Just another example of the quirky little details in 40k, I think. My group rolls for run distance, and then takes the difficult terrain test, but you cannot exceed the difficult terrain test result no matter what.
So, if you get lucky, and roll a 6 for run distance, but only roll a 4 for the terrain test, you can only move 4".
I always say we should just take the terrain test and be done, but my group is full of schlubs who think all that arbitrary rolling makes it more interesting. Alas
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