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![[Post New]](/s/i/i.gif) 2014/07/19 04:13:12
Subject: 500pts necrons vs nids, or "do nids have souls?"
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Regular Dakkanaut
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The set up,
As the nids begin to make planet fall on a doomed back water planet on the edges of the imperial, an army that has slept for eons begins to stir. As the battle rages on the surface above, the ancient , soulless warriors begin thier arduous task of reanimaton. Many have been damaged beyond repair (at the moment), and only one lord has awakened as of yet. In order to restore thier dynasty, undying warriors will need the power to awaken thier brothers. Power that can only be gained by securing a source of great power, a relic that was foolishly stolen by the mining crew that the tyranids have recently finished devouring.
Mission, the relic
Deployment, hammer and anvil
Armies,
Necrons,
Lord (res orb and staff)
10 warriors with ark
10 warriors (lord accompanies them)
3 wraiths with whips
Nids
Hive tyrant (talons)
5 gene stealers, talons (infiltrating)
3 warriors, deathspitters
3 raveners (deep striking)(deathspitters) (I think I call them devourers later, I will try to fix it)
1 zoanthrope
(I think that is it)
Turn one
The battle begins just before dawn (night fight) with the tyranids spread across the battle field, the warriors on the east, zoanthrope on the west and the hive tyrant in the center, the necrons emerge from thier catacombs into the 2 ruined tomb entrances forming 2 gun lines, the ark and 10 warriors on the west and The Lord and his bodyguard on the east centered by the wraiths.
As the armies begin to hear their opposition forming across the battle field, the gene stealers who have moved up in the night, now only 12 inches away from the lord and his bodyguard, hiding behind a large rock structure, begin to drool and clench thier claws, eager to destroy their latest catch. The entire tryanid army advances, and the genestealers round the corner of the rock outcrop only to become confused. The creatures that stand before them are not the human miners that they have been cleansing this world of, instead they are met with the unflinching visage of metal, expressionless faces. The tryanid army runs forward, with the the exception of the genestealers who gather thier wits and prepare to assault this new foe.
Although the necrons are holding up in the ruins that were once great entrances to thier tombs, the genestealers are eager to close with the new comers to this world that they have decimated. They charge in, fearless, although, maybe foolhardy. The warriors are ready, thier weapons raised, unleash a terrifying volley of gauss fire. Three fall to the withering fire and the charge faulters.
The necrons begin moving by respositioning the ghost ark and the writhes begin thier movement to the warriors. Slithering towered thier selected foe with silent determination. They close to within 8 inches of the nid warriors. The ghost ark opens up with a volley of fire, supported by the warriors who remain in thier ruins, and wound the zoanthrope. The Lord and his body guard finish off the 2 remaining genestealers as the wraiths prepare to charge. The wraiths close with the warriors, although the bio weapons fired at them are not what they expected, and one takes damage that cannot be immediately repaired. During the assault, a tryanid warrior latches on the to nearest wraith, and although the wriaith sales the warrior, the damage he sustained in the battle leads him to phase out.
Turn 2
The tyranids continue to advance but the raveners do not yet join the battle. The hive tyrant moves to join to warriors and wraiths in combat and the zoanthrope advances to fire a psychic lance at the ghost ark, which, although the warp nearly crushed the poor creature (perils, no effect, rolled a 5 and passed leadership) sends a devastating blast toward the ark. Luckily the nimble skimmer cuts quickly to the east and avoids the blast. The wraiths futilely fight against the hive tyrant and the warriors, they inflict wounds on both warriors but end up being ripped apart by the relentless nids. Now, unfulfilled by a mouthful of bolts and trusted metal, the warriors and tyrant, turn thier sights on The Lord and his retinue.
The necrons respond by embarking on the ghost ark outside the ruines on the west, and firing on the zoanthrope, turing the power psyker into a gooey pile of biomass. The Lord and his bodyguard fire at the warriors, now out of combat, and miss horribly, inflicting 0 wounds on the squad.
Turn 3,
The tyranids raveners arrive as the warriors and tyrant move to The Lord and his squad. The warriors and devourers fire into the lords unit, although due to thier reanimaton protacals, all the necrons hit return to fully functioning status.
The necron army move the ark closer The Lord to offer support and the entire army fires everything they have into the tyrant. The great beast laughes at the puny weapons and shakes off all but one of the shots, which finds a weak point in his armour.
Turn 4
The tyranid swarm fires thier bio weapons into the lords squad, but it had almost no effect, downing a single warrior. They charge....they all charge. Another warrior falls to over watch and the final warrior is reduced to his final wound. The limping warrior is promptly slain in close combat, but no other wounds are suffered. While the tyrant and raveners inflict crushing blows on the immortal necrons, every single warrior raise back to thier feet.
The necrons move in the ark to the relic and disembark in order to claim it. The entire rest of the battle is now contained in the battle between the warriors and the nid tyrant and devourers. Each turn the tyrant issues a challenge, and each turn The Lord denies it, hiding in the ranks.
Turn 5 &6
The assault continues, but no one side can gain the advantage, almost every necron who falls, stands back up, and thier attacks have little effect on the tyranids. The ghost ark moves uncontested back to the tomb, with the relic, in order to bring life back into the rest of the army, leaving The Lord and his remaining warriors, to die, phase out, and rejoin them in the tomb....in victory.
