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Farsight Enclaves (Tau Empire as allies) 1,2k points for my next two league games - C&C needed  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in ca
Dakka Veteran






Hi everyone. I need your opinion on the following list for my escalation league. Since I don't know yet who are my two challengers so I'm trying to do an all-comer list.

-Primary detachment

Commander Farsight

Crisis x3 : TL Fusion Blaster x3, Missile Pod x3, Knife ritual x3

Crisis x3 : TL Burst Cannon x3, Missile Pod x3, Knife ritual x3

Crisis x3 : TL Flamer x3, Flamer x3, Knife ritual x3

Hammerhead : Ion Cannon, Smart Missile System, Disruption Pod

-Secondary Detachment

Commander : Ion Cyclic-blaster, Airbusting frag projector, Iridium armor, Shield Generator, Stim Injector

Fire Warriors x12

Pathfinder x4

Broadside: Seeker Missile, TL HYM pod, Smart Missile system, Stim Injectors
Missile Drone x2

What do you think of this ? And do you recommend me to keep all my Crisis suits in reserve ?

 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

Since this is a league game I presume it's a competitive environment, in which case you need a few adjustments.

Farsight is cool. He's so rule #1; but he's not great rules wise. Cut him for points.

Twin-linked weaponry is not as effective as double weaponry supported by markerlights on a per point basis.

Never ever ever ever ever.....ever, mix weapons on a single suit. Always double up. You can occasionally mix systems within units but then that model needs a target lock if you go something like

Crisis 1: x2 Plasma
Crisis 2: x2 Plasma
Crisis 3: x2 Fusion, Target Lock

Hammerheads are underwhelming. This is a prime candidate for subtraction to use points elsewhere.

Commanders are best as support units. Now that Buff Commanders can't attach to riptides I prefer the Mark'o. He looks like this:

Commanderl: x2 Missile Pods, Target Lock, Drone Controller, x2 Marker Drones- 152

You run him with a unit of 4 Marker Drones from Fast Attack so that's 6 drones at BS5 and then the commander target locks the missiles at a rhino or something.

Stims are too expensive, especially on a T4 model that can be doubled out without being allowed to use FNP. Good upgrades for Broadsides are EWO, Target Locks, Missile Drones and Shas'vres.

Rule #1 is Look Cool.  
   
Made in us
Water-Caste Negotiator





(asking for clarification - if anyone knows)
FE can take Tau as allies? I was told they have to be "from a different faction"?

I'd add if you intend to swap out for a Markerlight Commander it's worth it to give him the Talisman upgrade - 5++ and +2 to DTW bubble can be nice when we don't have any other psychic defense. (Not a huge deal if you don't take it, but I am used to my Broadsides getting Puppet Mastered/Dominated)


As for keeping your suits in reserve, it depends on the situation. Fusion suits are likely to be high priority targets for heavy armor list so I would hold them if that's the case. Also, as Shrike suggests I would pair up your weapons so that you have more reliable firepower coming from dedicated units. I think a unit of 3 2x Missile Suits are great to have because of their Range and you can have them deployed initially. The Burst Cannon/Flamer teams could also be good choices to deepstrike/claim objectives.

This message was edited 1 time. Last update was at 2014/07/19 08:56:31


 
   
Made in ca
Dakka Veteran






How about this ?

-Primary detachment

Commander Farsight (I just don't have anything else yet)

Crisis x3: TL Fusion Blaster x3, Missile Pod x3, Knife Ritual x3 (WYSIWYG is a hard b*tch)

Crisis x3 : TL Burst Cannon x3, Missile Pod x3, Knife Ritual x3

Crisis x3: TL Flamer x3, Flamer x3, Knife Ritual x3

Hammerhead : Ion Cannon, TL Smart Missile System, Disruption Pod, Automated Repair system

-Secondary Detachment

Commander : Marker drone x2, Cyclic Ion Blaster, Drone controller, Shield Generator, Stimulant Injector, Iridium Armor, Command and control Node

Fire Warriors x6

Markerlight Drone Squadron x12



The idea is to put the TE Commander in the drone squadron. When they have to move he use the Command and control node to give them more chance to hit with the marker light, and when they don't move he use the Cyclic Ion Blaster. I kept the Hammerhead to have a Large Blast AP 3 template


 
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

12 BS5 markerlights?! Haha, that's a bit on the overkill side.

I'd never run more than 8 total, to include the 2 you buy as an upgrade for the commander.

Rule #1 is Look Cool.  
   
 
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