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Made in us
On a Canoptek Spyder's Waiting List





ok so i havent played since 7th came out and my buddy just gave me his army of daemons, i know what i like but i dont know how the new rules set works with certain special rules and i havent been able to take a nice long look at the book yet. so heres a list of what i have and a sample army list.

I have:
20 bloodletters
20 pink horrors
5 seekers
6 flamers
6 screamers
15 plaugebearers
10 flesh hounds
3 soulgrinders
3 bloodcrushers (planning on having nine plus skulltaker on juggernaut)
fate weaver (or just lord of change, its a conversion)
bloodthirster
herald of tzeentch on disc
the masque
skulltaker (either on foot or mounted)
changleing

HQ

Skulltaker on juggernaut -145

Elites
3 bloodcrushers- banner of blood, bloodcrusher, lesser reward (axe of khorne)- 165

3 flamers- 69

3flamers- 69

Troops
10 bloodletters- banner of blood, bloodreaper, lesser reward (axe of khorne)- 135

10 bloodletters- banner of blood, bloodreaper, lesser reward (axe of khorne)- 135

fast attack


heavy
soulgrinder-daemon of tzeentch- 140

soulgrinder- 140

Total 998


again i dont know what works anymore or what to expect from other armies.







   
Made in ca
Pulsating Possessed Space Marine of Slaanesh







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This message was edited 1 time. Last update was at 2017/11/09 20:50:18


3000pts
500 pts
Slaanesh Veteran Marine with Tentacles 
   
Made in us
Been Around the Block




CT, USA

Bloodcrushers are pretty awful, and will be doubled out to instant death very easily. Don't take them. For your Khorne fix, take Flesh Hounds and convert/run those 'Crushers to be Heralds of Khorne on juggers.

Same with Bloodletters - I'm not giving up on them yet, because I think a summoned or DSing unit of them can put a little fear into MEQ armies with their high saves. Otherwise, they'll die too easily to small arms fire and even in combat will likely suffer much with their low Initiative.

Soulgrinders are ace, even with their low BS. Make them daemons of Nurgle and use them as a firing platform in cover to make them nigh unkillable at range, or make them daemons of Khorne (or Slaanesh), hand them a warpsword, and have them run up the center, drawing your opponent's attention away from your less hardy units. They'll either absorb a lot of fire, or they'll make it into enemy lines to cause some hurt.

Horrors and Plaguebearers are your go-to troops. Plaguebearers are a little more survivable, but Horrors can offer some offense/summoning utility.

Seekers won't do you much good in small units like that, they're too fragile. Great unit - fast and deadly - but they need 10+ to really do much.

Lord of Change can do you good. I prefer a LoC over Fateweaver. Good psychic casting powers and a beefy FMC statline is always a boon to your army.
   
Made in us
Frightening Flamer of Tzeentch






I would suggest taking bloodcrushers in friendly games, but even then, they seem unusable.

They are up there for worst unit in game behind mandrakes.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
 
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