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Made in us
Executing Exarch




Evidently something new from Bioware. It appears to be Modern Horror. There's a video on the website, but nothing else.

http://www.youve-been-chosen.com/en/
Made in us
Executing Exarch




 creeping-deth87 wrote:
I must be the only person in the world who actually liked Dragon Age 2 I'll play anything by BioWare.


I liked it. ^_^

Still hate, hate, HATE the Mass Effect 3 ending, though...

...and by "sex" I mean "really awkward rubbing at each other with clothes still on".


Bioware really needs to relearn the value of the infamous "cut to black".



Made in us
Executing Exarch




 Melissia wrote:
So I wonder if it'll have character creation options, or if you'll be playing stuck as that douchebag.

Bioware is the best developer of RPGs in modern times, so I hope they haven't dropped that entirely...


I would imagine that there will be character creation options. The last Bioware game where you couldn't engage in character customization was, what, MDK2? Oh, wait, there was a Sonic game, as well.



Even Baldur's Gate allowed customization.


Also, according to the company's Wikipedia page, this appears to be a game called "Shadow Realms". Unfortunately, there's no source information for the name.


And it's a basic teaser trailer. "Hey, guys, we're doing something. It's too early to start building up enthusiasm, but we're giving you a heads up that we've got a horror game on the way."

This message was edited 1 time. Last update was at 2014/07/28 23:08:53


 
Made in us
Executing Exarch




 trexmeyer wrote:
 TheDraconicLord wrote:
Yeah, I'm excited for it. It's Bioware, the only game of theirs I still haven't played is Dragon Age 2 and I loved all the others. I'm pumped for a horror game made by Bioware!


DA2 gets a lot unnecessary hate, but the game is too short and the setting is woefully underdeveloped. It's a middle of the road quality game from a developer that usually publishes much better.



Well...

(and I say this as a fan of DA2)

If DA2 had been followed by something *other* than ME3, people probably wouldn't be so hesitant regarding another Bioware game. If you release one disappointing game, then you can show that it was just a hiccup by releasing a good game. But Bioware followed up the unpopular DA2 with the spectacular disaster known as "Mass Effect 3's ending". Back to back problems like that are the sort of thing that make people start to wonder whether a game developer has lost its magic.
Made in us
Executing Exarch




 trexmeyer wrote:
ME3's ending was blown completely out of proportion.


No, it wasn't.

It was the climax of a trilogy. It was something big. There were a lot of ways to handle that.

What we ended up with was a completely out of left field villain who had never even been hinted at previously, and an incomplete ending (which is why they had to go back and patch in the extended ending later on). The ending was so bad that a very credible and popular theory was advanced that Shepard was actually indoctrinated during the ending.

Think about that for a minute. At the end of the trilogy, a very large chunk of the fanbase thought that Shepard secretly being brainwashed and crazy made more sense than what we were shown.


I'm pretty confident that the *only* reason the writers included the "Destroy option means killing off your robotic allies, including one of your fellow shipmates" bit is because otherwise 99% of the playerbase would have happily wiped out the Reapers without batting an eyelash. That was, after all, what you'd been fighting to achieve ever since roughly halfway through the first game. And the writers' contempt for the players and their opinions showed up in the extended ending release, when the writers changed one thing about the decision making process. Quite a few players were very pissed off about the "out of left field, who the Hell is ghost boy!?" thing, and emptied their pistol into him before making their forced and stupidly contrived decision. So Bioware patched in a little bit that had shooting Ghost Boy automatically cause you to take the "I do nothing" choice.

Complaining about Bioware's ham-handed ending? We can't have players voicing their opinions on crappy writing!


That contempt also came through somewhat on the official forums when players first started finishing the game. The complaints were very loud and noisy at that point from the players (as noted, both due to the utterly out of left field nature of Ghost Boy, as well as the fact that large chunks of the ending were blatantly missing). And the response to this overwhelming tidal wave of complaints was to essentially gloss the whole thing over and insist that the ending was the most amazing thing ever. And players had no clue what they were talking about.



There's actually a conversation released with the game (I'm not sure if you can actually get it to play in the game or not, though; it's on YouTube) between Anderson and Shepard after the Illusive Man is killed, in which Anderson talks about what an amazing parent Shepard would be. The placement of the conversation in the overall storyline (i.e. literally *just* before the end) seems to strongly hint that a much more survivable ending was originally planned for Shepard, but there was a change at the last minute. That theory also seems to be justified by the fact that at least half - if not more - of the sequences for the ending (as revealed in the eventual ending DLC fix) were absent from the original game release. Best guess is that the ending was completely rewritten at the last minute, and there wasn't enough time to finish the new cinematics before the game was released. So we ended up with truncated placeholders until the cinematics could be finished and released as the fix DLC.

Made in us
Executing Exarch




I just saw this before coming here.

Nice catch on the poster and website.

My thought with the first teaser was that it was going to be a while before we got any solid information about this. But with this second teaser, it appears that Bioware is rapidly building toward something.


Edit - Also noticed there's a date in the caption below the video - 8-13-2014. Might mean there's an important real world announcement on that day.\

http://www.youve-been-chosen.com/spark-teaser/

This message was edited 2 times. Last update was at 2014/07/31 23:34:39


 
Made in us
Executing Exarch




 Sigvatr wrote:
This thread never had a point. We know absolutely nothing about the game yet, so...meh.


We do now. The site's been updated.

"It" is an upcoming game called Shadow Realms. Shadow Realms is described as 4v1 online action RPG. Four players take the roles of the heroes (with six different classes available). Opposing them is one player in the role of the Shadowlord, who can set traps, take control of creatures, and modify the environment. And it appears that progression is available for both heroes and shadowlords.

Sounds somewhat similar to multiplayer Neverwinter Nights, except that -

1.) The content will all be provided by Bioware.
2.) The shadowlord player will have a much more active role in things.
Made in us
Executing Exarch




 Sigvatr wrote:
Ugh, doesn't look good at all. Looks like a very generic third-person hack and slash. The lack of a story part / campaign and the focus on gameplay might quicly come back at Bioware as gameplay has always been the weak spot of their games. I want a good single player RPG and don't want to play with random kids online :/


Well, they talk about releasing "chapters", so presumably there will be a storyline of some sort. I'm not sure how that's going to work with this, though. It seems as if the story-telling would still be problematic.

Something like this seems as if it would work best with a group of five friends. Beyond that, I dunno.
 
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