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Made in gb
Purposeful Hammerhead Pilot





London

Thought I would share the latest update to my Taudar Tournament list. Idea is to have mobile fast scoring units, Large MC's to bring the pain and cause a major distraction, the accurate firepower of the Tau and the summoning force multipliers with the Eldar.

Thoughts and comments appreciated. Also looking for any advice on which would bethe best daemons to summon for this list. Mainly for Close Combat and assault.

+HQ+
Farsight Enclave Commander: 2x missile pods, Drone Controller, Target Lock, Talisman of Arthas Moloch 2x Marker Drone – 177
Jetseer: Witch Blade, Jetbike – 115 (Takes Malefic Summoning Primaris, Divination Prescience Primaris and rolls on telepathy praying for invisibility)

+Elites+
Riptide: HBC, ECPA, TL SMS, EWO, Velocity Tracker - 235
Riptide: IA, TL SMS, EWO, Stims - 225

+Troops+
3x Crisis Suits: 6x Plasma Rifles, 3x Shield Drones, Bonded – 195
1x Crisis Suit1: Fusion Blaster, TL Fusion Blaster, Bonded – 58
1x Crisis Suit1: Fusion Blaster, TL Fusion Blaster, Bonded – 58
1x Crisis Suit: 2x Missile Pod, Advanced Targeting Bonded – 56
3x Guardian Jetbikes – 51
3x Guardian Jetbikes – 51

+Fast Attack+
4x Marker Drones – 56
Tetra - 35
Tetra - 35

+Heavy Support+
Sky Ray: TL SMS, Sensor Spines, Black Sun Filter – 121
1x Broadsides: HYMP, TL SMS, EWO, Bonded – 71
1x Broadsides: HYMP, TL SMS, EWO, Bonded – 71
Wraithknight: 2x Heavy Wraith Cannons - 240

+Daemons available for summoning by Farseer+
10x Plagebarers
5x Seekers of Slaanesh
10x Pink Horrors
10x demonettes

Total: 1850

This message was edited 6 times. Last update was at 2014/08/10 19:29:09


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Made in gb
Water-Caste Negotiator





Youre on to something here, been looking at a similar list myself. Id ditch the monet suits to bulk up the broadsides into a three man squad and give the farseer a mantle.
   
Made in gb
Purposeful Hammerhead Pilot





London

Mantle is a fantastic idea. I hadnt thought of that. It would make my farseer a lot more survivable. Especially since he's such a valuable target to stop summoning. I was thinking more missilesides too but I dont have the models currently and I also find missiles sides only ok without a buff commander, great for anti infantry but not for anti tank. Without the fusion suits I only really have the wraithknight and sort of the skyray as anti tank (riptides are sub par for anything av13+). I also find them useful as they are usually low on my opponents priority list behind the Riptides, Wraithknight and random daemon squads and can grab objectives with obsec.

Just need to find 40 points to get the mantle now. Any ideas?

This message was edited 1 time. Last update was at 2014/08/10 20:25:52


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Made in us
Screaming Shining Spear





Why are you taking prescience? For the Wriathknight I assume? It costs 2 Warp Charges now, and you dont really want to rely on keeping your Jetseer within 12" of the Wraithknight. I would consider just putting a second roll on telepathy.

4000 points: Craftworld Mymeara 
   
Made in gb
Purposeful Hammerhead Pilot





London

It was for the Wraith knight. An extra roll on the telepathy table would be useful. With the 7ed rules you can move 12" on a jetbike, cast in the psychic phase then turbo boost away in the shooting phast so an effective 24" range. Maybe guide wpuld be better for a 36" effective range.


Automatically Appended Next Post:
Any opinions on what are the best daemons to summon for this list?

This message was edited 1 time. Last update was at 2014/08/10 22:23:22


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Made in gb
Discriminating Deathmark Assassin






Did you consider Spirit Stone of Anath Lan? Reduces warp charge required for psychic powers by one. WC 2 powers are only WC1 and WC 3 summoning powers are WC 2 (reducing perils dramatically). Even at that, I don't think you have enough WC in your army for reliable summoning.
   
