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Made in us
Longtime Dakkanaut





Oceanic

I have built a bike army consisting of A CM, Libby on bikes, a full command squad and 2 bike squads as troops.
I'm going up against an ork army that uses anything from bikers, lootas, boys and warbuggies.

What tactics should I use?

I feel like I don't want to go to CC with him. Should I use Imperial Fist for Bolter drill?

I know mostly the consensus is, go white scars and you can scout up and get hit and run. Is it that worth it against Orks?

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Made in us
Never Forget Isstvan!






honestly againgst orks the big winners are either Salamanders (for the twin linked flamers and apothecary HQ), white scars for hit and run, or crimson fists for bolter drill and pedro.

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Made in us
Automated Rubric Marine of Tzeentch




Rose-Hulman Institute of Technology

Yeah, orks aren't big on long ranged firepower. Pretty much all walkers and light infantry. Meltas and Flamers should do the trick, and thats what Salads are all about.

"We are the Red Sorcerers of Prospero, damned in the eyes of our fellows, and this is to be how our story ends, in betrayal and bloodshed. No...you may find it nobler to suffer your fate, but I will take arms against it." -Ahzek Ahriman
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Made in us
Dakka Veteran




Eastern Washington

The boltets on your bikes are all twin linked, defeating half the purpose of IF CTs. You seem to have very few if any heavy weapons, also making IF CTs pointless. White scars or raven guard I'd say.

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Made in us
Crushing Black Templar Crusader Pilot






I don't know about your initial build. But the ultimate weapon is Pedro. Preferred Enemy against Orks from your whole army is pure win. OS sternguards with Hellfire rounds, reroll 1s to hit and to wound??? Wow.
Even a plain old plasma tactical is really boosted.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Johnnytorrance wrote:
I have built a bike army consisting of A CM, Libby on bikes, a full command squad and 2 bike squads as troops.
I'm going up against an ork army that uses anything from bikers, lootas, boys and warbuggies.

What tactics should I use?

I feel like I don't want to go to CC with him. Should I use Imperial Fist for Bolter drill?

I know mostly the consensus is, go white scars and you can scout up and get hit and run. Is it that worth it against Orks?


Vs Orks? Fists or Salamanders. Though with a Bike Army...I'd look real hard at White scars.

The will of the hive is always the same: HUNGER 
   
Made in us
Legendary Master of the Chapter






Bikes you say?


White scars simply..

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Tough-as-Nails Ork Boy





USA

I'd say use whatever CT comes with the Chapter you modeled your Marines after.

As a long time Ork player, the next time some guy shows up to play me and declares his neon blue ultramarines are Crimsion Fist and <insert random model> is proxying for Pedro, I am going to slowly knock his models off the table, one by one, and step on them.

That being said, if you have a biker based army, White Scars are currently the bees knees. Hit and Run plus they don't have to roll dangerous terrain test, makes them SUPERHYPERMEGA mobile. If you play maestrom mission, you can can score most of your cards every turn while the ork player cuzzes you out and chases you with his fast attack.

"If the application of force does not solve a problem; apply more force." 
   
Made in ca
Regular Dakkanaut





Crimson fists with Pedro, no contest. No other combo will be as good, no matter what you run. Army wide rerolls of 1 in all shooting and close combat trumps everything.

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Made in us
Regular Dakkanaut



Bismarck ND

Black Templars IMO, challenge out and kill/deny the characters. Granted that ork players have mech boy tricks now but it is still very effective.
   
Made in qa
Regular Dakkanaut





 Saevus wrote:
I'd say use whatever CT comes with the Chapter you modeled your Marines after.

As a long time Ork player, the next time some guy shows up to play me and declares his neon blue ultramarines are Crimsion Fist and <insert random model> is proxying for Pedro, I am going to slowly knock his models off the table, one by one, and step on them.

That being said, if you have a biker based army, White Scars are currently the bees knees. Hit and Run plus they don't have to roll dangerous terrain test, makes them SUPERHYPERMEGA mobile. If you play maestrom mission, you can can score most of your cards every turn while the ork player cuzzes you out and chases you with his fast attack.



Why would you do that? As a long time marine player, it is my right, regardless of paint scheme, to choose what chapter tactics I wish for my army to have. Also, as long as the model has all required wargear, can be the model he wants it to be. This is why I always tell NY fellow marine players to make their own paint scheme. So people like you have no idea what I'm playing, and don't get all upset if I wanna play a different play style.
   
Made in ca
Secretive Dark Angels Veteran




Canada

Crimson fist, sentinels of terra. Or move books and adopt dark angels chapter tactics. Fear stacking can be absolutely brutal for orks and in a 2000pts list I can bring at least 3-4 sources of fear and at least one large blast pieplate.

I'm going to mop the floor with greenskins

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Monstrous Master Moulder




Cleveland, Ohio, USA

Lshowell wrote:
 Saevus wrote:
I'd say use whatever CT comes with the Chapter you modeled your Marines after.

As a long time Ork player, the next time some guy shows up to play me and declares his neon blue ultramarines are Crimsion Fist and <insert random model> is proxying for Pedro, I am going to slowly knock his models off the table, one by one, and step on them.

That being said, if you have a biker based army, White Scars are currently the bees knees. Hit and Run plus they don't have to roll dangerous terrain test, makes them SUPERHYPERMEGA mobile. If you play maestrom mission, you can can score most of your cards every turn while the ork player cuzzes you out and chases you with his fast attack.



Why would you do that? As a long time marine player, it is my right, regardless of paint scheme, to choose what chapter tactics I wish for my army to have. Also, as long as the model has all required wargear, can be the model he wants it to be. This is why I always tell NY fellow marine players to make their own paint scheme. So people like you have no idea what I'm playing, and don't get all upset if I wanna play a different play style.


