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![[Post New]](/s/i/i.gif) 2014/07/16 16:30:15
Subject: Best way to equip Pathfinders
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Been Around the Block
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Since Pathfinders are there just to markerlight enemies, would running 2 base units of 5 be effective, or should I take upgrade options (even bonding knife)?
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This message was edited 1 time. Last update was at 2014/07/16 16:37:31
Still unsure what army to choose |
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![[Post New]](/s/i/i.gif) 2014/07/16 16:33:20
Subject: Re:Best way to equip Pathfinders
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Regular Dakkanaut
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Don't take them at all. As a matter of fact, smash every Tau figure you have. Stomp it in the ground. Burn it, and chant to Chaos as they burn.
Ok, in reality, leave em stock. They'll drop like flies regardless, dont sink points into them.
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![[Post New]](/s/i/i.gif) 2014/07/16 16:46:20
Subject: Best way to equip Pathfinders
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Water-Caste Negotiator
Phoenix, AZ
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Unless you have some super awesome top secret uber tactic to use with them I would leave them bone stock and use them to light up targets.
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![[Post New]](/s/i/i.gif) 2014/07/16 17:47:24
Subject: Re:Best way to equip Pathfinders
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Fixture of Dakka
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Don't field them at all. There's more durable and reliable ways to get marker hits if that's what you're after.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/07/16 18:17:57
Subject: Re:Best way to equip Pathfinders
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Been Around the Block
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DarknessEternal wrote:Don't field them at all. There's more durable and reliable ways to get marker hits if that's what you're after.
Such as...
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Still unsure what army to choose |
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![[Post New]](/s/i/i.gif) 2014/07/16 18:33:20
Subject: Re:Best way to equip Pathfinders
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Executing Exarch
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Pathfinders are best naked if you just want markerlights. The 'ui upgrade is okay, but anything that will force a morale check is liable to kill them off. The bonding knives will only come into play when the squad is down to a single model(in a squad of 5), which is not worth saving. Neither rifle is great on BS3, but if you had to take any the ion is slightly better.
Lshowell wrote:smash every Tau figure you have. Stomp it in the ground. Burn it, and chant to Chaos as they burn.
KILL MAIM BURN DESTROY. Blood for the blood god SKULLS FOR THE SKULL THRONE. Seriously though he is right about taking them stock.
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The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden |
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![[Post New]](/s/i/i.gif) 2014/07/16 18:37:12
Subject: Re:Best way to equip Pathfinders
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Regular Dakkanaut
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Dr. Serling wrote:Pathfinders are best naked if you just want markerlights. The 'ui upgrade is okay, but anything that will force a morale check is liable to kill them off. The bonding knives will only come into play when the squad is down to a single model(in a squad of 5), which is not worth saving. Neither rifle is great on BS3, but if you had to take any the ion is slightly better.
Lshowell wrote:smash every Tau figure you have. Stomp it in the ground. Burn it, and chant to Chaos as they burn.
KILL MAIM BURN DESTROY. Blood for the blood god SKULLS FOR THE SKULL THRONE. Seriously though he is right about taking them stock.
Exalted!
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![[Post New]](/s/i/i.gif) 2014/07/16 22:08:31
Subject: Re:Best way to equip Pathfinders
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Fixture of Dakka
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Sniper drone teams and marker drones.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/07/16 23:11:28
Subject: Best way to equip Pathfinders
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Secretive Dark Angels Veteran
Canada
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Markerlights are literally all their good for. If gw ever took them away from pathfinders they would become more useless than dark eldar mandrakes. For their points their dreadful infantry that can't decide if their light objective campers of flanking skirmishers. Their horribly out of place in ever category. They solely have a job because markerlights exist.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2014/07/16 23:14:21
Subject: Re:Best way to equip Pathfinders
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Legendary Master of the Chapter
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Still bloody expensive though :/
But if you have to take Pathfinders straight stock is best. but prepare to have them targeted REALLY quickly.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2014/07/17 07:35:55
Subject: Re:Best way to equip Pathfinders
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Regular Dakkanaut
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In all fairness, any markerlight unit in a tau army should be the first thing targeted.. Take them out and their shooting at an average BS just like most everyone else.
