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![[Post New]](/s/i/i.gif) 2014/08/11 23:40:33
Subject: Genestealers instinctive behaviour
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Fresh-Faced New User
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I cannot find anything in the codex that tells me which instinctive behaviour effects my genestealers and broodlord will have if they are not in synapse range, nor are they synapse creatures themselves, even if the broodlord is a psyker. I've assumed this means that genestealers and a broodlord are an exemption to the synapse rules, in that they do not 'give off' there own '12' synapse, but also do not 'suffer' any consequence for being out of synapse. In other words, synapse means fark all to genestealers.
Am I correct?
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We can slay the Tyranids on our worlds, blast their fleets from the space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay. |
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![[Post New]](/s/i/i.gif) 2014/08/11 23:51:10
Subject: Genestealers instinctive behaviour
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Raging Ravener
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Correct, Genestealers are outcasts of the hive mind and therefore are not subject to instinctive behavior.
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6000 4000 3500 3000 4000
"Our crops will wither, our children will die piteous deaths and the sun will be swept from the sky." - Tom Kirby
Successful Trades: HokieHWT, Physh, rothrich, ProjectOneGaming, revackey, chaos0xomega, Redfinger, Kavik_Whitescar |
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![[Post New]](/s/i/i.gif) 2014/08/11 23:54:12
Subject: Genestealers instinctive behaviour
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Tough Tyrant Guard
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Agree, "synapse means fark all to genestealers"
I'm pretty sure we can get dominion on a broodlord now? Which would give it a 6" synapse bubble if needed. Which is niche but handy at times.
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![[Post New]](/s/i/i.gif) 2014/08/11 23:57:16
Subject: Genestealers instinctive behaviour
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Fresh-Faced New User
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probably should've checked the fluff a bit before posting. Ymgarl genestealers are outcasts for fear of the mutation spreading through the hive, genestealers "have large, highly adaptive brains and possess a form of brood telepathy that allows them to function with full independence to the hive mind."
Automatically Appended Next Post: dominion on a broodlord. I didn't think of that.
that might just be crazy enough to work!
especially some sort of lictor, mawloc and genestealer triple threat, I hate it when my mawloc goes and sits under a rock for a bit after he's had his tea.
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This message was edited 1 time. Last update was at 2014/08/12 00:00:58
We can slay the Tyranids on our worlds, blast their fleets from the space, grind their armies to torn and ruined fragments. But their hunger? That is beyond our ability to slay. |
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![[Post New]](/s/i/i.gif) 2014/08/12 15:04:21
Subject: Genestealers instinctive behaviour
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The Hive Mind
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They benefit from being Fearless, but don't suffer from Instinctive Behavior.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/08/12 20:54:54
Subject: Re:Genestealers instinctive behaviour
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Regular Dakkanaut
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Correct, the Genestealer brood as a whole operates outside of the hive mind so it does not have an instinctive behaviour.
The way I understand it, and I am still assembling the army so I have not tested it in play yet, is that since Broodlords have Psychic Focus (they just get "The Horror"), they get Dominion (Primaris), so the Genestealer brood can "go to ground" when under fire, and instead of waiting until the END of the next turn to return to normal, the Broodlord can cast Dominion, pop a 6" synapse bubble, give the brood, and surrounding, gone-to-ground broods fearless, and immediately return them to fighting stance, allowing them to charge in the subsequent assault phase.
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/12 21:00:37
Subject: Genestealers instinctive behaviour
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Tunneling Trygon
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I recently came across this problem. In old editions there was a special rule called 'Brood Telepathy' that said they didn't need Synapse to function. In the current codex the rule is 'Instinctive Behavior' that says what a Nid does if it is out of Synapse. Synapse nulls the Instinctive Behavior rule. No Instinctive Behavior rule, nothing that Synapse needs to nullify, no worries about Synapse. They function as a normal unit complete with Ld tests and falling back. And that's what Dominion is for on the Broodlord. To stop them falling back if the Stealers panic with a Fearless bubble for the brood.
