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Made in us
Guarding Guardian




Hello, I just wanted to post my list and get some opinions from anyone. The Hive Tyrant is just there for hive commander, so I have the unit of 4 warriors outflank, Thanks.

List:

HQ

Hive tyrant: Hive commander, Stranglethorn Cannon, Twinlink Deathspitter

Tervigon: Cluster Spines, Regenaration (Warlord)

Elites

Hive guard

Zoanthrope *3

Zoanthrope *2

Troops

Termagant *30

Tervigon

Warrior Brood *3

Warrior Brood *4

Heavy

Exocrine: Regeneration

Tyranofex (basic)

This message was edited 2 times. Last update was at 2014/08/10 15:09:54


 
   
Made in us
Tunneling Trygon






Why do you need so much Synapse? You have 16 pieces of Synapse and 33 that need it. Even if each termagant was spread out you would have a really hard time getting any of them out of Synapse range. Those Zoanthropes are not needed. You can give Hive Commander to a flying Tyrant and keep it useful as well. Other than that, ditch the Zoas for Carnifex in whatever flavors you like or add more Hive Guard. One is not going to do anything worth mentioning. Or a Malanthrope. Really, just anything other than six Zoas...

And the warriors basic? Why is that? Atleast give them Deathspitters minimum... An argument can be made for adding Rending claws too to makes them a force at range and in close combat.

This message was edited 1 time. Last update was at 2014/08/10 07:13:11


 
   
Made in us
Guarding Guardian




Sorry the second Zones are supposed to be only 2. I will drop the 3 man warrior squad and try to see if I can make any other changes to be able to take at least 1 shooty carnifex. I like the zoans because of the charges for psy abilities and the opportunity of getting feel no pain or other power that could be useful like onslaught, etc. I do like the idea of another hive guard squad. Thank you for your opinions
   
Made in us
Tunneling Trygon






The Tervigons and Tyrants have psyker powers as well. They don't always have warp blast, but I've been throwing five dice at Warp Blast and getting nothing from it for too long for me to keep Zoas when I have other options.
   
Made in us
Guarding Guardian




I been having a little more lucky with warp blast, but you are right. I spend usually 4 warp charges and I can get the power to go off most of the time. Although using 4 to 5 warp charges for two units is pretty much burning most of the charges, good point.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Lasombrax wrote:
Hello, I just wanted to post my list and get some opinions from anyone. The Hive Tyrant is just there for hive commander, so I have the unit of 4 warriors outflank, Thanks.

List:

HQ

Hive tyrant: Hive commander, Stranglethorn Cannon, Twinlink Deathspitter

Tervigon: Cluster Spines, Regenaration (Warlord)

Elites

Hive guard

Zoanthrope *3

Zoanthrope *2

Troops

Termagant *30

Tervigon

Warrior Brood *3

Warrior Brood *4

Heavy

Exocrine: Regeneration

Tyranofex (basic)


Looks "OK"...a few minor nitpicks, and a few suggestions...

I don't Think a Tervigon can be a Warlord, because it is Not a Caracter, so the Tyrant grabs the glory.

If you have the ability, you should put Wings on the Tyrant, if she has to walk, Tyrant Guard are almost mandatory. You might want to jigger things around on your list...I find Regen is a waste of points in larger games, the foe simply pours in fire till the bug is dead, so you never get to regenerate. I'd spend the points elsewhere (I'd lavish some on the Tyranofex)

Here is a list of suggestions in "template" form...

HQ: Winged Tyrant, Thorax Hive budget 240 points


Elites: Hive Guard, x2 110
Elites: Zoey Brood, x2 100
Elites: Zoey, x2 100

Troops: Termagant Brood, x30 120
Troops: Tervigon, Thorax Hive 205
Troops; Warrior Brood, x3, Strangle Cannon 100 (spending 10-15 more for Claws, or Deathspitters is not a bad plan)
Troops: Hormagaunt Brood, x15 75 (bubblewrap for Tyranofex)

Heavy: Exocrene
Heavy: Tyranofex, Adrenal, Thorax Hive (a second Template Rawks, the Adrenal is less "mandatory" 200

The HQ Tervigon is a little overpriced for what you get, down the road, you'll likely want to replace it with a second Tyrant. I would lose the Regen here as well, and add a Thorax Hive, saving 20... Overall this should save you a fair number of points, and improve you effectiveness. I like to use Hive Commander to Outflank the Troops Tervigon.
   