Automatically Appended Next Post:
Overall, great friendly game with a sporting and fair player
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This message was edited 2 times. Last update was at 2014/07/19 04:35:52
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![[Post New]](/s/i/i.gif) 2014/07/19 13:18:32
Subject: 500pts necrons vs nids, or "do nids have souls?"
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Proud Triarch Praetorian
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That Necron list has way more than 500 points:
Overlord (w/ ResOrb) = 120
10 Warriors (w/ Ghost Ark) = 245
10 Warriors = 130
3 Wraiths (w/ 3x Whip Coils) = 135
TOTAL = 630
... also, I'm hoping that Ghost Ark didn't go too fast once the Relic was inside.
Reminder:
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![[Post New]](/s/i/i.gif) 2014/07/19 14:08:58
Subject: Re:500pts necrons vs nids, or "do nids have souls?"
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Regular Dakkanaut
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Not an overlord, just a lord
But you are right, I should have 5 less warriors
I withdraw my claim to victory
(First game with necrons)
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![[Post New]](/s/i/i.gif) 2021/09/22 15:03:31
Subject: Re:500pts necrons vs nids, or "do nids have souls?"
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Proud Triarch Praetorian
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... umm, that's still an illegal list.
(regular Lords can only be taken as part of a Royal Court. A Royal Court can only be unlocked if you have an Overlord level HQ. You can't take a Lord by himself if there is no Overlord already present in the army).
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![[Post New]](/s/i/i.gif) 2014/07/19 15:07:41
Subject: Re:500pts necrons vs nids, or "do nids have souls?"
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Regular Dakkanaut
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Ohh, I thought since their entry in the codex was "lords and overlords" you could take a lord in the smaller games.
Well lesson learned, thanks for the corrections
So there are no real cheap hq choices for necrons then?
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This message was edited 1 time. Last update was at 2014/07/19 15:08:55
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![[Post New]](/s/i/i.gif) 2014/07/19 15:54:46
Subject: 500pts necrons vs nids, or "do nids have souls?"
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Proud Triarch Praetorian
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God, I wish. That would make Killteam games a hell of a lot more varied for us.
But yeah, our cheapest HQ option is a stock standard Overlord at 90 points... though, no one in their right mind takes just a naked Overlord.
Alternatively you can take Szeras for 100 points... but I wouldn't recommend that (he's not worth it. Which is a shame, because his model is awesome).
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This message was edited 1 time. Last update was at 2014/07/19 15:55:33
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![[Post New]](/s/i/i.gif) 2014/07/22 02:34:27
Subject: Re:500pts necrons vs nids, or "do nids have souls?"
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Oozing Spawning Vat
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The Tyranid perspective....
:: From the personal records of Seneschal Jarrion Victris Torian ::
Almost a year ago, another Tyranid Hive fleet appeared on the border between Ork and Tau space. They pushed on both sides, trying to muscle in on the front lines but it did not work. They were overwhelmed and the fleet was forced to pull back, leaving a vacuum into which the xenos rushed, before once again beginning to fight each other. Their failure to pursue the crippled fleet, especially after the Necrons on a dead world almost eradicated the threat may have seemed like a good idea to their xenos leaders, but it ultimately has proven to be a very costly mistake. Hive Fleet Draco [so named by Imperial scholars] has once again appeared on the edge of Imperial space, striking first at a small mining planet, which was already reeling due to recent developments. They had unearthed an artifact, awakening the Necrons that slumbered deep underground. Maybe if the artifact had been more noticeable it might have merited the attention of the Inquisition, or at least a chapter of Space Marines. As it was, the Imperial Guard defending the planet was stretched thin and soon broken by the Necrons. All the Hive Fleet had to do was mop up. They struck fast, we lost contact to multiple worlds in the system all must simultaneously. The Hive Fleet is starving, and seeking to replenish itself after crippling defeats and a long voyage. Given the history with this fleet, I only hope the pattern maintains itself as I am not sure where the systems salvation shall come from, and I fear they will turn their gaze this way once they regain their strength.
Emperor protect us
:: End Transmission::
The fleet was dying. Too many defeats, with not enough food to replenish followed quickly by a long journey. These planets would have sufficed; even in our weakened state it would have been easy to overwhelm their defenses. But then the buried ones came. My living voice remembered them from before. I do too. My contact with him in the past was severed, his mind and body taken from me and he fell on his own sword. This time was different. With limited resources we were forced to hit hard. The Genestealers were cut down as they rushed one of the entrances, but the warriors and my voice tore into the monstrosities known as wraiths and destroyed them, losing only a single warrior to them. The Raveners finally arrived, after the manifestation of my will pierced the metal barge. It was not destroyed, though its weapons were rendered almost useless. Their own warriors broke my living will before heading to an old relic which exuded enormous amounts of power. But by then my voice, the Raveners and remaining warriors had engaged the lord. We would have our vengeance for taking my voice from us. Most of their attacks bounced off of our defenses, but no matter how many times the metal men were ripped apart or broken, they kept getting back up. My living voice’s rage was felt every time it tried to reach the leader, only to find its way blocked as our foe closed around him to protect their master. Eventually, with the relic gone and our forces tiring, we pulled back and their remaining forces reentered their tombs. We consumed the fallen and continued to feast on the remnants of this world, but there is not enough biomass to bury them in numbers or assemble a larger forger force. We replenish, we will evolve, and we will ultimately emerge victorious. There can be no stopping us…for we are oh so very hungry.
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For we are so very hungry... |
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