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![[Post New]](/s/i/i.gif) 2014/08/12 21:44:24
Subject: Genestealers instinctive behaviour
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Regular Dakkanaut
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SharkoutofWata wrote:I recently came across this problem. In old editions there was a special rule called 'Brood Telepathy' that said they didn't need Synapse to function. In the current codex the rule is 'Instinctive Behavior' that says what a Nid does if it is out of Synapse. Synapse nulls the Instinctive Behavior rule. No Instinctive Behavior rule, nothing that Synapse needs to nullify, no worries about Synapse. They function as a normal unit complete with Ld tests and falling back. And that's what Dominion is for on the Broodlord. To stop them falling back if the Stealers panic with a Fearless bubble for the brood.
But does the fearless bubble validate my "immediate snap out of "go to ground"" tactic? Actually, thinking about it, it would prevent them from going back to ground on the next enemy shooting phase if they can't get into CC, wouldn't it since it would last until the next psychic phase, wouldn't it?
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/12 21:51:54
Subject: Genestealers instinctive behaviour
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Tunneling Trygon
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The only rule I see is that a unit can not go to ground, not that they recover from going to ground. They recover immediately from falling back and I think prevent the action of goING to ground, but I'm not seeing anything that says they come back from it early. But it does prevent them from going to ground that next turn as well because the bubble does last till the next psychic phase.
I'm not 100% sure since I'm unfamiliar with the entire 'go to ground' concept in 7th but that's what I'm seeing.
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![[Post New]](/s/i/i.gif) 2014/08/12 22:33:43
Subject: Re:Genestealers instinctive behaviour
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Regular Dakkanaut
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Last sentence of the "Fearless" special rule - "If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled."
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/12 22:33:53
Subject: Genestealers instinctive behaviour
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Fresh-Faced New User
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Fearless units cannot go to ground, and if they gain fearless then go to ground is cancelled.
- Ninja'd by 10 seconds
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This message was edited 1 time. Last update was at 2014/08/12 22:34:10
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![[Post New]](/s/i/i.gif) 2014/08/12 22:42:04
Subject: Re:Genestealers instinctive behaviour
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Regular Dakkanaut
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This makes me rethink my plans....it allows me to take extra cover against shooting attacks, then jump up and charge into CC with the brood, but heaven help me if I don't make it into CC, or worse still KILL MY OPPONENT, I'm left standing there with my cheese in the wind with no way to go back to ground as the enemies other forces open fire on me.....hrmmm
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/12 22:50:39
Subject: Genestealers instinctive behaviour
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Fresh-Faced New User
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Psychic phase is after the movement phase, though. So you'd waste your movement phase, have to get dominion off on your Broodlord, then have to run and hope to make the charge. Cutting it pretty short for a little cover on 14 point single wound models.
If you're going for a distraction unit might want to use Raveners (10 points a wound and can shoot) or something else that can deepstrike.
- PS: Do you play in Miami, out of curiosity? I'm in Ft. Lauderdale.
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This message was edited 2 times. Last update was at 2014/08/12 22:52:02
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![[Post New]](/s/i/i.gif) 2014/08/12 22:51:44
Subject: Re:Genestealers instinctive behaviour
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Tunneling Trygon
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Lynkon_Lawg wrote:Last sentence of the "Fearless" special rule - "If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled."
Yep. The appendix I was looking at didn't have the full rule. I see it now in the BRB.
Opens up a lot of options for my dust gathering Stealers..
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This message was edited 1 time. Last update was at 2014/08/12 22:53:07
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![[Post New]](/s/i/i.gif) 2014/08/13 03:14:07
Subject: Re:Genestealers instinctive behaviour
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Longtime Dakkanaut
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Lynkon_Lawg wrote:This makes me rethink my plans....it allows me to take extra cover against shooting attacks, then jump up and charge into CC with the brood, but heaven help me if I don't make it into CC, or worse still KILL MY OPPONENT, I'm left standing there with my cheese in the wind with no way to go back to ground as the enemies other forces open fire on me.....hrmmm
Which is why I like flyrants/shrikes for this tactic. Only have the fearless as long as I need it.
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![[Post New]](/s/i/i.gif) 2014/08/13 21:40:26
Subject: Re:Genestealers instinctive behaviour
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Regular Dakkanaut
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I'm making a Tyralien...ummm...Alienid....whatever...army.
The whole army will consist of a Death Leaper "Queen", 6 Genestealer broods w/ Broodlords, a Manufactorum Genestealer Formation, and a Broodlord's Hunting Pack Formation. (At least that was the idea until my FLGS tournament rules restricted me to 1 CAD, 1 Ally, 1 Formation...Now I think it will be The DL, 6 bigger broods, and 1 Broodlord Hunting Pack with bigger broods... 90 total 'stealers, 7 total Broodlords.)
