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Made in us
Nasty Nob





United States

The importance of the warboss before you even upgrade him.
-Ld 9, Best leadership you can buy in the ork book for 60 points.
-The Waaagh!, Typically a turn two thing now if you have any units dedicated for CC. It makes the boyz run and charge and the stormboyz rokkit and charge.
With the loss of an invul save some might consider running a warboss as barebones as it gets. He could make a good LD upgrade to some 'Ard Shoota boyz expected to take a forward objective. With a 5pt Dead Shiny Shoota he can contribute to any shooting nicely and you can give him a Big Choppa for just 5 more points.. Remember though that he hasn't lost his choppa or slugga by buying a Dead Shiny Shoota. If you do want to go Big Choppa you could also get a Kombi Rokkit and one Ammo Runt to give you a chance at putting one rokkit into something that might need it. Also important to consider that the Warboss is I4 and could probably hunt Character models wielding unwieldy things nicely with the Relic Choppa instead of the Gun. Give him a Squig and maybe a TL Shoota or Kombi Rokkit/AR combo. This boss isn't as ideal as a barebones Waaagh bringer however and you'll need to actively hunt his couple points back.


The new Trukk and it's use as a grot transport.
Rules for vehicles changed and pretty much made non-open topped vehicles require AP 1 or 2 to get blown up. However trukks are still vulnerable to most of the fire in the game being open topped and is only about 16% tougher on the vehicle pen results table in this new edition. Worse yet it's blowing up at Str 4 now, making it less usable as a transport for an unarmored unit of boyz. In fact it occured to me that it's bad enough now that I didn't think I'd even put grots on it..

And then it occured to me.. yes... yes I want to put grots on it.

Orkz are very overburdened in the HQ and Heavy support slots making it a must to buy multiple detachments. Grots in a trukk score, move fast, get in the way, can carry a stikkbomb chukka or rokkit or maybe a ram or.. you could take any single 5 point upgrade and give this unit any purpose for the 70 points it might cost. Get to an objective.. get out.. screen for the grots or make our new trukk a str4 bomb for some poor backfield unit in the enemies camp.

Just don't tell me that 35 points of grots in a 40 point trukk is bad because it can't compete with the latest deathstar.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in ru
!!Goffik Rocker!!






You can just get empty objective secured trucks for 30 pts. No need to buy grots.

For example, you want to field wagonboyz. You buy 20 and a wagon. Now you can also buy a dedicated truck for them. You start in a wagon and an objective secured truck just rides around the map grabbing points, providing cover, blocking los and shooting it's rokkit from time to time.
   
Made in us
Nasty Nob





United States

 koooaei wrote:
You can just get empty objective secured trucks for 30 pts. No need to buy grots.

For example, you want to field wagonboyz. You buy 20 and a wagon. Now you can also buy a dedicated truck for them. You start in a wagon and an objective secured truck just rides around the map grabbing points, providing cover, blocking los and shooting it's rokkit from time to time.


Nice I was just wondering about that about an hour agoo

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in nl
Longtime Dakkanaut





 Rismonite wrote:
 koooaei wrote:
You can just get empty objective secured trucks for 30 pts. No need to buy grots.

For example, you want to field wagonboyz. You buy 20 and a wagon. Now you can also buy a dedicated truck for them. You start in a wagon and an objective secured truck just rides around the map grabbing points, providing cover, blocking los and shooting it's rokkit from time to time.


Nice I was just wondering about that about an hour agoo


Dont understand the whole "get yourself an empty trukk" buggies are cheaper, got a twin-linked rokkit and can outflank.
   
Made in ru
!!Goffik Rocker!!






trucks are objective secured and don't take a slot. They're larger and provide better blos. They're somewhat more durable with 3 HP and a Pen->Glance on a 6.


Automatically Appended Next Post:
BTW, i'd never live home without a PK on a warboss. 4-5 s10 ap2 attacks are just too valuable not to spend 25 pts on them. Even if you're in a slow squad, it's a huge defencive factor. If you wana go a bit cheaper - headwompa might do. still 20 pts but warbosse's mellee stats are just too juicy to waste.

This message was edited 2 times. Last update was at 2014/07/28 08:38:57


 
   
Made in us
Smokin' Skorcha Driver




Dallas, TX

 koooaei wrote:

BTW, i'd never live home without a PK on a warboss. 4-5 s10 ap2 attacks are just too valuable not to spend 25 pts on them. Even if you're in a slow squad, it's a huge defencive factor. If you wana go a bit cheaper - headwompa might do. still 20 pts but warbosse's mellee stats are just too SEXY to waste.


*fixed that 4 ya
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

I love Warbosses too much to not kit them out to their fullest. I play very CC oriented, so my opponents can bet their bottom dollar that the boss will have a PK, BP, Squig, and be accompanied by a Painboy now. Depending on the overall plan, he might bring along the Lucky Stikk for the +1 WS and rerolls in case the dice Gods laugh at him. The Stikk can also help if he goes shooty route as well with Boyz, making up for his bad BS by getting a couple rerolls in. I'd even give him Headwompa to try to MC hunt with the chance for ID on them over the PK.

I'd never put Grots in a Trukk. Waste of points, and could easily be a free victory point or two. Orks are normally rewarded for out of the box thinking...but in the case of Grots in Trukks or barebones Bosses...i don't see that being much of a thing, unless you have a HUGE need for the 40ish points you'll save off leaving the Boss naked.
   
Made in us
Huge Hierodule





Louisiana

I just today thought of taking 3 warbosses on bikes and attaching them to a deffkopta for scout. After the game begins they stay together for a turn, boosting toward the enemy for a 3+ cover save, then turn 2 they split off and start krumpin'.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Nasty Nob





United States

 koooaei wrote:
trucks are objective secured and don't take a slot. They're larger and provide better blos. They're somewhat more durable with 3 HP and a Pen->Glance on a 6.


Automatically Appended Next Post:
BTW, i'd never live home without a PK on a warboss. 4-5 s10 ap2 attacks are just too valuable not to spend 25 pts on them. Even if you're in a slow squad, it's a huge defencive factor. If you wana go a bit cheaper - headwompa might do. still 20 pts but warbosse's mellee stats are just too juicy to waste.


Headwhompa's Choppa strikes at Initiative I think. Considering how easy it can be to have a PK nob standing around in any squad of boyz it might be nice to have an I4 challenger mucking about.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Rismonite wrote:
 koooaei wrote:
trucks are objective secured and don't take a slot. They're larger and provide better blos. They're somewhat more durable with 3 HP and a Pen->Glance on a 6.


Automatically Appended Next Post:
BTW, i'd never live home without a PK on a warboss. 4-5 s10 ap2 attacks are just too valuable not to spend 25 pts on them. Even if you're in a slow squad, it's a huge defencive factor. If you wana go a bit cheaper - headwompa might do. still 20 pts but warbosse's mellee stats are just too juicy to waste.


Headwhompa's Choppa strikes at Initiative I think. Considering how easy it can be to have a PK nob standing around in any squad of boyz it might be nice to have an I4 challenger mucking about.


The only downside is most everything that is issuing a challenge has better than 4 initiative, unless they are using power weapons of some kind. It's definitely a tricky tactic for anyone not expecting it, since PK are basically our bread and butter.
   
 
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