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[1500] - Slaanesh Daemons advice on how to make better  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

Hey guys I just finished making a list for a slaneesh themed army so here is my 1500pts slaanesh army

HQ (270pts)
Keeper of secrets
-mastery level 3
-exalted rewards
-greater rewards

Troops (410pts)

10 Daemonettes
-instument of chaos
-allures

10 Daemonettes
-instument of chaos
-allures

10 Daemonettes
-instrument of chaos

10 Daemonettes
-instrument of chaos

Fast Attack (300pts)

5 seekers
-icon of chaos
-heart seeker

5 seekers
-icon of chaos
-heart seeker

5 seekers
-icon of chaos
-heart seeker

5 seekers
-icon of chaos
-heart seeker

Heavy Support (520pts)

Daemon Prince
-daemon of slaanesh
-daemonic flight
-warp forged armour
-mastery level 3
-exalted rewards
-greater rewards

Soul grinder
-daemon of slaanesh
-phlegm bombardment

This message was edited 1 time. Last update was at 2014/08/04 02:07:44


 
   
Made in us
Frightening Flamer of Tzeentch






Giving all of the Daemonettes instruments isnt that great of an idea, because an instrument cannot bring in a unit that has already rolled. Max benefit is gained by giving 2 units instruments, and 2 without.

What is your general plan with this list? I personally think 5 seekers is much to fragile, and will be killed in overwatch. Let alone surviving to charge.

I love the Keeper, in your experience does he usually survive turn 1? any tips on how to do that?

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

I have not played with this list but the strategy is to have the seekers provide a landing pad for the Daemonettes because they do not scatter if they come in within 6" so after the Daemonettes are on the table they go and take objectives or act as sort of a sacrifice for the Daemonettes if the two psykers don't take away the overwatch via certain powers the seekers are in small units so hopefully they won't get shot off the table first turn (4 units is harder to shoot off than 2 or 1) and it is also easier to hide them in terrain for their infiltrate special rule the seeker runs up the board and uses psychic powers on stuff although I don't know exactly what I'm going to have it roll on also I don't know what I'm going to have the prince roll on, the soul grinder provides cover with his artillery weapon and if you come across an army with fliers it is easy to switch him to his base weapon which has skyfire


Automatically Appended Next Post:
Oh and hopefully get the keeper in area terrain first turn so he doesn't get shot to death. And if I find myself against a horde army I can use the keeper and daemon prince to summon more Daemonettes

This message was edited 1 time. Last update was at 2014/08/04 01:28:45


 
   
Made in us
Speed Drybrushing





You asked for advice, I would combine some of those units if that s all the models you have. 10 daemonettes has never done for me what 20 can do, mainly bc they die to any shooting and won't have enough attacks to overcome. The seekers are the same units of 10-15 may work if you can hide them. 5 seekers go down to 2 units of bolter fire usually or any concentration of fire. What if you had 2 units of 8-10 seekers and 3 units of 20 daemonettes (drop all the instruments and character upgrades). I would actually prefer 2 keepers over the daemon prince as well, the DP is easier to kill and more expensive. You still don't have enough points for 3 units of 20, but you might be able to get 15+ daemonettes in each unit! something to make them a bit more resilient.

What is the exalted gift on the keeper going to be? Usually I just take 2 greater gifts for survivability and lvl3 and keep them cheap
   
Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

The exalted gift was because I don't have anymore models and there wasn't anything that I could really improve upon upgrade wise and the instruments are so that the daemons come down more reliably
   
 
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