| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/11 16:23:18
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
So I've been running Chaos Marines as just standard Chaos Marines but recently looked into Crimson slaughter and like the feel of it. I am running a test army this coming weekend and was looking for some thoughts.
HQ- Sorcerer ML3, Spell Familiar (using all telepathy, runs with Chosen)
Elite- 9 Chosen, Ravagers upgrade, 5 Plasma Guns, Rhino, Champ with Plasma pistol and Power Sword.
Elite- 5 Terminators, 4 combi melta, 2 Power fist, 2 Power Sword, Champ with Lightning Claw and Combi Melta
Troops- 18 cultists, Champ has Shotgun (I had the 2 points extra)
Troops- 10 Chaos Marines, 2 Melta, 7 extra CCW, Rhino, Champ has Power Fist
Troops- 10 Chaos Marines, 2 Flamers, 7 extra CCW, Rhino, Champ with Power Sword
Fast- Heldrake with baleflamer
Fast- 5 Bikers, Mark of Nurgle, 2 Meltas, Champ with Lightning Claws
Heavy- Maulerfiend
Heavy- Predator, AC turret and LC Sponsons
Heavy- 3 Obliterators, Mark of Nurgle
Suggestions welcome. Thanks in advance.
|
|
This message was edited 1 time. Last update was at 2014/08/11 16:24:38
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/11 17:39:43
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Longtime Dakkanaut
|
Looks solid. Lacks anything reliable against knights. Maybe lasher tendrils on the mauler. Could probably fit some melta bombs in.
Not using the daemonheart? Pretty good on a sorceror, as they drop wounds from perils.
|
DFTT |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/11 20:27:32
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
Yeah, Daemonheart is really good. Revised the list to make it work. Had to drop the predator but that is fine as it has kind of underperformed lately for me anyway.
As far as the Knight goes, I haven't faced one yet but I figure with a 5 Combi-Melta squad of Terminators deepstriking I should be able to do enough to damage to it real good. I could always deepstrike the Obliterators for the extra coverage as well.
As before, suggestions welcome.
HQ- Sorcerer ML3, Daemonheart, Spell Familiar (using all telepathy, runs with Chosen)
Elite- 9 Chosen, Ravagers upgrade, 5 Plasma Guns, Rhino, Champ with Plasma pistol and Power Sword.
Elite- 5 Terminators, 4 combi melta, 2 Power fist, 2 Power Sword, Champ with Lightning Claw and Combi Melta
Troops- 20 cultists
Troops- 10 Chaos Marines, 2 Melta, 9 extra CCW, Rhino, Champ has Power Axe
Troops- 10 Chaos Marines, 2 Flamers, 9 extra CCW, Rhino, Champ with Power Sword
Fast- Heldrake with baleflamer
Fast- 5 Bikers, Mark of Nurgle, 2 Meltas, Champ with Lightning Claws and Melta Bombs
Heavy- Maulerfiend
Heavy- 2 Obliterators, Mark of Nurgle
Heavy- 2 Obliterators, Mark of Nurgle
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/12 03:22:35
Subject: Re:[2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Frightening Flamer of Tzeentch
PNW
|
I agree that it looks good. If anything, perhaps drop one Terminator and buy Dirge Casters and/or Icons of Vengeance for your squads.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/12 11:43:57
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
Thank you for inputs. I haven't had that much success with dirge casters really as my rhinos tend not to survive long enough to make good use of them.
I like the thought of using icons of vengeance though the cost of the icon is off putting for me.
Lastly, I was debating dropping the cultists freeing up points to increase to 3 obliteration for one squad, dropping the other squad of obliteration for the predator from the original list and then adding some extra things like the icons or dirge casters or maybe even some Melta bombs. I tend to face a lot of vehicles.
The only glaring issue I'm having now is flyer defense. I really don't have much of it outside snap firing obliteraters. Fortunately I don't run into heavy flyer armies at my LGS (like Necron Flying cav, or valk heavy guard). I would like yo eventually make this force competitive so any ideas toward that direction is appreciated.
Thanks again.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/12 13:41:31
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Dakka Veteran
|
Helldrakes with hades autocannons are good for anti air. They are slightly outgunned by other air superiority fighters such as the eldar crimson hunter(espeshially with exarch) but they are pretty durable and being a deamon(5++) you don't have rely on jink to potentially save anything.
I also like putting a unit of havocs with mark of tzeench and Missle launchers(all with flak missiles) to give you a 3++ from shooting and 4 guys who can opt to have skyfire.
Just my $.02 Automatically Appended Next Post: If you choose the second option try to get more than one unit of havocs in their because this will be a more efficient use of the skysheild.
|
|
This message was edited 1 time. Last update was at 2014/08/12 13:42:32
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/12 19:01:11
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
One more question.
What about the Balestar of Mannon for my Sorcerer?
It gives the use of Divination at the cost of not being able to deny the witch as well plus power fist points. I mean, Divination is a really good Psychic Power set but so is Telepathy so I am kind of torn between the two.
Thoughts?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/13 02:08:34
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Pulsating Possessed Space Marine of Slaanesh
|
Whoops... there doesn't seem to be anything here.
|
|
This message was edited 1 time. Last update was at 2017/11/09 21:03:20
3000pts
500 pts
Slaanesh Veteran Marine with Tentacles |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/13 15:49:33
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
Good point about dropping the power sword. I 'll have to see what I can do with those freed up points. As far as the Plasma pistol goes, I have ran them on my champions before and, most of the time, it gets its points back plus a little extra. So, as for now, I'll keep it in there unless I find a better use for those points.