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![[Post New]](/s/i/i.gif) 2014/07/17 16:12:15
Subject: Re:Best way to equip Pathfinders
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Fresh-Faced New User
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Under the assumption that your Markerlights will be the first things targeted, you can make the Pathfinder unit considerably more durable by adding 4 drones.
4 Pathfinders, Shas'ui upgrade, 2 Marker/Shield/Gun Drones, Recon Drone, Grav-inhibitor Drone.
An equal number of drones and Pathfinders gives the unit majority T4 with 5 ablative wounds (Recon Drone has 2 wounds). Can alternately replace the Recon Drone with a Pulse Accelerator Drone and save 13 points. Won't withstand a tremendous amount of firepower, but does increase the survivability of the unit for a price (roughly 150% more expensive than a unit of 4 stock Pathfinders).
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![[Post New]](/s/i/i.gif) 2014/07/17 16:14:36
Subject: Re:Best way to equip Pathfinders
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Fixture of Dakka
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Considering the range Pathfinders will sit at, there's no difference between T4 and T3 versus the guns that will actually train on them.
If you're committed to taking Pathfinders at all, naked is best. Don't spend any points on them except more of them.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/07/17 17:12:35
Subject: Best way to equip Pathfinders
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Big Mek in Kustom Dragster with Soopa-Gun
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As stated multiple times, naked pathfinders are the only viability they have. They simply die way too easily to be worth bringing the fancy guns, which are actually kinda strong in their own right. But this plays into my general idea of this game: dont paint a unit a bullseye on their forehead more than you already have.
People hear Pathfinder and they immediately go "Target located. Destroy now" because of markerlights and their easily removed footprint that causes a LOT of problems if left alone. Nothing you do to this unit will make them more survivable without a fish, but the fish makes them not do anything. Howevery anything you buy will make them an even more expensive unit thats already a primary target. Why make the biggest, most obvious target in your army take up more points in your list, when you KNOW you might get to shoot them once maybe twice a game?
I really wish the Firewarrior Shas'ui could take the Ion Rifle or the Rail Rifle because then those two guns would actually get used. Kinda long the same lines of old ork codex Kustom Mega Blasta - technically a very good gun, but not on the units its available to.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2014/07/17 17:15:50
Subject: Best way to equip Pathfinders
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Sadistic Inquisitorial Excruciator
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As said before, naked is the best way to go for Pathfinders. That being said, Marker Drones are a much better source of ML. Take 6 in a squad of Broadsides w/ Target Locks and a Buff Commander and you're good to go. Sky Rays are also a great source, since they have Skyfire.
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This message was edited 1 time. Last update was at 2014/07/17 17:16:59
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![[Post New]](/s/i/i.gif) 2014/07/17 17:24:41
Subject: Best way to equip Pathfinders
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Big Mek in Kustom Dragster with Soopa-Gun
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Actually my favorite way of marker support is in a missilepod crisis team and buffmander combo. Outside a couple wonky units (damn daemon manta-ray thingies and their randomly allocated "vector strikes" being the big one that comes to mind) the buffmander tanks like hell for this unit while giving the 12 missilepod shots tankhunter, reroll hits, and ignores cover while making the 6-8 marker drones BS5 with rerolls to hit. I bring 6 markerlights in this combo and usually use it on either a riptide or a broadside unit, basically saying whatever i lit up is dead now lol.
Tad pricy, yes, but got to remember its technically two units crammed into one. Targetlocks on the crisis suits and they almost always annihilate something the same turn my drones marked up another. Theyve even reliably wounded Riptides thanks to Monster Hunter allowing me to get 8+ wounds per turn, and thats not a favorable shot since 2+ armor.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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