Made in ca
Longtime Dakkanaut






Toronto

 SharkoutofWata wrote:
Why do you need so much Synapse? You have 16 pieces of Synapse and 33 that need it. Even if each termagant was spread out you would have a really hard time getting any of them out of Synapse range. Those Zoanthropes are not needed. You can give Hive Commander to a flying Tyrant and keep it useful as well. Other than that, ditch the Zoas for Carnifex in whatever flavors you like or add more Hive Guard. One is not going to do anything worth mentioning. Or a Malanthrope. Really, just anything other than six Zoas...

And the warriors basic? Why is that? Atleast give them Deathspitters minimum... An argument can be made for adding Rending claws too to makes them a force at range and in close combat.
No! Keep the zoas, take something else out! The zoanthropes mean exploding brains for everybody! Yay!

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Frightening Flamer of Tzeentch






IMO a second flyrant is necessary

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in ca
Tough Tyrant Guard






In order of what is strongest for Nids I would list them this way:

First picks (awesome in all aspects)

Flyrants / 2x TL dev
Malanthrope ( a new bug but absolutely awesome)
Carnifexes /2x TL Dev
Hierodule

Second level power ( not ridiulous but still very good)

Zoan in broods of one or two
Mawloc
Exocrines
Venomthropes
Flanking devilgaunts team (around 2/3 wielding dev)

Third level power ( reasonable power)

Warriors
Tervigon *as troop
Regular Termagaunts
Rippers (deepstriking)
Crones
Harpies
Hive guards
Tyranofexes

The rest I feel should only be used if you want to have fun and is willing to lose strength for it.

Some lists could support certain units well enough that they could bump up a level but generally this is about it. IMHO at least

Regeneration as mentionned isnt worth the points


This message was edited 1 time. Last update was at 2014/08/11 05:08:45


My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in gb
Battleship Captain




pinecone77 wrote:

I don't Think a Tervigon can be a Warlord, because it is Not a Caracter, so the Tyrant grabs the glory.


You are quite correct. A character must be the warlord in preference to a non-character.

First observation: Warriors aren't bad, but the difference in firepower a few weapon upgrades make is massive. Devourers are termagant weapons - Deathspitters have a non-trivial chance of ripping light armour to pieces if they need to.

The basic Tyrannofex is a bit odd, two. If keeping the torrent acid spray, get him a thorax swarm for double-template shennanigans. Otherwise, buy him a rupture cannon and stick him at the back.

You have a lot of zoanthropes, which is a lot of warp-blast firepower. However, you may find yourself shy on warp charge - the problem with zoanthropes is that a brood of three only gives you the same warp charge as a brood of 1, and two broods will want 4-5 warp charge each to play with if they want to reliably fling a wap blast every turn - that's essentially your entire generated pool.

A stranglethorn cannon is great crowd control, but for a pittance of points can you find an upgrade from deathspitters to devourers - double the rate of fire AND +1 strength....

I'd be cagey with the tyrant - in bigger games tyrants are best off either with a bodyguard of walking meat shields (AKA tyrant guard) or wings - without biomancy, 4 T4 3+ save wounds is too easy and tempting to kill, especially if it's your warlord and a big chunk of your long range crowd control
   
Made in ca
Tough Tyrant Guard






I forgot about biovores, biovores are tier 2

My Face is my Shield!!!!!

My painted Tyranids army up to date: http://www.dakkadakka.com/dakkaforum/posts/list/630244.page 
   
Made in us
Tunneling Trygon






locarno24 wrote:


A stranglethorn cannon is great crowd control, but for a pittance of points can you find an upgrade from deathspitters to devourers - double the rate of fire AND +1 strength....

I'd be cagey with the tyrant - in bigger games tyrants are best off either with a bodyguard of walking meat shields (AKA tyrant guard) or wings - without biomancy, 4 T4 3+ save wounds is too easy and tempting to kill, especially if it's your warlord and a big chunk of your long range crowd control


Deathspitters are the same amount of shots (Assault 3) but S5 and AP5. And a Tyrant is T6. The rest of the advice is correct, just the numbers are all jacked up.
   
Made in ca
Mindless Spore Mine



Calgary, Alberta

 SharkoutofWata wrote:


Deathspitters are the same amount of shots (Assault 3) but S5 and AP5. And a Tyrant is T6. The rest of the advice is correct, just the numbers are all jacked up.


He's talking about Brainleech Devourers. The OP has TL Deathspitters on the Tyrant.

And the Tervigon can be a warlord, but only if you do not have a character and the Tervigon cannot take a Warlord Trait.

This message was edited 4 times. Last update was at 2014/08/12 00:56:41


 
   
Made in us
Guarding Guardian




Again thank you all for the advice
   
 
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