It doesn't he is confusing it with the relic that makes you a daemon, daemonheart is the one that gives you 2+ and
iwnd
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I've been using the mayhem pack for pretty much every 7th edition game and it has been great, with the changes on the
dmg table they are a lot more durable and having 3 helbrutes behind enemy lines sure puts lots of pressure.
That being said as someone mentioned above I would leave them with their meltas and that's it, I run mine with 2 meltas and 1 plasmacannon only because I like to play
wysiwyg, it would be 3 meltas if i could.
Power scourges aren't really that good, in a
d6 of 1-4 they'll help you hitting better but you only have 2 attacks and on 5-6 they'll work defensively against
MEQ, however also remember that they -
WS affects MODELS so they won't be working when you charge due to lowering the
WS of 2-3 models out a squad. It might work if you know you'll be facing
MCs with low
WS thou.
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Regarding the rest of the list, yeah drop the Defiler they are really really overcosted, could use those defiler and lascannon points on another unit like havocs or bikes or
MoN chaos spawns
Not sure what you meant by "The organizer has also made a ruling for
CSM and there none updated supplements".... firstly because doesn't seem like they need an update and secondly it sounds as it supplements aren't allowed but you are using crimson slaughter units
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Chaos Lord -
MoN, Daemonheart, Bike,
PF,
LC,
SoC, Blight grenades
Troops
6x Plaguemarines - 2xMeltas, Rhino w/Dozer Blade
6x Plaguemarines - 2xMeltas, Rhino w/Dozer Blade
5x Plaguemarines - 2 Plasmas
Fast
5x Chaos Spawns w/
MoN
5x Bikers -
MoN, Champ w/Melta Bomb
Heavy
2x Oblies -
MoN
2x Oblies -
MoN
2x Oblies -
MoN
Mayhem Pack
3x Helbrutes - Multimelta & Powerfist
Total - 1849
I'd run this if you got the models, the oblies and plasma palgues can stay on the back and move mid field if needed to take objectives.
The 2 rhinos move giving cover/denying
LoS for either the spawns or the bikes, depending on the terrain spawns could get cover from running through ruins/woods and with T6 they can hold their ground. Bikes can jink to get their cover saves if needed.
Turn 2 you should be assaulting with the bikes and spawns, both units with T6 should stay in combat against pretty much any unit, except
SS/
TH termies. The rhinos should be at rapid fire/double penetration range with the meltas, choose a vehicle to blow up from the rhino or disembark and rapid fire a unit. If you are lucky the mayhem pack should arrive now and blow open any armor or taking critical objectives.