Made in us
Dakka Veteran




You could take a "firebase support cadre" data slate formation. It's super effective to coin Pokemon. The data slate gives you two units of 3 broadsides and a riptide all with tank hunter and preferred enemy space marines. You can still take the farsight goodies including the earth cast pilot array and the talisman of arthus maloc(these are some of the best upgrades in the game in my opinion). You might have to drop a riptide but with a skysheild and all those misslesides have a 2+,4++ and the riptide and wraithknight can jump around doing massive damage. The misslesides are more than enough anti air so I would say you could drop the skyray, but then again it's great for marker support, combined with your tetras you should have no troubles there.


Automatically Appended Next Post:
Deamon's wise I would summon deamonetts or Bloodletters because you lack anything to support the wraithknight in close combat(should you ever want to enter it). The summoned deamons won't have os so I wouldn't bother with plague bearers since you have plenty to deal with monterous creatures and to hold objectives you have your jetbikes.

Just my $.02

This message was edited 1 time. Last update was at 2014/08/13 13:56:27


 
   
Made in gb
Purposeful Hammerhead Pilot





London

Kholzerino wrote:Did you consider Spirit Stone of Anath Lan? Reduces warp charge required for psychic powers by one. WC 2 powers are only WC1 and WC 3 summoning powers are WC 2 (reducing perils dramatically). Even at that, I don't think you have enough WC in your army for reliable summoning.


I'll add in Spirit Stone of Anath Lan for sure. Thats an awesome tip and i have added it to the list. Should help loads not only with summoning but also with the other Physic powers.

Epartalis wrote:You could take a "firebase support cadre" data slate formation. It's super effective to coin Pokemon. The data slate gives you two units of 3 broadsides and a riptide all with tank hunter and preferred enemy space marines. You can still take the farsight goodies including the earth cast pilot array and the talisman of arthus maloc(these are some of the best upgrades in the game in my opinion). You might have to drop a riptide but with a skysheild and all those misslesides have a 2+,4++ and the riptide and wraithknight can jump around doing massive damage. The misslesides are more than enough anti air so I would say you could drop the skyray, but then again it's great for marker support, combined with your tetras you should have no troubles there.


Automatically Appended Next Post:
Deamon's wise I would summon deamonetts or Bloodletters because you lack anything to support the wraithknight in close combat(should you ever want to enter it). The summoned deamons won't have os so I wouldn't bother with plague bearers since you have plenty to deal with monterous creatures and to hold objectives you have your jetbikes.

Just my $.02


I was thinking about the formation but i really wouldn't want to drop the second riptide. One of the things that keeps my obsec troops safe is having 3 mc's as a distraction. I also think without a buff commander the an extra riptide is better all round. + I dont have that many broadsides =P.

I agree with your opinion on the daemons, i currently have a squad of plaguebarers for camping backfield (which means i can move most of my obsec units up without worry about the backfield, i'll probably leave the long range missile crisis back there too to support) and a squad of daemonettes will be next for sure. They are fast and decent in CC. Im not a huge fan of blood letters as although the are T3 like the daemonettes they are much slower.

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Made in gb
Discriminating Deathmark Assassin






I took Firebase Support Cadre in a tournament this weekend. Destroyed tank heavy armies (bar wave serpents which they did not as well against), tabled white scars (again) and got dances around by more-mobility eldar. Not tier one choice, but fun. I had a bunker with mine for one unit of broadsides.
   
Made in us
Battlewagon Driver with Charged Engine





Philadelphia

I would take Fusion on the riptide with VT instead of SMS. Synergizes better. Also, the talsman isn't that great as it can't affect blessings+conjurations.