The only ranged weapon in the whole army is the 3" flesh hooks that come with the Death Leaper (not taken by choice).
I am modeling each and every 'stealer with Alien heads and painting them gloss black. the Death Leaper and Broodlords will be getting some variant of the Alien Queen's head frill.
I originally intended to do the army with one Hive Tyrant and a million or so Hormagaunts, but since Genestealer's were actually the original Tyranid and originated by apeing off of Aliens I figured I was going back to the source material.
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/13 21:55:31
Subject: Re:Genestealers instinctive behaviour
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Longtime Dakkanaut
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Lynkon_Lawg wrote:I'm making a Tyralien...ummm...Alienid....whatever...army.
The whole army will consist of a Death Leaper "Queen", 6 Genestealer broods w/ Broodlords, a Manufactorum Genestealer Formation, and a Broodlord's Hunting Pack Formation. (At least that was the idea until my FLGS tournament rules restricted me to 1 CAD, 1 Ally, 1 Formation...Now I think it will be The DL, 6 bigger broods, and 1 Broodlord Hunting Pack with bigger broods... 90 total 'stealers, 7 total Broodlords.)
The only ranged weapon in the whole army is the 3" flesh hooks that come with the Death Leaper (not taken by choice).
I am modeling each and every 'stealer with Alien heads and painting them gloss black. the Death Leaper and Broodlords will be getting some variant of the Alien Queen's head frill.
I originally intended to do the army with one Hive Tyrant and a million or so Hormagaunts, but since Genestealer's were actually the original Tyranid and originated by apeing off of Aliens I figured I was going back to the source material.
6" fleshhooks. And those are Alien fluffy, as it can be considered the long tail strikes they use, or just really long mouth extensions. Warriors are the visual rip, and stealers borrow the idea of the birthing method with Rippers being the direct rip on the chest busters. So you probably should use some Rippers in there.
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![[Post New]](/s/i/i.gif) 2014/08/13 22:06:06
Subject: Re:Genestealers instinctive behaviour
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Regular Dakkanaut
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barnowl wrote:Lynkon_Lawg wrote:I'm making a Tyralien...ummm...Alienid....whatever...army.
The whole army will consist of a Death Leaper "Queen", 6 Genestealer broods w/ Broodlords, a Manufactorum Genestealer Formation, and a Broodlord's Hunting Pack Formation. (At least that was the idea until my FLGS tournament rules restricted me to 1 CAD, 1 Ally, 1 Formation...Now I think it will be The DL, 6 bigger broods, and 1 Broodlord Hunting Pack with bigger broods... 90 total 'stealers, 7 total Broodlords.)
The only ranged weapon in the whole army is the 3" flesh hooks that come with the Death Leaper (not taken by choice).
I am modeling each and every 'stealer with Alien heads and painting them gloss black. the Death Leaper and Broodlords will be getting some variant of the Alien Queen's head frill.
I originally intended to do the army with one Hive Tyrant and a million or so Hormagaunts, but since Genestealer's were actually the original Tyranid and originated by apeing off of Aliens I figured I was going back to the source material.
6" fleshhooks. And those are Alien fluffy, as it can be considered the long tail strikes they use, or just really long mouth extensions. Warriors are the visual rip, and stealers borrow the idea of the birthing method with Rippers being the direct rip on the chest busters. So you probably should use some Rippers in there.
6" fleshhooks...on a 2.5" tall Death Leaper...that's a loooooong tongue.
Stealers are troops
Stealers have numbers
Stealers are glass cannons
Stealers are not subject to Instinctive Behavior
Stealers have The Horror and Dominion (with the Broodlord)
Stealers have Rending
I have a 130 ebay Stealers that I got in varying states of disrepair that I got at an average price of $1.20 each.
Stealers it is!
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/08/14 06:51:52
Subject: Genestealers instinctive behaviour
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Tunneling Trygon
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Wait wait, if you're going for xenomorphs go buy a 3rd edition Tyrant. It is the perfect model for xenomorphs and always has been. Forget the Deathleaper. Tyrant with talons and rending claws, acid blood, toxin spike, flesh hooks and so on as needed.
