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Two 1500 Point Ork Speed Mob lists, 1 bound and 1 unbound  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Sergeant Major




Fort Worthless, TX

BOUND list:

HEADQUARTERS
Big Mek 145pts
KFF, PK, Gazbag's Blitzbike

ELITES
10 Tankbustas 170pts
Trukk, 2x Bomb Squigs

TROOPS
11 Boys and 1 Nob 137pts
Trukk, PK

11 Boys and 1 Nob 137pts
Trukk, PK

11 Boys and 1 Nob 137pts
Trukk, PK

FAST ATTACK
5 Deffkoptas 150pts
5 w/ TL Rokkits

29 Stormboyz and 1 Nob 310pts
PK and Bosspole

14 Warbikers and 1 Bike Nob 310pts
PK and Bosspole

The Big Mek will roll up behind the 4 Trukks giving them all a 5++ save. The Deffkoptas will take out tank/transports.

My UNBOUND all bikes (and jetbikes) list:

HEADQUARTERS
Warboss 125pts
PK, slugga, Gitfinder, and Gazbag's Blitzbike

Painboy 75pts
Warbike

FAST ATTACK
4 Deffkoptas 120pts
4 w/ TL Rokkits

4 Deffkoptas 120pts
4 w/ TL Rokkits

13 Warbikers and 1 Bike Nob 292pts
PK and Bosspole

9 Warbikers and 1 Bike Nob 220pts
PK and Bosspole

9 Warbikers and 1 Bike Nob 220pts
PK and Bosspole

9 Warbikers and 1 Bike Nob 220pts
PK and Bosspole

Wartrakk 35pts
Skortcha

Wartrakk 35pts
Skortcha

Wartrakk 35pts
Skortcha

The Warboss and Painboy join the 14 bike squad. The wartrakks will outflank.

This message was edited 1 time. Last update was at 2014/07/22 16:13:37


GW - If it ain't broke, fix it until it is. 
   
Made in us
Fresh-Faced New User





Stuck in

Your Unbound list fills me with fear.

As for the Battleforged list, what I've been hearing from people is that the 12-Boy Trukks don't work so well—it's easy to pop the Trukk, which triggers Mob Rule from the pinning test, which (together from the casualties from the exploding Trukk) usually drops the squad by 25% and calls for another Mob Rule test.

That said, I haven't heard if the 5++ mitigates all that. You might be able to drop your troops to two squads of 20 Boyz and dump 'em into Battlewagons if you cut down the size of your Stormboyz squad. My reasoning here is that Stormboyz are basically Boyz that move faster than normal Boyz, but not as fast as Boyz in Battlewagons.

EDIT: Yeah, just did the math. Running two battlewagons, each with 19 Boyz and a PK Nob, means you'd have to drop your Stormboy mob to 15 Stormboyz and a PK Nob w/ bosspole. You'd have 6 leftover points. I also realized that you'd have basically the same about of infantry, but they'd be less likely to run away.

This message was edited 2 times. Last update was at 2014/07/23 02:36:17


"Listen up! Dis here's da Plan. Ya win. If ya didn't win, it's 'cuz ya didn't follow da Plan." 
   
Made in us
Sergeant Major




Fort Worthless, TX

 TehGonzalez wrote:
You might be able to drop your troops to two squads of 20 Boyz and dump 'em into Battlewagons if you cut down the size of your Stormboyz squad. My reasoning here is that Stormboyz are basically Boyz that move faster than normal Boyz, but not as fast as Boyz in Battlewagons.

EDIT: Yeah, just did the math. Running two battlewagons, each with 19 Boyz and a PK Nob, means you'd have to drop your Stormboy mob to 15 Stormboyz and a PK Nob w/ bosspole. You'd have 6 leftover points. I also realized that you'd have basically the same about of infantry, but they'd be less likely to run away.

The new Ork FOC says you must have 3 troop choices, no? The trucks worry me too. That's why I'll probably just go unbound as long as no one has a problem with it. 3 Battlewagons is a lot of points and makes me cut down a 30 Ork squad of fast moving jump units

GW - If it ain't broke, fix it until it is. 
   
Made in us
Fresh-Faced New User





Stuck in

FoC's not a thing anymore. You can go with whatever detachment chart you want, including the Combined Arms Detachment from the main rulebook (which is basically the FoC from previous editions). In general you're going to want to got with the CAD anyways, since it gives you the Objective Secured rule that lets you contest objectives.