The terminator squad is at 5 man because I generally deepstrike them in, slag a tank, then let the squad cause mayhem in the enemy backfield. It seemss that when I run it as a min size squad it's less of a threat but as 5 they tend to start running through stuff and becoming a huge distraction for my opponent.
Assuming, though, that I drop the plasma pistol/power weapon and 2 terminators what would you recommend for those freed up points considering that's probably 100-120 points depending on which terminators I get rid of?
Still looking for suggestion on balestar of mannon for divination or just sticking with telepathy as well.
As always, I appreciate the feedback.
|
|
This message was edited 1 time. Last update was at 2014/08/13 15:50:50
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0015/08/13 21:33:32
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Longtime Dakkanaut
|
I find divination horrifically underwhelming these days.
Telepathy on the other hand ranges from good to awesome.
|
DFTT |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/14 23:27:19
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
So after some careful consideration from all the comments I have gotten, this is the revised list I came up with.
HQ- Sorcerer ML3, Daemonheart, Spell Familiar (using all telepathy, runs with Chosen)
Elite- 9 Chosen, Ravagers upgrade, 5 Plasma Guns, Rhino, Champ with plasma pistol.
Elite- 3 Terminators, 2 combi melta, 2 Power fist, Champ with Power Sword and Combi Melta
Elite- 3 Terminators, 2 combi melta, 2 Power Axe, Champ with Lightning Claw and Combi Melta
Troops- 10 Chaos Marines, 2 Flamers, 9 extra CCW, Rhino, Champ has Power Sword and Melta Bombs
Troops- 10 Chaos Marines, 2 Flamers, 9 extra CCW, Rhino, Champ with Power Axe and Melta Bombs
Fast- Heldrake with baleflamer
Fast- 6 Bikers, Mark of Nurgle, 2 Meltas, Champ with Lightning Claws and Melta Bombs
Heavy- Maulerfiend
Heavy- 3 Obliterators, Mark of Nurgle
Heavy- Predator with AC and LC sponsons
So, the basic plan is to run the Sorc with the Chosen hoping for Invisibility and/or shrouding. That unit will most likely travel with my bikers and maulerfiend while the two rhino CSM squad will move in at a different attack angle. The predator and Obliterators will provide long range anti-tank and supporting cover fire. The 2 Terminator squads will be waiting in the wings to deepstrike in to slag a tank and cause a bit of backfield ruckus. The Heldrake is a simple device, fly in, figure out where it needs to support, and flame.
Glaring issue 1 is I still don't have that great of an answer for enemy flyers without having to devout my Predator and Obliterators snap firing (though assault cannons are fairly decent at that I have found; if in range) . The Heldrake can do it as well with Vector Strike but that tends to force my movement instead of me setting him up to flame something.
Glaring issue 2 is that I am relying on my reserve rolls to be able to get the terminators in early. I prefer them in turn 2 to slag and serve as a distraction so I can get my rhino's, bikers, and Maulerfiend up there relatively unscathed. Granted, I should be setting this up well enough to get the mauler and bikers in range for an early turn 2 assault if at all possible but that is as unreliable as me getting both terminator squad in on turn 2.
Glaring issue 3 is lack of objective secured units. I have 2 CSM units due to having to drop the cultists during some fine tuning. Still debating dropping some stuff to just get a small 10 man unit in that will stay in the back more and, hopefully, ignored.
Overall, the list, IMHO, is fairly solid and should present many difficulties for an enemy if all goes planned. Even if it doesn't go off exactly as I would like it, i still think it will be a challenging force to face.
Lastly, my opponent is playing Necrons and, as far as I know, they only have 1 Nightscythe. They are still messing around with the Overlord on the CCB and max squads of wraiths with whips, so I know that will definitely be a hard counter to my advance.
Still taking critiques and comments. Thank you.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 06:14:07
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Longtime Dakkanaut
|
Could you get the sorceror a bike? Think he would work better running with the nurgle bikers.
For distribution of threats I would have a fist in each terminator unit.
|
DFTT |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 11:35:44
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
The terminator change is easy and makes a lot of sense so I'll gladly switch that up.
As far as a sorcerer on a bike, I don't have a model for that but suppose I could proxy it. Though, my bikers are gonna be a close combat unit and a telepathy sorcerer is more shooty/support. If I'd run him on a bike I would run biomancy instead. As it is right now, him with the plasma'd up ravaged chosen, he lends some good firepower to that unit with psychic shriek along with support abilities like invis and sprouting (providing I get one or both of those).
I may, in a later game try out a biomancy sorc on a bike with the Nurgle bikers just because, after looking into it, it could be quite devastating and resilient.
The fight is tomorrow so I'm still looking for some critiques. Ill post a battle synopsis after the game as well.
Thanks all who have contributed.
|
|
This message was edited 1 time. Last update was at 2014/08/15 11:36:58
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 13:19:31
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Longtime Dakkanaut
|
The problem is you can't cast invisible/shrouding when embarked, which is when you'll want it most
|
DFTT |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/15 14:31:34
Subject: [2000] - Crimson Slaughter - Crimson Slaughter critiques please
|
 |
Automated Space Wolves Thrall
Virginia
|
I only plan on spending the first turn in the Rhino with that squad really. After that, I'll be getting out and casting as planned. It's either that or I get lucky and get the infiltrating warlord trait which I would have two chances to get but I am not going to lynchpin my plan on that.
Maybe I'll just drop a biker for a sorc on a bike afterall. Doing that I'd want to run biomancy though. Hmmm . . . More debate lol.
|
|
|
 |
 |
|
|