Switch Theme:

mek gunz  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in be
Waaagh! Warbiker





Lier, Belgium

I'm not shure what to choose. I want a slot with 5 mekgunz, but i cant choose between the lobba and the kustom mega kanon. As i see it now: lobbas are cheap, longest range and barrage with medium strength and almost no ap. Seems like just another troop counter.
Kustom mega kanon is more expensive, less range but has good strength and ap values.

So, what is your favourite and why?

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in ca
Deadly Dire Avenger




Canada

I love the lobbas personally. They are awesome with the multiple barrage rules and you get to fire them pretty much every turn which is great fun. A squad of 4 or 5 with a few ammo runts will always get back it's points by taking out light armor or infantry. Especially useful for reaching those MSU in the backfield scoring objectives or blasting you with heavy weapons.

Also they are usually ignored by your opponent in favor of blasting your ork rush. Shooting T7 grots just feels like a waste I guess...
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

i use lobbas to great effect. I bring 2 units of 3 since thats all the guns i got anyway, but i would love to bump them to units of 5.

The AP really means nothing. Theyre troop killers, even against marines. My two units combined is 108pts and they usually kill way more than that worth of marines throughout the game while holding back objectives.
Getting through armor means either penning it and hoping they dont have a 4+ cover (usually do) or shooting it so damn much he just fails his save eventually. Provided i dont miss that initial shot, they cause a ton of wounds.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

I think you also have to bring the Kannons in this discussion also. They are pretty versatile/cheap.

The Kustom Mega Kannon is amazing, but a little pricey. My struggle is the trade off of 15 KMK or 15 Kannons + 180 pts.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The only fancy mek gun i'll ever consider is the Traktors, which if i take them im taking 2 of them in a unit of 5 with the other 3 being Kannons so the unit isnt wasted when firing at fliers or ground. Kannons solid shot can snapfire since its not a blast, so thats 3 more S8 AP3 shots against fliers rather than not a damn thing outside the 2 traktors. Odds are the 2 traktors wont even need the help but yeh never know (since immobilize results on a flier have a 1/3 chance to wreck it).

Kannons on their own arent bad either, the reason i usually go with lobbas is the range boost. Kannons or any other 36" gun for that matter has a nasty knack of being JUST out of range unless you move them a turn, i have this issue with my Broadsides as well when i play Tau. Also Barrage is awesome, as i can snipe out lascannon marines with it. It can be annoying to utilize the barrage rule though on multi-barrage since you have to roll everything separately to accurately dictate where the "center of the blast" comes from since you technically have 3-5 of them lol. Usually i dont even bother but occasionally when i see a big gun upgrade i will focus fire the crap out of it.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in be
Waaagh! Warbiker





Lier, Belgium

The kanon is indeed a versatile choise but i would prefer the lobba over it cause of the range and barrage. I felt the only thing could compete with the lobbas is the kmk because the strength and ap blast.
After reading all this, i think i will go with the lobbas.
The lobbas focus on infantry and weapon teams at great distance, lootas on light armor/ flyers.

8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam

Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one

 
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Lob as are such an obvious choice for mek guns. Don't glace passed the the smash a guns!
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

Just my opinion, and I'd love to hear from anyone that's had experience, but the Smasha Gun seems like a horrible & horribly priced Mek gun.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

it is. its got a slightly better average strength than the Zzap gun but thats about it. The AP doesnt mean much unless it gets high strength, but since thats not guaranteed you dont want to fire it at heavier vehicles. And if you want it for light vehicles....ok seriously just spam kannons because kannons will kill AV10-12 vehicles before the smasha does lol.

Traktors or KMK are the only ones even worth mentioning. Bubblechukka is funny but not that viable. i want to use 15 bubblechukkas for the sheer fact that i want to freak my opponent out with 15 pi plates + 2 SAGs lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ru
!!Goffik Rocker!!






Lobbas are the only thing that can stop manticores from obliterating your army.

Last game i tested 3 Smasha gunz also. I got lucky and they wrecked a helhound. But to be honest, they're not mandatory. You can have rokkits everywhere and smasha gunz are half the time not as strong as rokkits. 36' range ain't great for artillery. If you want to make smashas and KMK work, i'm afraid u'll have to get them a bastion for better los. They're gona be extremely vulnerable to strong blasts though. But on the bright side, you'll probably need to field comms relay somewhere if you wana run Snikrot supplement anywayz...