"Listen up! Dis here's da Plan. Ya win. If ya didn't win, it's 'cuz ya didn't follow da Plan." 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

I'd loose the Gitfinda on the Warboss's bike.
He won't be standing still much.
Even if you think the Gitfinda works with the Bikes Relentless (debatable), Relentless doesn't work with Assault weapons (only Heavy, Ordnance etc..)


 TehGonzalez wrote:
FoC's not a thing anymore.
Well sort of. Each Deatchment has an FOC, along with Restrictions and Command Benefits.

In general you're going to want to got with the CAD anyways, since it gives you the Objective Secured rule that lets you contest objectives.
I've been finding Objective secured to not be as usful to Orks as it is to more defensive armies.

If you can't clear an enemy off an objective with a single charge, then Orks struggle to clear them at all. That Hammer of Wrath benefit is suprisingly helpful.
   
Made in us
Sergeant Major




Fort Worthless, TX

 grendel083 wrote:
I'd loose the Gitfinda on the Warboss's bike.
He won't be standing still much.
Even if you think the Gitfinda works with the Bikes Relentless (debatable), Relentless doesn't work with Assault weapons (only Heavy, Ordnance etc..)


 TehGonzalez wrote:
FoC's not a thing anymore.
Well sort of. Each Deatchment has an FOC, along with Restrictions and Command Benefits.

In general you're going to want to got with the CAD anyways, since it gives you the Objective Secured rule that lets you contest objectives.
I've been finding Objective secured to not be as usful to Orks as it is to more defensive armies.

If you can't clear an enemy off an objective with a single charge, then Orks struggle to clear them at all. That Hammer of Wrath benefit is suprisingly helpful.

OK, wasn't sure about the git finder, I'll get rid of it.

I am confused, so I can take the standard FoC from the rulebook (1HQ, 2 Troops) and get objective secured. Why is the Ork FOC (1HQ, 3 Troops) and what does it give me? I don't play CAD for the objective secured rule, I play CAD so people don't get mad at me playing an army with 7 Fast Attacks and no troops. I hate putting boys in a flimsy ass trukk and losing half of them when it explodes turn 1 and they fail they're leadership and have the mob rule screw them over and you end up with like 5 boys left. I also don't want to play the way I used to with 6 squads of 30 boys running across the battlefield. Just want to use bikes and stormboys and other fast attack.

GW - If it ain't broke, fix it until it is. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





the ability to take 3 HQ's and 9 troops..As opposed to two Hq's and 6 Troops ..

'\' ~9000pts
'' ~1500
"" ~3000
"" ~2500
 
   
Made in us
Fresh-Faced New User





Stuck in

Davespll,

One of the big changes this edition is that there is no one, standard FoC. The Ork faction has the option to take a variant of the CAD that basically allows it to take way more units of Boyz (9 instead of 6). That's all that FoC is supposed to do. It gives the Hammer of Wrath rule to assaulting Boyz in some circumstances and lets you reroll on the Ork Warlord Traits table. Thing is, you're running Speed Freaks, not Green Tide, so you shouldn't bother with the Ork FoC.

If you just want to run Fast Attack, then honestly I would suggest just going Unbound. At the 1500 points level, even for a CAD-based army (the most efficient way to get the most FA slots), the HQ and troop tax is going to be prohibitive. If you'd rather have a Battleforged (that is, not Unbound) list handy, then you've got two options:

1. Keep the obligatory Boyz squads down to a minimum and rush them across in trucks. They'll be easy targets and essentially free kill points, but they'll keep pressure off your bikes and they might even make it to the enemy's lines.

2. Put the Boyz in Battlewagons instead, which will accomplish everything in Option 1 but keep the Boyz alive longer at the cost of fewer FA units. It's just a question of where you want to sink your resources.

A squad of Boyz in a Battlewagon is going to move faster and be harder to kill than a squad of Stormboyz. On the other hand, if you've got 20 Boyz in a bare-bones Battlewagon, the cost comes out to 2.5 more points per model than an equivalent-size Stormboyz mob.

Hope this helps.

"Listen up! Dis here's da Plan. Ya win. If ya didn't win, it's 'cuz ya didn't follow da Plan." 
   
 
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