Chrysis wrote:
It absolutely is useful for in game tactical decisions. Whenever you're assessing what order to fire weapons, and at what targets, to maximise your chances of eliminating primary targets you're using Mathhammer. But again, as stated everywhere, it's a guideline not a guarantee.
100% right. The math gives you information whether shooting this gun at that unit is a desperate move hoping for good luck or if you can expect half of the enemy unit to get wiped out if you shoot at something different. It's the base you need for solid tactical decisions. Depending on the situation it CAN be still the right thing to shoot with bolters on that jinking
FMC since everything could be lost if it is not downed. But you can make better decisions if you know that the probability for that is 3% while the probability to kill those Genestealers which will be charging in the next round is 40%. Decisions, decisions
Btw, anyone not believing in the correctness of probabilities and math is invited to have a game with me. We'll throw
2d6 for 200 times and I will win 5 Euro on a roll of 7 and you will win 10 Euro on a roll of 12