This message was edited 1 time. Last update was at 2014/08/18 01:58:43


Rule #1 is Look Cool.  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Indeed, your criminal Jetseer needs the arcane spirit stone desperately.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in au
Trustworthy Shas'vre






The great thing about summoning is that you can tailor what you summon against your opponent.
In general, Horrors and Daemonettes are the best from the Summoning primaris.
Horrors are the best in many situations - they provide free warp charge, more rolls on daemonology. They're pretty tough if they can get in cover, and still function at full capacity even when at one model gone to ground.
Daemonettes are probably the other best choice. They are fast for objective snatching (or even just to spread out after deep strike), and with rending are effective against all opponents. In particular, they have the possibility to wreck or even explode most vehicles in the game in combat, or take down a Wraithknight.
Bloodletters are great against PA marines, but worse against TA, and both just mow through any other infantry.
Plaguebearers... ok if you want to put them on an objective in the back field, but horrors are nearly as good in many situations.
Seekers are very good at their job and are VERY fast. Jetbike you farseer 12", summon 12", run 7-12". Perfect to threaten what your opponent thought was a safe flank. And again, with 21 rending attacks on the charge they can wreck a vehicle or two.



As for the rest of the list: I'd be tempted to find the points to fit in another 4 broadsides for the Firebase Cadre. Perhaps drop a Wraithknight and the missile pod crisis suit. The broadsides probably make up for the loss of the suit easily; larger squads are better positioned to take advantage of markerlights anyway; and you get to add Tank Hunter to all the suits AND a riptide, which possibly makes up for the loss of the wraithknight.
If you do that, I think you might find the Skyray to be a bit superfluous as well. With 2 squads of intercepting broadsides with tank hunter and the VT riptide, you have a very good anti-air threat, which has been enough for me. You might also look at going for fusions on both riptides, as you'll have enough cover-ignoring weapons.


   
Made in gb
Purposeful Hammerhead Pilot





London

Took some of your suggestions and made some changes to the list. Feel like its coming into its own.
One of the main reasons i havent taken the Fire Support Cadre is lackof broardsides that i own and where i play its generally 2 sources per army. E.g primary CAD + ally, 2 CADs, CAD + Formation etc (luckily summoning daemons doesn't count, sort of a loophole). so if i took the formation i would have to drop the eldar. Might be an idea for other games

+HQ+
Farsight Enclave Commander: 2x missile pods, Drone Controller, Target Lock, Talisman of Arthas Moloch 2x Marker Drone – 177
Jetseer: Witch Blade, Jetbike, Spirit Stone of Anath Lan – 130 (Takes Malefic Summoning Primaris, Divination Prescience Primaris and rolls on telepathy praying for invisibility)

+Elites+
Riptide: HBC, ECPA, TL Fusion Blaster, EWO, Velocity Tracker - 235
Riptide: IA, TL SMS, EWO, Stims - 225

+Troops+
3x Crisis Suits: 6x Plasma Rifles, 2x Shield Drones, Bonded – 183
1x Crisis Suit1: Fusion Blaster, TL Fusion Blaster, Bonded – 58
1x Crisis Suit1: Fusion Blaster, TL Fusion Blaster, Bonded – 58
1x Crisis Suit: TL Missile Pod, Bonded – 43
3x Guardian Jetbikes – 51
3x Guardian Jetbikes – 51

+Fast Attack+
4x Marker Drones – 56
Tetra, Sensor Spines, Homing Beacon - 40
Tetra, Sensor Spines, Homing Beacon - 40

+Heavy Support+
Sky Ray: TL SMS, Sensor Spines, Black Sun Filter – 121
1x Broadsides: HYMP, TL SMS, EWO, Bonded – 71
1x Broadsides: HYMP, TL SMS, EWO, Bonded – 71
Wraithknight: 2x Heavy Wraith Cannons - 240

+Daemons available for summoning by Farseer+
10x plagebearers (built+painted)
3x nurgglings (built+painted)
3x nurgglings (built+painted)
(daemonetts and horrors on the way! I already had the plagebearers from before i started this post and decided to get nurglings next as you can make 2 squads of 3 from 1 box+the spares from the plagebearers box, 2 sqauds for the price of 1!(handy money saving tip!))

Total: 1850

Thinking of a way not to add in the Firebase Cadre and if its worth buying 4 more broadsides. It would mean finding 280 points from somwhere just for 4 more broadsides with EWO.

This message was edited 5 times. Last update was at 2014/08/18 11:36:27


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