decided to make a dedicated dakka list for tonight:
SAG mek
SAG mek, warbike
10 shootas, BS, trukk, BS
10 shootas, BS, trukk, BS
10 shootas, BS, trukk, BS
10 shootas, BS, trukk, BS
11 grots, runtherd
11 grots, runtherd
7 tankbustas, 2 squigs, trukk, RL
5 burnas, trukk
5 bikers, nob, bosspole
deffkopta, TL RL
deffkopta, TL RL
deffkopta, TL RL
deffkopta, TL RL
dakkajet, extra shoota, fighta ace
4 smasha guns, full krew
looted wagon w/ killkannon
looted wagon w/ killkannon
10 lootas
10 lootas
5 flashgitz, trukk
2k exactly. 4 pieplates, grots go in the wagons to get as much OS coverage as possible. boys deploy 6" from trukks so if they get alpha-struck then the explosion needs to be 6" to hit the boys, my turn 1 i get in and go. tankbustas and burnas will take one flank to flush out the enemy, deffkoptas will move around together but as seperate units, so a lot of firepower is needed to put them down. trukks will rush 12" turn 1, then everyone snapfires. turn 2 it's 6" rolls/walks and full firepower. SAG bikermek will rove the backfield for good shots & will happily flat-out to avoid assaults. SAG mek will sit with some lootas, smasha guns or possibly a unit of boys who'll let their trukk go roaming without them.
thoughts?
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