I do see the point if he proxies in Pedro specifically to play against orks.

On topic, Pedro's Fists, Sentinels of Terra, or Salamanders would be my suggestions. If bikers, White Scars.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. 
   
Made in qa
Regular Dakkanaut





 obsidiankatana wrote:
Lshowell wrote:
 Saevus wrote:
I'd say use whatever CT comes with the Chapter you modeled your Marines after.

As a long time Ork player, the next time some guy shows up to play me and declares his neon blue ultramarines are Crimsion Fist and <insert random model> is proxying for Pedro, I am going to slowly knock his models off the table, one by one, and step on them.

That being said, if you have a biker based army, White Scars are currently the bees knees. Hit and Run plus they don't have to roll dangerous terrain test, makes them SUPERHYPERMEGA mobile. If you play maestrom mission, you can can score most of your cards every turn while the ork player cuzzes you out and chases you with his fast attack.



Why would you do that? As a long time marine player, it is my right, regardless of paint scheme, to choose what chapter tactics I wish for my army to have. Also, as long as the model has all required wargear, can be the model he wants it to be. This is why I always tell NY fellow marine players to make their own paint scheme. So people like you have no idea what I'm playing, and don't get all upset if I wanna play a different play style.


I do see the point if he proxies in Pedro specifically to play against orks.

On topic, Pedro's Fists, Sentinels of Terra, or Salamanders would be my suggestions. If bikers, White Scars.


I understand it would be annoying, but as I said, if all wargear is there, its legal to do so
   
Made in us
Tough-as-Nails Ork Boy





USA

You can feel like it's your right all day. Doesn't change my feelings on the matter that if you painted your army to represent a specific chapter (That's the key for me, you paint an awesome <insert codex chapter here> force, play what you spent months painting), and you want to change the chapter and proxy in some named character, Just to power game against my army, then I hereby grant you your victory, next opponent please. Its extremely annoying too because their isn't a hatred Crons CT, or a Hatred Nids CT, no its just Hatred Orks. Pedro grants hated orks to all CF units on the field, if you brought a Iron Hands army or an Ultramarines army, well, I don't see a single CF on the table. That's my take. You come sit in my chair for a bit and watch Marine player after marine player declare they are CF just to power game your army, and you'll snap too. At the very least paint your guys to look like the Exorcist. There, problem solved.

To me it shows a lack of imagination, vision and capability. You need an army specific crutch to fight anyone besides orks? It is what it is, just my take and my feelings. I couldn't care less what legal is sometimes, it goes against the spirit of the game IMO. Course, so do unpainted armies IMO, so see, that's just me.


edit: I reread something you said about changing your playstyle. I get that, I really do, I guess what grinds my gears about CF is the fact it isn't a change in playstyle. It is just a powergaming ploy against orks. You have bikes, you play White Scars, you want drop pods with alphas you play Salamanders, you want to infiltrate and scout around you play Ravenguard, those are playstyles. Playing as CF against orks isn't a change in your playstyle, its you rerolling 1's, cuz rerolls yo. <shrug>

This message was edited 2 times. Last update was at 2014/08/04 02:18:14


"If the application of force does not solve a problem; apply more force." 
   
Made in us
Nasty Nob




Cary, NC

 Saevus wrote:
You can feel like it's your right all day. Doesn't change my feelings on the matter that if you painted your army to represent a specific chapter, and you want to change the chapter and proxy in some named character, Just to power game against my army, then I hereby grant you your victory, next opponent please. Its extremely annoying too because their isn't a hatred Crons CT, or a Hatred Nids CT, no its just Hatred Orks. Pedro grants hated orks to all CF units on the field, if you brought a Iron Hands army or an Ultramarines army, well, I don't see a single CF on the table. That's my take. You come sit in my chair for a bit and watch Marine player after marine player declare they are CF just to power game your army, and you'll snap too. At the very least paint your guys to look like the Exorcist. There, problem solved.

To me it shows a lack of imagination, vision and capability. You need an army specific crutch to fight anyone besides orks? It is what it is, just my take and my feelings. I couldn't care less what legal is sometimes, it goes against the spirit of the game IMO. Course, so do unpainted armies IMO, so see, that's just me.


I gotta say I agree with you on this one (well, I'd just imagine crushing all his models and smile inside). The OP specifically says he has already built the army, and just wants to know what Chapter Tactics to use against this ork army.

It's one thing to have a cool army painted up and play them differently from game to game, to give you a varied experience and exposure to a wide array of playing styles. It's another to just reset your army's origin and background to get an advantage against a particular opponent. Marines get WAY more choices on play styles than anyone else thanks to the metric crapton of Chapter Tactics they can choose from (when you include Forgeworld) and the cost should be a little higher than just having the right wargear on one dude. No other army gets this level of options, so I think that the SM players should try to do something to show some gratitude for the bennies thrown their way.

I'm not saying that the SM players need to repaint their entire army every time they decide to use different Chapter Tactics, but just tooling your Tactics for each opponent seems mean-spirited. After all, you have a load of Bikers, so couldn't you at least consider tactics for Marines who are known for that, like White Scars (or a successor Chapter of theirs) or Dark Angels Ravenwing (or a successor chapter of theirs)?

I feel it's similar to the difference between proxying a couple of models you don't have yet, and proxying all your meltas as plasmaguns because you realized you were facing infantry heavy Space Marines. Same switches, but for very different reasons.

 
   
Made in ca
Bounding Assault Marine




United States

With an all bike army why would anyone recommend anything but white scars?

White scars.
Go where you please.

2000+

"Can we stop saying CCSM and CSM to just say CSM and SM? I mean really, don't we already know they have a codex? Plus my colon key is broken."  
   
 
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