Play tested against a mate With Necron list.
I played this list:
Farseer
Jetbike
Singing Spear
Mantle of Laughing god 160
5xDire Avengers 65
5xDire Avengers 65
Wave Serpent
Scatterlaser
Shuriken Cannon
Ghost Walk Matrix
Holo Fields 155
Wave Serpent
Scatterlaser
Shuriken Cannon
Ghost Walk Matrix
Holo Fields 155
Revenant titan
Two Pulsars 900
Total 1500
he played:
HQ
Overlord
Catacomb Command Barge
The 2+ armor thingy
Troops
5 Necron Warriors
1 Cryptek With Haywire thing
Nightschyte
5 Necron Warrior
Nightschyte
3x3 Scarabs
LOW
Trancendant C'tan Shard
Helfire s D template Power
6d6 S 8 AP 3 Shot Power
Large Blast Stomp Power
We rolled of and got Hammer of Wrath, and Purge the Alien.
First turn was Night Fighting.
My psychic Power rolls was:
Guide
Presicience
Invisibility
We both -1 to enemy reserves Warlord Traits.
I won the roll off.
Place all both serpent in ruins for Nice 4+/3+/2+ cover save.
Placed the Revenant in cover togather With Farseer.
He hid all his units in the dense terrain except that some scarabs.
He tried to seize but failled.
Turn 1
I started moving my revenant and serpent a little so I could see his units except some scarabs and the C'tan (He was largly imposible to see).
Failled to cast invisibility at my Revenant, but got guide through on the remaining one dice.
I shot one units of Scarabs and the Catacomb Command Barge. And gained first blood. After that I killed further 2 Scarabs (could not get line of sight to any more) With my serpents.
Opponent turn 1:
He moved his lord out of sight. And moved out of cover With the C'tan getting a good line to my Revenant. The scarab left in the unit the serpents shot proceeded Down towards my Revenant and Serpent.
He shot my Revenant and got 27 shots. And With Incredible Luck managed to get 6 hull Points through my 3+ Cover and 4+ Holofields.
Turn 2:
I try to move my Revenant in Cover whilst still getting a clean shot at the C'tan.My right side serpent moves a litte away from the C'tan trying to avoid his Template whilst still firing at full bs on all weapons. (I should have measured and though as Shuriken is 24" and within C'tan threat range. The other serpent move away from the now Dangerous Revenant titan. ut my Farseer holds his ground.
Yet again my farseer only gets 4 dice, and fails invisibility. (I see now that stones would be a good idea). And gets in Guide.
My Revenant fires his 4 S D shots at the C'tan managing only a pathetic wound. While my serpents takes Down another wound.
Opponent turn 2:
He gets the Nightschyte With his Cryptek and aims it straight forward With my serpent, Revenant and Farseer in range.
My eyesight failling me, his C'tan get a cover free shot at my Revenant and Hellfire range to my right side serpent. His Scarabs Close in at my left side serpent but is still out of range.
This time his C'tan just strips 2 hull Points of my revenant, and a single hull point of my serpent. Which luckily had not shot its serpent Shield.
The nightschyte fails to remove the last hull point.
Turn 3
I move my left serpent in position to shot the scarabs, figuring I will score as much Points killing them as the C'tan and that my Revenant will take the last two wounds. The wounded serpent I for some panicing reason just move and inch or two. I try to get my Revenant in cover, but as this is the first time I use it, I forget that it can move 36". My Farseer follows. The Serpent Close to the scarabs lets loose its Dire Avengers.
Alas the Warp hates me and I fail invisibility again, and get guide.
My Revenant fails to wound the C'tan, as do the Serpent. On the Bright side I kill the Scarabs.
Opponent round 3:
His second schyte fails yet again to enter play.
He move his C'tan to a high building within range of both serpent for template and the other serpent and revenant for his 6d6 shot. His nightschyte drops the Warriors and cryptek by my Revenant, and moves up against my right side serpent.
His Warriors manage to strip the last hull point of my revenant and it explodes without damaging anything. The night schyte fire at the Wave Serpent, forcing a jink. And the C'tan finishes it With a wrecked result. The Dire Avengers dis embark He fires at my Farseer which passes 20 cover saves.
His C'tan Assaults my Dire Avengers, failling the charge and loses a wound in the process. (Yay blade storm).
Round 4
I move my Farseer in the direction of his table edge. I turn my last Serpent against his C,tan to get a clean shot. My Dire avengers proceed to move in charging position senting the blood of their ancient nemesis (the C'tan). The other avengers moves to shoot the Warriors to avenge my Revenant.
I fail to cast invisibility and guide again.
I turbo boost my Farseer in position against his last scarabs.
The Wave serpent fails to wound the C'tan. My Dire Avengers shoots and kils his C'tan. The C'tan explodes, wounds 2 Dire avengers which both saves it on a 6+ og to ground.
Opponent round 4:
The Night Schyte automatically arrives. Moving to shoot the Wave serpents rare armour. Releasing his Warriors. The scarabs move Close to the Farseer. He moves the first Night Schyte of the table The cryptek and Warriors move to Rapid Fire range on the Dire Avengers.
The Night Schyte causes a pen and a Shaken result on the serpent. The Warriors kill 2 Dire Avengers and the other unit fails to do any further damage on the serpent
The scarabs Assault the farseer, loosing one to the over watch spear. And 2 wounds to his Close combat attack. He suffers a wound and fails his hit and run.
Turn 5
My remaining 3 Dire avengers on the left flank moves closer to the unit with Cryptex and 5 warriors. The right side Dire Avengers move behind a building and out of sight.
This time I pass both Invisibility and Guide on my farseer.
I manage to kill one warrior with my Dire Avengers but he gets up. The Serpent fails to kill any Warriors with its snap shots.
In close combat I take 2 more wounds of the scarabs leaving them with 2 wounds left. And fail my hit and run.
Opponent turn 5:
His Nightschyte gets back on the table and gets a view to my Serpent. The other Nightschyte gets no shot at anything.
He shots and kills both my serpent and the 3 Dire avengers on the left side.
My Farseer kills the last Scarab.
We roll for another round but the game ends at turn 5.
Score:
Eldar:
7
Necron:
5
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