| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/07/27 09:07:10
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Troubled By Non-Compliant Worlds
|
Um I'm not too familiar with the workings of this forum but I wanted to know of any tips for a game im having in a couple of weeks. Its orks vs necrons and i am playing with the orks. With the new ork codex just having arrived a month ago i don't feel too challenged with necrons but i know i still have to have a plan. Im not new to 40k nor the orks and so i am aware of the rules for the still fresh 7th edition. If possible I'd like to know counters or strategies against most to all form of necron strategies and i am no stranger to their mss or ghost ark spam. Any help would be appreciated. Btw the game is going to be around 1500-2000 points and straying away from apocalypse (also I'm not exactly asking for an army list just some ideas, idk).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 11:45:33
Subject: Re:ORKS VS NECRONS (ORK STRATEGIES)
|
 |
On a Canoptek Spyder's Waiting List
|
Coming of the new edition buffed necrons above all, there are now more styles to play and tactics that work and are competitive than before.
I think there is few things that you should concider when doing your list:
One area where necrons lack performance is range. Their basic max range is 24'' with only few exceptions (Heavy Gauss and Doom Ark).
Any long range shooting will brake necrons little. Lootas are always good choice. They can deal with necron flyers also.
Just be careful if necrons have any deep strike coming up, they will be probably the first target.
Really fast assaulting will work also. Mass of truks to the skin, bikers, stormboyz, all will do really good. Just be sure that they work with all your other army. Unity is key to win.
I cant say much more as a player that plays Orks and Necrons, but havent played any games with them in 7th edition.
Just play some type of army that you are familiar of playing with and you should do fine
|
''In the end, it's not going to matter how many breaths you took, but how many moments took your breath away'' |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 18:14:05
Subject: Re:ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Troubled By Non-Compliant Worlds
|
yeah that makes sense. I am getting the ork supplement so i can do a speed freaks list and blitzkrieg them. With there shooting range that makes sense with there 24'' range while lootas and other shooty units easily can fire on the necrons with no retaliation. I do have to watch out for the deep striking units. I was thinking for armour either big mek guns or lootas or tankbustas and they can easily transition to flyers with the bs2 go to bs1 so it doesn't matter too much. As always necrons lack the initiative and attacks in cc so i am still having the tide of boyz moving up the field. For mss i have been told to take a mek boy and nob/war boss and whenever a challenge comes along throw the mek boy away and still let the rest of the mob go to work. Unfortunately theres no invulnerable saves available for the orks aside from the 6+ fnp wargear and the kff against shooting. I want to be able to easily have a somewhat reliable way to knock the ghost arks out or anything armour 14. Kommandos are also something i want to try to outflank dooms day ark because that will obliterate anything that I have. I was thinking about having a morkanaut so i can fire 4 str 8 hits each turn and have meks inside of it to repair it and keeping in mind the gauss rifle glancing bs. A weird boy can really seem deadly in a 12-24 inch range but thats in the necrons prime shooting range. The only other thing i have to watch for is the number of boyz in a unit to make sure their leadership and mob rule don't cause them to run. With the ork formations i can mix and match the amount of units and types i can have too. What other things do the necrons struggle with? Or what do their strategies rely on ( like the positioning of ghost arks or something)?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 20:40:41
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Mekboy Hammerin' Somethin'
|
Generally speaking, Crons aren't going to want to be in melee, so if you can get a decent chunk of your guys there you'll be good. The exception to this will be characters with MSS scarabs, but mostly MSS scarabs are usually used incorrectly. They're not actually as dangerous as you would believe if played with their actual rules. Most cron players, intentionally or not, 'cherry pick' a few of their rules to make them way more dangerous.
As was said by Fell though, speed (and unity) are the best way to win. A combination of vehicle spam, biker threats, and kommandos out-flanking will give him a lot to worry about and hopefully make him split his fire. Then it's into krumping range and let the good times roll.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 20:46:03
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Actually orks have a pretty good answer to the MSS bullcrap now. Random meks lol.
Every single one of my units with an HQ gets 1 HQ Mek to eat challenges, unless theyre on a bike obviously. The spares get slapped into boyz blobs for the same reason only for the Nob rather than the Warboss.
Cool, you force me to smack myself....with a wrench...big deal...the powerklaw is still going to eat your face off.
Pretty much every unit in the necron codex is as bad at melee as Tau, except Wraiths and HQs. Theyre annoying as hell but odds are theyre going to find a big blob of boyz, and thats the best thing we got to kill them without getting killed first (least in terms of losing a ton of points). Ive had MANz face them before, and it wasnt pretty. Managed to kill 3 of my 5 MANz and my 2 remainers + warboss only killed 3 wraiths out of 5-6 because of 3++. Pasted them, but in the end i lost since locked in combat and next turn he whipped the remainder of the unit >.<
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 20:51:45
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Auspicious Daemonic Herald
|
Mindshackles doesn't only go into a challenge anymore. The provision that you only in B2B with the other character in the challenge is gone. Now you have to randomize who takes the MSS test amongst all models in B2B with the Cron challenge or no.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/27 22:50:37
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Big Mek in Kustom Dragster with Soopa-Gun
|
Thats even better. My characters are never actually in base contact unless theyre one of the sole survivors.
But it only affects characters now? That sounds like a nerf to me. Pretty bad nerf too.
|
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/28 00:05:47
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Mekboy Hammerin' Somethin'
|
Vineheart01 wrote:Thats even better. My characters are never actually in base contact unless theyre one of the sole survivors.
But it only affects characters now? That sounds like a nerf to me. Pretty bad nerf too.
I think it gets better still. I don't have a necron codex (I play orks), but from my understanding MSS take place at the same point as challenges are issued, but not accepted / moved around. Ergo, so long as your character isn't actually near the Lord, he can be challenged and will go the first round without MSS having a chance to do anything. I'm trying to find where exactly I got this from; there was a thread ago with a necron player talking about MSS and how to outplay them.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/28 02:05:12
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Auspicious Daemonic Herald
|
morganfreeman wrote: Vineheart01 wrote:Thats even better. My characters are never actually in base contact unless theyre one of the sole survivors.
But it only affects characters now? That sounds like a nerf to me. Pretty bad nerf too.
I think it gets better still. I don't have a necron codex (I play orks), but from my understanding MSS take place at the same point as challenges are issued, but not accepted / moved around. Ergo, so long as your character isn't actually near the Lord, he can be challenged and will go the first round without MSS having a chance to do anything. I'm trying to find where exactly I got this from; there was a thread ago with a necron player talking about MSS and how to outplay them.
When multiple things happen at the same time the turn player decides the order
And mindshackle still affects non-characters as well
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/07/28 06:50:52
Subject: ORKS VS NECRONS (ORK STRATEGIES)
|
 |
Proud Triarch Praetorian
|
CrownAxe wrote: morganfreeman wrote: Vineheart01 wrote:Thats even better. My characters are never actually in base contact unless theyre one of the sole survivors.
But it only affects characters now? That sounds like a nerf to me. Pretty bad nerf too.
I think it gets better still. I don't have a necron codex (I play orks), but from my understanding MSS take place at the same point as challenges are issued, but not accepted / moved around. Ergo, so long as your character isn't actually near the Lord, he can be challenged and will go the first round without MSS having a chance to do anything. I'm trying to find where exactly I got this from; there was a thread ago with a necron player talking about MSS and how to outplay them.
When multiple things happen at the same time the turn player decides the order
And mindshackle still affects non-characters as well
No nerf, just making people play them correctly.
It still works the way the Cron player wants it to work... but only on his turn.
|
|
|
|
 |
 |
|
|