Flagwaver wrote:"Dutch" Vander/Y-Wing + R5-K6 + Ion Cannon Turret + Shield Upgrade
Garven Dreis/X-Wing + R5-P9 + Shield Upgrade
Kyle Katarn/HWK-290 + Elusiveness + Blaster Turret + Recon Specialist + Moldy Crow
Kyle decides to take a Focus, which gives him one to hand to Dutch and one to spend on blasting some poor sod with his turret.
Dutch gets a target lock and gives one to Kyle to help with his blaster turret.
Garven takes a Focus.
Dutch shoots at someone and uses his
TL+F. He rolls and has a chance to reacquire a
TL and then hand it up to Garven.
Garven fires and uses his
TL as does Kyle.
If Garven takes some damage, he goes ahead and uses his Focus to heal his shields and then gives a Focus to Kyle to put in the Moldy Crow’s Bank.
Wash, rinse, and repeat.
Finally, because everyone is
PS 6, you decide who acts and moves first to better put your Focus tokens to good use. However, almost everyone should be
TL+F shooting.
If you slow it down your first turn or two & just do a straight 1 with everyone since Kyle doesn't lose unused focus at the end of his turn it allows you to have up to 6 focus on Kyle to burn as he sees fit by the start of combat turn 3.