lord_blackfang wrote:Modeling isn't a problem, you got trophies and dead bodies on bases appropriate to the foe.
Those traits can remain, but should be made more opponent-neutral by focusing not on a specific faction but rather its archetypical playstyle
Armageddon War Veterans - not a bonus vs Orks but a bonus vs melee swarm armies in general (like more flamers, or better rapid fire, or defensive grenades...)
Tyrannic War Veterans - bonuses vs
MC (Poison, Fleshbane, Instant Death...)
Veterans of the Black Crusades - bonus vs 3+ saves (Rending, access to AP3 bolter rounds or whatever)
Damocles Crusade Veterans - this one is tricky, but maybe something to counter enemy mobility or firepower
Ah, wonderful ideas. Model the veterancy with trophies, basing, etc. And give benefits that would still make sense from the fluff without just being tailored to one army.
These examples are a little too weak, but they're the sort of thing I would like to see:
Armageddon War Veterans - Tactical squads can take Heavy Flamers as heavy weapons. (Too weak, but might be a component.)
Tyrannic War Veterans - Tactical squads can load their bolters with hellfire rounds for +10 points.
Veterans of the Black Crusades - Tactical squads can load their bolters with vengeance rounds for +10 points.
Damocles Crusade Veterans - Tactical squads can have the Stealth rule for +10 points.