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Are Imperial Knights a good counter to Wraith Knights and Riptides?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Leaping Khawarij






I am just wanting to here some battle results of Imperial Knights against Wraith Knights and Riptides? Is the answer to combating these often dread opponents just to get a big robot of your own to combat them? I have been looking at the stats and I don't think that the Imperial Knight would be able to out gun them but their guns are still pretty devastating with both the Errant and the Paladin being able to do some damage to them but I think the real breaking point is when the Imperial Knight gets into Close Combat with them with the Str D Chainsword and the Stomping would be able to gain the advantage against both the Wraith Knight and the Riptide. You hear a lot of people saying they hate these two armies because of those specific units (There are other things about each but a big problem is these two units) so I just want to know does the math work out that the Imperium has a nice hard counter to these units in the Imperial Knight?
Made in us
Leaping Khawarij






Well, I am a GK player and my Imperial Knight is going in with the GKs so I will have back up from 2 DKs as well. Also, being GK I have a staunch defense against any psychic based army. Still, it's not hard to get Invisible off, I know, I use it all the time but if they were trying to make their Wraithknight invisible, I would throw most of my warp charges at that.

So if I am reading this right, in a fight against a Wraithknight, I should send my two DKs at it, charge my force weapons and hopefully kill it in one shot?
Made in us
Leaping Khawarij






 HawaiiMatt wrote:
Can 2 Imperial Knights down 3 Wraithknights?
That evens out the points, and I'd bet on the wraithknights.


I shouldn't be surprised that Wraithknights are cheaper in both monetary value but points cost as well despite it even being a bigger model than the Imperial Knight. How do they justify that? Doesn't the Wraithknight base point cost come with more than the Imperial Knight?

It is nice knowing that I do have back up in the form of the DKs though that would be able to deal with multiple models or just take some of the threat away from the Imperial Knight. I know that people usually try to bring multiple Riptides but is it common for multiple Wraithknights?
Made in us
Leaping Khawarij






So Wraithknights are the big trump card when it comes to giant robot death machines, huh? I was just looking for a leveling playing field. Are bare bones Wraithknights that powerful?
Made in us
Leaping Khawarij






 obsidiankatana wrote:
 Envihon wrote:
So Wraithknights are the big trump card when it comes to giant robot death machines, huh? I was just looking for a leveling playing field. Are bare bones Wraithknights that powerful?


A best case scenario engage for the wraithknight is a double tap with its two strength 10 cannons followed by a charge for a strength 10 hammer of wrath and 5 strength 10 attacks at I5. Yes, they are that good.


Wow, I might consider taking one for my Eldar detachment now. That is just unbelievable, I can see why I would want to charge in with my DKs to try and one shot him with force weapons. That is just unreal. It really does seem like that is the one weakness that the Imperial Knight would have being a vehicle over a monstrous creature but still that is nasty. How do most armies deal with that? I thought the Imperial Knight was good...
Made in us
Leaping Khawarij






I have a couple of options to deal with Wraithknights besides throwing an Imperial Knight but I was at least hoping that there was an equivalent that the Imperial armies could throw at one to deal with it. I haven't had the pleasure of going toe to toe with one but there is an Eldar player in my gaming group and he does field a Wraithknight. Here is to seeing what the GK and an Imperial Knight could do to the force. I may have to rely on my DKs or Mordrak and his Ghost Knights with a Librarian to Alpha Strike an Invisible squad close to the WraithKnight to use Force on him.
Made in us
Leaping Khawarij






Mordrak and his retinue have more than enough Halberds to get in before a Wraithknight does. Hammerhand and Force are a must but there is a reason why there are 3 independent psykers in one squad.
Made in us
Leaping Khawarij






 Araenion wrote:
Imperial Knight isn't a good counter to a WK, or Eldar. It IS a very good unit vs Tau in general and deadly if it gets into CC with a Riptide.

Being GK, one of the more powerful armies out there, you do have the tools to deal with Eldar and our WK, but it's not an Imperial Knight, who is a real jack-of-all-trades, as it can take on any unit in the game except those specifically designed to kill vehicles, which a Wraithknight definitely is. Also, Fire Dragons, Swooping Hawks, Warp Spiders, Seer Council, Shining Spears, Crimson Hunter and War Walkers, etc...most of the Eldar codex is pretty good at killing an Imperial Knight. Also don't fear Invisi as much (Stomp doesn't roll to hit, does it?), Misfortune is a much bigger concern, because it can give Scatterlasers rending (the only gun in Eldar army that's widely taken, isn't natural AP2 or doesn't have Bladestorm), which is absolutely devastating against anything. Full stop. The power is also WC1.


As far as normal units go, GKs can shred them pretty well on their own, to me it becomes more about tactics and dice rolling at that point. My DKs can handle a Wraithknight, especially the shunting variety. My only sadness now comes from the fact about what do other Imperials do about this if the Imperial Knight isn't even some what of an equal. The SM have Grav weapons but what about everyone else?
Made in us
Leaping Khawarij






 Vash108 wrote:
 Araenion wrote:
Imperial Knight isn't a good counter to a WK, or Eldar. It IS a very good unit vs Tau in general and deadly if it gets into CC with a Riptide.

Being GK, one of the more powerful armies out there, you do have the tools to deal with Eldar and our WK, but it's not an Imperial Knight, who is a real jack-of-all-trades, as it can take on any unit in the game except those specifically designed to kill vehicles, which a Wraithknight definitely is. Also, Fire Dragons, Swooping Hawks, Warp Spiders, Seer Council, Shining Spears, Crimson Hunter and War Walkers, etc...most of the Eldar codex is pretty good at killing an Imperial Knight. Also don't fear Invisi as much (Stomp doesn't roll to hit, does it?), Misfortune is a much bigger concern, because it can give Scatterlasers rending (the only gun in Eldar army that's widely taken, isn't natural AP2 or doesn't have Bladestorm), which is absolutely devastating against anything. Full stop. The power is also WC1.



I was debating adding a knight to my GK. I run into a lot of Eldar. What do you suggest instead? I was hoping it could help pop serpents.


As a GK player myself, I went with the Knight Errant to help pop armor. Paladins are good but the Errant help fill in the gap when don't have a lot of things with AP 1 or 2. Using an Errant in combination with 2 DKs seems to be the way to run a Knight in a GK army but some people prefer the Paladin for the flexibility.
 
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