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![[Post New]](/s/i/i.gif) 2014/07/23 16:00:46
Subject: grey knight interceptors.
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Stalwart Strike Squad Grey Knight
mobile, AL
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Ok. I have brought this up before to a few friends and they don't seem to see this the way I do.
Grey knight interceptor packs read. " units with the personal teleporters are jump infantry." Everything in the text reads unit. So my argument is that if I put a grand master in my interceptor squad he becomes jump infantry because it is a war gear upgrade. So what do you guys think?
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This message was edited 1 time. Last update was at 2014/07/23 16:01:30
Grey Knights 6k
Custodians 4k
Imperial Knights 6k
Imperial guard 10k
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![[Post New]](/s/i/i.gif) 2014/07/23 16:02:29
Subject: grey knight interceptors.
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Quick-fingered Warlord Moderatus
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No, if you did that, then the squad would have to move the speed of its slowest member, the GM
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![[Post New]](/s/i/i.gif) 2014/07/23 16:10:13
Subject: grey knight interceptors.
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Lieutenant General
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WrentheFaceless wrote:No, if you did that, then the squad would have to move the speed of its slowest member, the GM
Actually, the 'move at the speed of the slowest member' hasn't been a rule since 5th edition. You are however required to keep coherency.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/07/23 16:10:25
Subject: grey knight interceptors.
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Captain of the Forlorn Hope
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WrentheFaceless wrote:No, if you did that, then the squad would have to move the speed of its slowest member, the GM
Why would the squad have to move the speed of its slowest member?
They can move up to 12 inches while he moves up to 6 inches and if they stay in coherency they are still one unit.
Charge moves have to be made at the speed of the slowest model though.
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![[Post New]](/s/i/i.gif) 2014/07/23 16:27:50
Subject: grey knight interceptors.
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Lieutenant Colonel
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if one member of the UNIT is not equipped with the teleporter, then that unit is not equipeed with teleporters, it is only partially equipped.
either way, you are incorrect, no free teleporter for your GM, though I too sorely wish/think it should be an option for at least one HQ as its areally cool mechanic and we have jump pack HQ's flying HQ's so its not OP.
but 100% you are wrong to the original poster, you cannot do what you are trying to do by RAW or RAI
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![[Post New]](/s/i/i.gif) 2014/07/23 16:50:10
Subject: grey knight interceptors.
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Nasty Nob on Warbike with Klaw
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Jump Infantry are a bit different from the normal rules when you stick a character in there.
The ENTIRE unit must use the same type of Movement. So if one member isn't Jump Infantry, the whole unit cannot use their Jump Movement.
It's not just a case of remaining in Coherency as you would with other squads.
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![[Post New]](/s/i/i.gif) 2014/07/23 17:35:14
Subject: grey knight interceptors.
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Quick-fingered Warlord Moderatus
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Ghaz wrote: WrentheFaceless wrote:No, if you did that, then the squad would have to move the speed of its slowest member, the GM
Actually, the 'move at the speed of the slowest member' hasn't been a rule since 5th edition. You are however required to keep coherency.
My mistake then, thought that was still the case. Either way it couldnt work haha
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![[Post New]](/s/i/i.gif) 2014/07/23 22:54:35
Subject: Re:grey knight interceptors.
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Stalwart Strike Squad Grey Knight
mobile, AL
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Figured it would be a big no, but had to check because it said a "unit with" and the hq is in the unit WAR can be argued but I don't think anyone would go for it
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Grey Knights 6k
Custodians 4k
Imperial Knights 6k
Imperial guard 10k
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