Thought I'd resurrect this post/thread to put in a playtest history of the latest version:
http://www.winterdyne.co.uk/maz/xwing_rules.pdf
Roster sheets now included in the one file.
So far we've had one game with this version, between my imperial fleet and Tomo's rebels. George and Sim are about to drop into the campaign.
Tomo was Active Fleet, with slightly fewer points spent on his fleet. He drew a standard squadron, and selected an Engagment mission. This mission is a straight-up standard fight on a 3x3. Normal tournament table setup with the Active fleet always having initiative.
I drew two squadrons from my available pool for that mission (Recon & Standard Squadrons).
He drew up another card to try and balance (or outnumber) me.
Revealing the squadrons showed us both having one Recon, one Standard squadron. As this was the first game, neither of us had any nasty tricks (Fleet Assets) to play. The contents of the squadrons is fixed by the card number (referred to on the roster).
My fleet for this mission was:
1) A 118 point Standard squadron consisting of:
Kenkirk (Isard, Gunner, Fleet Officer, Custom Navcomputer)
Mauler Mithel (Swarm Tactics)
Black Squadron Pilot (Swarm Tactics)
Academy Pilot #1
Academy Pilot #2
2) A 60 point Recon squadron consisting of:
Royal Guard Pilot #1 (Royal Guard Tie, Stealth Device, Targetting Computer)
Royal Guard Pilot #2 (Royal Guard Tie, Stealth Device, Targetting Computer)
Tomo's fleet was:
1) A 117 point Standard squadron consisting of:
Blue Squadron Pilot (Advanced Sensors, Proton Torpedoes)
Blue Squadron Pilot (Advanced Sensors, Proton Torpedoes)
Airen Cracken (Swarm Tactics, Cluster Missiles)
Tala Squadon Pilot (Cluster Missiles)
Tala Squadron Pilot (Cluster Missiles)
2) A 60 point Recon squadron consisting of:
Jake Farrel (Push The Limit, Proton Rockets)
Prototype Pilot (Chardaan Refit)
Prototype Pilot (Chardaan Refit)
Planning to do some damage and then bug out, I spent a couple of turns getting the hyperdrives on the Decimator and escorting RGT's spun up before attempting to engage, with my TIEs forming a screen on the right. The Z's however came and trashed my fighter screen. With Mauler out of action pretty early (
IIRC Jake Farrel one-shotted him) and my swarm-chain broken the Tala's, with supporting fire from the B's continued to muller down the rest of the TIEs. Deciding to break, I started to harrass the B's with the interceptors (popping one and mauling the other as the Decimator drifted by to lay fire down on a now badly damaged Farell.
The Z's continued to cause significant damage to the Decimator, which now sought a clear path out of the area while the A's chased up my now-mauled interceptors, destroying them both.
Finally, with the Decimator now running at Pilot Skill 0, and on one solitary hull point, a blocking Z-95 had to move out of the way allowing Kenkirk to finally hyperspace out, whilst a solitary Academy Pilot also limped off board.
At the end the results were something like:
Rebel KIA: None
Rebel MIA: Airen Cracken, Tala Squadron Pilot, Blue Squadron Pilot.
Rebel Damaged: Jake Farrel (Damaged), Blue Squadron Pilot (Damaged)
Everyone else surviving unscathed and everyone gaining the Experienced state (+1
PS).
Imperial KIA: Mauler Mithel, Academy Pilot, Black Squadron Pilot, Royal Guard Pilot, Royal Guard Pilot.
Imperial MIA: Academy Pilot
Imperial Damaged: Kenkirk, Academy Pilot, with the academy Pilot gaining the Experienced state.
This left the winners with 135 points for the win to spend on new and interesting things, and also the Captial Ship Support fleet asset. Next person to play Tomo might have some fun against that.
I got 90 points for the loss, which doesn't quite cover my losses. Gonna have to play careful in future and probably run away just to rebuild my squadron strengths. Lord Vader won't be pleased...