This message was edited 4 times. Last update was at 2014/07/28 08:28:32


 
   
Made in fi
Tough-as-Nails Ork Boy






Five lobbas are even more awesome than before:

in 7th, multiple barrage hits from the same unit all count as coming from the center of the first blast, so sniping with the help of Ammo Runt re-rolls is even easier than before.

I'm going with Lobbas and some Smashas (aimed at AV13+, I trust my grots ) myself.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Vineheart01 wrote:
it is. its got a slightly better average strength than the Zzap gun but thats about it. The AP doesnt mean much unless it gets high strength, but since thats not guaranteed you dont want to fire it at heavier vehicles. And if you want it for light vehicles....ok seriously just spam kannons because kannons will kill AV10-12 vehicles before the smasha does lol.

Smasha gunz are actually twice as effective at killing vehicles than KMKs are and almost four times as effective than a kannon. Due to not being 2d6 and not having a capped result, it actually is a lot better than a zzap gun. You can easily expect to take out a vehicle every other turn with a battery. Statistics are weird that way.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ru
!!Goffik Rocker!!






They're still not that great cause of randomness. For reliable 'eavy armor smahin' you still use your PK. For medium and below you got tons of rokkits.

Now if mek gunz could shoot PK Nobz...
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

 Warbrucey wrote:
Five lobbas are even more awesome than before:

in 7th, multiple barrage hits from the same unit all count as coming from the center of the first blast, so sniping with the help of Ammo Runt re-rolls is even easier than before.

I'm going with Lobbas and some Smashas (aimed at AV13+, I trust my grots ) myself.


Is that how it works? ive always been a little hazy on the multi-barrage thing since i always thought it was a gun that shot multiple barrages for the longest time. so only recently ive even been glancing at that page lol. Ive been ignoring the barrage part for my lobbas unless i was trying to snipe out a lascannon or something, which case i resolved every blast individually.
That makes it a lot easier to figure out center of blast lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Dakka Veteran





California

 Warbrucey wrote:
Five lobbas are even more awesome than before:

in 7th, multiple barrage hits from the same unit all count as coming from the center of the first blast, so sniping with the help of Ammo Runt re-rolls is even easier than before.

I'm going with Lobbas and some Smashas (aimed at AV13+, I trust my grots ) myself.


That is the lamest / cheesiest rule in 7th. The fact that barrage weapons are better snipers than snipers. They should takefrom the front like all the other guns. I Hate when I see players exploit the barrage rules and snipe characters out of units.

So un-orky.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Dakka Veteran





 Dakkafang Dreggrim wrote:
 Warbrucey wrote:
Five lobbas are even more awesome than before:

in 7th, multiple barrage hits from the same unit all count as coming from the center of the first blast, so sniping with the help of Ammo Runt re-rolls is even easier than before.

I'm going with Lobbas and some Smashas (aimed at AV13+, I trust my grots ) myself.


That is the lamest / cheesiest rule in 7th. The fact that barrage weapons are better snipers than snipers. They should takefrom the front like all the other guns. I Hate when I see players exploit the barrage rules and snipe characters out of units.

So un-orky.


Agreed, it's lame, cheesy, and it's way too easy to kill characters with the rules as written.

However, at the same time I'm glad they simplified the wound allocation rules for multiple barrages in 7th. In 6th edition games it would take us a full 5 or 10 minutes to figure out how to roll saves everytime my friend used his Biovores. The rules are still freaking lousy as hell but at least now you can figure out your saves and roll them a little quicker without the whole game screeching to a halt.
   
Made in us
Dakka Veteran





California

Well until you have to start rolling those look out sir rolls lol

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in ru
!!Goffik Rocker!!






Look outs are not orky too. Your nobz should take it like da bosses!
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think picking up a boy and throwing him into an incoming artillery shell is very orky

This message was edited 1 time. Last update was at 2014/07/29 09:34:41


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in se
Raging Ravener





Sweden -kham

Put some ammo runts if you go for lobbas so you can reroll the first barrage if it scatters way off. Makes them super effective.

If you need some anti heavy infantry/vehicles go for da kustoms.
Might also be good to take ammo runts to negate some gets hot...

This message was edited 1 time. Last update was at 2014/07/29 11:15:54


youtube.com/user/SwedishWookie

 
   
 
Forum Index » 40K General Discussion
Go to: