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![[Post New]](/s/i/i.gif) 2014/07/20 12:34:09
Subject: Building the Orks from Stormclaw!
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Shas'la with Pulse Carbine
Los Angeles, CA
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So a friend and I decided to split the Stormclaw supplement. He plays Space Wolves but I don't play Orks. I have large Tyranid, Tau, and Necron armies but have no experience with Orks. What would be the best way to equip and build the Ork units that come in the box? I'll likely not buy anymore Orks and will stick with what comes in the box for small games since I still have a ton to paint with my othe armies. Any help would be awesome, thanks!
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2014/07/20 14:25:00
Subject: Building the Orks from Stormclaw!
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Raging Ravener
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I'm not sure at what points it'll come up to but I think it might be good to have the killa kans kitted for some anti vehicle support (rokkits,kustom mega blastas) or the good ol' grotzookas, altough they're more for mass infantry.
Nobs probably gonna need 'eavy armour and then either barebones for lots of attacks or big choppas. I'd say put a power klaw on one of them for some good clobberin'.
If you want to buy just one more thing for your orks, then get the nobs a transport! or just 'borrow' a transport from one of your other armies and use it as a looted tank/proxy it as a trukk...
gretchin will be gretchin. might give their runtherd a squig to make them more obidient if you have points to spare.
I think Grukk Facerippa has his own stuff right?
otherwise a generic warboss with 'eavy armour, a power klaw or some Gift or Gork & Mork, and it's probably nice to have cybork body or even an attack squig too. Automatically Appended Next Post: Oh and one more thing that's kinda lame.
the Ork army isn't battleforged/CAD as it only has one troops choice which is kinda lame so you might want to consider getting some Boyz....
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This message was edited 1 time. Last update was at 2014/07/20 14:27:03
youtube.com/user/SwedishWookie
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![[Post New]](/s/i/i.gif) 2014/07/20 20:34:44
Subject: Building the Orks from Stormclaw!
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Longtime Dakkanaut
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They're kinda set to be built as-is.
I'd suggest converting the Nobz to make the other HQ choices from the book aside the Warboss (Painboyz and Big Meks) since they have the same footprint as Nobz.
Nobz themselves are only really great as squad Leaders for Boyz, and you can go with PK or Big Choppa, but always include a bosspole.
You can also convert them to Flashgitz if you want, which pack a decent punch.
Grots are grots. Excellent for taking objectives but not much else.
Kill Kanz, I'd always give them Rokkit Launcha now since that leaves them unchanged points wise from the last book and is probably the best loadout aside from Grotzookaz.
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![[Post New]](/s/i/i.gif) 2014/07/21 07:17:41
Subject: Building the Orks from Stormclaw!
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Raging Ravener
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Just a note though, big meks and flash gitz stand on larger bases thsn the nobs. But good idea to make one a painboy.
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youtube.com/user/SwedishWookie
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![[Post New]](/s/i/i.gif) 2014/07/21 09:42:55
Subject: Re:Building the Orks from Stormclaw!
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!!Goffik Rocker!!
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It includes nothing that orkses would consider useful. Probably you could convert the models and use grots as a krew for big gunz and nobz as painboyz and boy squad leaders. However, boyz are more of a troop tax now unless they're babysitted with HQ (that are better off with bikers).
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This message was edited 1 time. Last update was at 2014/07/21 09:44:48
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![[Post New]](/s/i/i.gif) 2014/07/21 18:15:01
Subject: Building the Orks from Stormclaw!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Agree, the box pretty much contains the three least powerful units of our new codex. You can salvage nobz and gretchin as described above, but I wouldn't use the box to start an army. You'll be better off buying battleforces or hunting down AOBR on ebay.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/21 19:22:30
Subject: Re:Building the Orks from Stormclaw!
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Mutilatin' Mad Dok
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koooaei wrote:It includes nothing that orkses would consider useful. Probably you could convert the models and use grots as a krew for big gunz and nobz as painboyz and boy squad leaders. However, boyz are more of a troop tax now unless they're babysitted with HQ (that are better off with bikers).
Grots are still good. They are very weak, granted, but they're so cheap it's all right to be weak. In fact, if you're talking about a troop tax, why wouldn't you rather spend 70 pts per detachment instead of 120? Kanz and Nobz are not good enough for their points, which is a problem, I'll agree. Kanz might be worth running twelve of them (or six + a Deff Dread to keep them in line) with a Morkanaut for a Dred Mob, but at anything less than saturation your points can be spent better elsewhere. Nobz didn't really get that much worse; their only nerf was the inability to become troops. They mostly just became comparatively less attractive because Meganobz got better and Painboyz are HQs now.
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![[Post New]](/s/i/i.gif) 2014/07/21 19:36:02
Subject: Building the Orks from Stormclaw!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Issue with grots is, you pay 35 points and get nothing.
With boyz you still have a unit that can absorb a lot of shooting which still a threat to many things on the board. Not to mention that they can actually make use of objective secured by assaulting units on objectives.
While gretchin might you cost less in total, you are mostly handicapping yourself by 35 points for fielding them.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/21 19:54:20
Subject: Building the Orks from Stormclaw!
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Mutilatin' Mad Dok
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Well, here's my overall perspective on boyz and grotz. Boyz, in large numbers, are good for advancing. You can target saturate to a degree through sheer numbers. They don't need Objective Secured because they can assault pretty much anything sitting on an objective and bury it with dice. I think an army utilizing boyz should go for the Ork Horde, because those Hammer of Wrath attacks will matter more. Small units of boyz are pretty worthless unless they're riding in a trukk (I haven't tried them yet, and I didn't like trukk boyz in the last codex, but I won't write them off). Furthermore, they're no good for holding backfield objectives because their weapons won't reach anything.
Grotz, on the other hand, are perfect for holding backfield objectives. Just go to ground the moment something looks at you. Also, they actually benefit from Objective Secured because they don't have the option of vaporizing an enemy with a charge. For a little more than half the price of boyz you get a unit that's almost as good at camping an objective. Just don't ask it to do anything else.
So my perspective would pretty much be that if you want a more elite army, let some grotz lurk in the backfield (and if you aren't playing Maelstrom, reserve them so they spend less time vulnerable) while your MANz missiles and biker mobs and whatever else take the fight to the uvva gitz. If you want to carpet the field with bodies, bring boyz. Bring lotz of boyz.
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![[Post New]](/s/i/i.gif) 2014/07/21 22:31:39
Subject: Building the Orks from Stormclaw!
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Bludbaff wrote:Grotz, on the other hand, are perfect for holding backfield objectives. Just go to ground the moment something looks at you. Also, they actually benefit from Objective Secured because they don't have the option of vaporizing an enemy with a charge. For a little more than half the price of boyz you get a unit that's almost as good at camping an objective. Just don't ask it to do anything else.
That's the issue. Everything can hold a backfield objective, mek guns, trukks, buggies, koptaz, lootaz, that one tank busta who somehow survived the last combat. All of them can hold backfield objectives, that's nothing special. The difference between them and the gretchin is that they can actively contribute to the battle, while gretchin will pretty much die when shot at, not to mention charged. Objective secured only ever matters if there is a unit within 3" of the objective while the gretchin are as well. I have trouble thinking of any units that would be able to reach my backfield but not able to wipe out a unit of 11 majority T2 models. In previous edition the reason for buying gretchin was getting cheap scoring units. Now that everything scores, that reason has disapeared.
Gretchin literally do nothing. Any unit in the codex can do exactly what they can do, only better. Buying a unit that does nothing is handicapping yourself.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2014/07/21 22:55:38
Subject: Building the Orks from Stormclaw!
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Mutilatin' Mad Dok
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Well, the utility is that they free up your trukks, buggies, koptaz, or fragmentary squads to go somewhere else where they'll be more useful. Lootaz and mek gunz are definitely superior at staying in the back but still contributing, but you may not always take enough of them to cover the whole backfield. All of the others you mention tend to have shorter range guns and can swiftly redeploy them to take advantage of changing circumstances, but if they're needed to camp an objective you can't use them to their full potential.
If you don't think that it's worth it to have a super-cheap warm body to do a job whose only requirement is having a warm body, I guess we'll have to agree to disagree (and I do think your position is valid, I just happen to prefer using every unit to its fullest potential all the time).
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![[Post New]](/s/i/i.gif) 2014/07/22 02:01:46
Subject: Building the Orks from Stormclaw!
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Shas'la with Pulse Carbine
Los Angeles, CA
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I probably won't buy anymore Orks other than the one in this box, it's just going to a small force for low point battles. I may buy a big mek and another troop but that's it. I just wanted to know how to best equip each unit! =D
Or should I just sell the Orks heh kinda like Grukk Face Rippa's model though!
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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