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![[Post New]](/s/i/i.gif) 2014/08/14 13:27:01
Subject: Genestealers instinctive behaviour
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Regular Dakkanaut
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SharkoutofWata wrote:Wait wait, if you're going for xenomorphs go buy a 3rd edition Tyrant. It is the perfect model for xenomorphs and always has been. Forget the Deathleaper. Tyrant with talons and rending claws, acid blood, toxin spike, flesh hooks and so on as needed.
Thanks for the tip. I'll check that out...but I DO like the Chamelionic skin, "where is it?", "it's after me", etc.
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/11/23 20:25:37
Subject: Genestealers instinctive behaviour
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Ambitious Space Wolves Initiate
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I have a question on the Dominion power from a regroup.
I recently played a game in which my Genies ran from combat against assault terminators. They regrouped in the following movement phase and I cast Dominion with the Broodlord, making them all fearless.
Since I had just regrouped, under normal circumstances, I couldn't charge following a regroup, but since I was fearless, does that mean I could?
We decided that we could charge, just simply because of what's the fun in having genestealers if they don't charge and attack?
I wish to know the general consensus though. I don't want to get in the habit of playing like that and it ending up being wrong
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![[Post New]](/s/i/i.gif) 2014/11/23 23:29:31
Subject: Genestealers instinctive behaviour
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Infiltrating Broodlord
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Lynkon_Lawg wrote: SharkoutofWata wrote:Wait wait, if you're going for xenomorphs go buy a 3rd edition Tyrant. It is the perfect model for xenomorphs and always has been. Forget the Deathleaper. Tyrant with talons and rending claws, acid blood, toxin spike, flesh hooks and so on as needed.
Thanks for the tip. I'll check that out...but I DO like the Chamelionic skin, "where is it?", "it's after me", etc.
Ditch the GWS 3rd ed Tyrant, it's ugly. Grab 3rd ed Forgeworld one, they're stunning.
If you like Deathleaper but only want the one HQ, try running the Deathleaper's assassin brood. It's pretty solid.
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![[Post New]](/s/i/i.gif) 2014/11/24 04:23:06
Subject: Re:Genestealers instinctive behaviour
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Longtime Dakkanaut
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Lynkon_Lawg wrote:barnowl wrote:Lynkon_Lawg wrote:I'm making a Tyralien...ummm...Alienid....whatever...army.
The whole army will consist of a Death Leaper "Queen", 6 Genestealer broods w/ Broodlords, a Manufactorum Genestealer Formation, and a Broodlord's Hunting Pack Formation. (At least that was the idea until my FLGS tournament rules restricted me to 1 CAD, 1 Ally, 1 Formation...Now I think it will be The DL, 6 bigger broods, and 1 Broodlord Hunting Pack with bigger broods... 90 total 'stealers, 7 total Broodlords.)
The only ranged weapon in the whole army is the 3" flesh hooks that come with the Death Leaper (not taken by choice).
I am modeling each and every 'stealer with Alien heads and painting them gloss black. the Death Leaper and Broodlords will be getting some variant of the Alien Queen's head frill.
I originally intended to do the army with one Hive Tyrant and a million or so Hormagaunts, but since Genestealer's were actually the original Tyranid and originated by apeing off of Aliens I figured I was going back to the source material.
6" fleshhooks. And those are Alien fluffy, as it can be considered the long tail strikes they use, or just really long mouth extensions. Warriors are the visual rip, and stealers borrow the idea of the birthing method with Rippers being the direct rip on the chest busters. So you probably should use some Rippers in there.
6" fleshhooks...on a 2.5" tall Death Leaper...that's a loooooong tongue.
Stealers are troops
Stealers have numbers
Stealers are glass cannons
Stealers are not subject to Instinctive Behavior
Stealers have The Horror and Dominion (with the Broodlord)
Stealers have Rending
I have a 130 ebay Stealers that I got in varying states of disrepair that I got at an average price of $1.20 each.
Stealers it is!
130?? Uhm, you need the Vanguard Dataslate and run the formations. One requires 25 stealers, the other is 3 broods one with a broodlord, both tweak the deployment options. Manufactorum broods get Hit and Run, Broodlord hunting packs get PE against one unit. . 4 Manufactorum formations and a 30 stealers strong hunting pack.........
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