I think you're going to struggle with using the Tomb Blades for a last turn objective grab on this list because you aren't brining enough firepower to deal with units sitting on those objectives. Sure, you can contest objectives with them, but there has to be nothing on them to claim them. They don't pack enough firepower on their own, and with the min units, even in the Nightscythes, RP isn't going to save you as the game grinds you down.
Tomb Blades work well providing mobile support to a static army where needed. They do not do well as a main source of damage. The nebuloscopes aren't worth it right now, because they won't help at all when your 'jink', which you're going to need to keep them alive.
Recommended load outs are:
* Tesla with Shadowlooms. They're pretty decent at surviving this way, and the Tesla will help make up for the BS hit. This isn't bad if you're going to use them as objective grabbers. Only tried 1 game with this setup, but it became apparent that they weren't a threat, and if I tried to contest with them, my opponent will just deal with them then.
* I still run mine with Particle / Vanes. Do not recommend this for serious ccompetetive play, but they are definitely very viable in games. They compliment a foot slogging Warrior army very well, and leave opponents wondering if they should pump the shots into them.
Either setup suffers from their unit sizes. 5 model units don't get much use from RP, and not worth putting DLord in there for an Orb, and even he will slow the unit down.
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