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Made in ca
Fixture of Dakka




I just have revised my beginner rules. Right now they are simple and will be expanded apon later. Since I don't have an editor, I would like you guys to become my editors. For one, in my Activation phase, I have lab let the Turns Turn A and Turn B. Right now I don't know what else to call it, so if you have any ideas, please let me know what I can all them. Here is my beginner rules turn sequence.

Davor’s 40K rules v002

Games are played in Rounds. A game can have a set number of rounds, a random round length, or play a scenario until the objective conditions are met.
To decide who has won, count the Objective Points and or see if the Victory conditions were met.

A game round is played in a sequence, or phases. In a game round, there is a

Priority phase Roll to see who get’s Priority that turn.
Activation phase Activate your units and carry out the chosen orders.
Clean up phase Remove counters.


Initiative/Priority phase

The purpose of the Priority phase is to see who can decide who has initiative. To decide who has won initiative, roll a d6.
Who ever rolls the highest was won initiative and then can choose who gets Priority.

• On the first round if it’s a tie, keep rolling until someone has the highest roll.
• After the first round, if there is a tie, the person who lost initiative the last round, will have won initiative this round.

The person who has Priority activates his units first in the Activation phase.

Activation phase

In the activation phase, this is where you will give orders to your units. There are two turns in this phase. Turn A and Turn B.

In turn A, the person with Priority selects their units and issues an order for them. Once these are issued place a token/counter beside the unit and commence with the order issued. The person who doesn’t have priority issues orders for their units. Once these are issued place a token/counter beside the unit and commence with the issued order. Once this is done then go onto turn B.

In Turn B, the person with Priority selects their units and issues an order that wasn’t issued in Turn A and then commences on these orders. Once done, the person who lost Priority selects their units and issues an order that wasn’t issued in Turn A and then commences on these orders. Place token/counter just like you have done in turn A.

Clean up phase

In the Clean up phase, remove all tokens from your units. Count up your Objective Points and see if Victory conditions have been met. If no Victory conditions have been met, get ready to start a new round.

How does this sound? How can it be improved? Please be my editor and help me out.


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
 
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