Just reposting it so its a bit easier to read
Ariadna | 14 models
________________________________________________________
Combat Group #1

Scot 2nd
ML (42|1.5)

TankHunter
Autocannon (40|1.5)

TankHunter
AP HMG (40|1.5)

Bruant
Lt (25|1)

Chasseur
ADHL (19|0.5)

112
Doctor (12|0)

Foxtrot
Rifle (17|0)

Foxtrot
Rifle (17|0)

Foxtrot
Rifle (17|0)

Spetsnaz
AD (31|0)
Combat Group #2

Dozer
Engineer (18|0)

Irmandinho
Chain (10|0)

Volunteer
Chain (6|0)

Volunteer
Chain (6|0)
________________________________________________________
300/300 points | 6/6 swc
open with Aleph Toolbox

:
direct link
Im not an ariadna guy myself, but could offer a few things. I wouldnt go with the scots guard
ML by himself. With no offensive advantages like camo or high burst, he's almost as likely to die in
AROs as he is to hit them. And he's not exactly a cheap cheerleader with one either. Tankhunters are always good so no problems there. You'd be better served getting a 3rd tankhunter than the Scots guard. I'm also thinking this is more for kill games due to there being few specialists so wont worry about that.
I would look at maxing out chasseurs before going into other infiltrating camo options ariadna has. Having a DTW up on an infiltrator is very good, the guy himself can be a mine if required. I think Bruant is an option better left for the french sectorial. I cant see it working out well, especially when there's more favourable options in the tankhunters and he's your lieutenant. Maybe drop him and invest the
SWC somewhere else. I dont know who'd be good to use as an alternative lieutenant though, there's no groups he could hide in so probably would need a change around.
Theres a couple of regular orders floating in the second combat group not really going anywhere. It would be better to balance the groups out a bit more to make use of them. With the
SWC gained from Bruant I'd take a T2 Cateran. Another camo option that will float with the tankhunters (as the rest can infiltrate) and the T2 is pretty potent. Having guys completely rupture instead of just drop stops those pesky doctors and is great against fellas with No Wound Incapacitation. (And multi-wound models
ofc).