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Made in us
Regular Dakkanaut




Ok I am curious I hear some of da Boys is doing well with da new dex. How what are ya usein??
Do we bring Big Mobs of da boys or a bunch of Little ones? Trucks no trucks??
I have played Orks since Third ed and have adapted threw all the changes and editions but I am totally lost here HELP!! I find myself haveing trouble even starting a list.

Waaagghhhh!!!!!!!!  
   
Made in us
Dakka Veteran




I think trukks are less competitive due to the new mob rule. I plan on running mobs of 30 boyz led by a nob w/power klaw. Reece over at fronline gaming has some good Ork articles. Checkout frontlinegaming.org/tactics.
   
Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

I still prefer the speed freaks style. 3-4 trukks carrying Boyz with a nob with power klaw and if you play dawn of war deployment then you can get into combat with maybe a battle wagon with some nobz and a warboss and a dakka jet or two
   
Made in us
Bonkers Buggy Driver with Rockets





 Random Dude wrote:
I think trukks are less competitive due to the new mob rule. I plan on running mobs of 30 boyz led by a nob w/power klaw. Reece over at fronline gaming has some good Ork articles. Checkout frontlinegaming.org/tactics.


I keep hearing people say that Trukk boyz are worse because of mob rule. I don't see how this is the case. Before, a Trukk boyz squad was usually down to 7 or 8 models by the time it took a test and mob rule barely helped. Now they won't flee when they are below half strength. I just don't get the complaining.

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in us
Nasty Nob





United States

It's trukks exploding at Str4 with only a 1 in 6 chance of not exploding instead of 1 in 3.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Dark Angels Librarian with Book of Secrets






 Rismonite wrote:
It's trukks exploding at Str4 with only a 1 in 6 chance of not exploding instead of 1 in 3.


So? For an Ork, dem's good odds. Vehicles in my opinion only got better, but like all Orks, be careful how you use em. That and Jink is significantly better, especially if you happen to go 2nd.

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Made in us
Slashing Veteran Sword Bretheren






I think he's talking about the ramshackle rule for trukks, which was nerfed. Sure vehicles are now less likely to get the explodes result, but on the old chart, even if an explode was rolled, there was a 2 in 3 chance that it wouldnt actually blow up and the boys would be fine.

I still think trukks are pretty good though. I mean, you can easily field 6 trukk-boy squads in a 1000 point game, and thats enough to cause plenty of havoc to most peoples normal 1000 point armies.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ca
Bounding Ultramarine Assault Trooper




Montreal, Quebec

I think that the only way to use trukks, in this edition, is to really go overboard. Like everything in trukks; troops, meganobz, tank bustas, etc.
All this screened by storm boyz and bikers for some cover saves for your trukks.

* I have to say that NewGW impresses me a lot... 
   
Made in gb
Stabbin' Skarboy





armagedon

Yeah trukk boyz took a fat hit.
gorkamorkanaut sucks bad model terrible guns weak, shoe horning it as the new way to mass project the KFF was very unfair.
Apart from that I think its helped push some of the fun parts of the codex like tankhunters and kommandos. I use a much more combined force and really push dangerous threats forward so I can still flank with trukk boys and not have them instagibbed. Solid rear line of mek/big gunz is killa too.


3500pts1500pts2500pts4500pts3500pts2000pts 2000pts plus several small AOS armies  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Rismonite wrote:
It's trukks exploding at Str4 with only a 1 in 6 chance of not exploding instead of 1 in 3.


Except that kareen! also made the trukk explode. Not to mention having to pick highest on multiple penetrates and wrecks also having a 2/3 chance of exploding instead of getting wrecked. Oh, and new vehicle rules make the trukk only explode on a roll of 6+ in the first place, while 5th edition rules made it explode on a roll of 4+. But sure, keep living in your bubble.

Going overboard with trukks is a pretty bad idea by the way. Trukksboyz are great troop choices for fast armies focusing on warbikes, buggies or battlewagon. They aren't great enough to spam though, considering how easy trukks are to stop. Your average opponent will usually be able to stop a bunch of them first turn, pretty much making you pay points to divide your army so he can handle it one half at a time. Use them to fulfill your troop requirements, but don't make them your backbone.

This message was edited 2 times. Last update was at 2014/08/13 14:37:20


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Decrepit Dakkanaut




Theyre excellent for maelstrom, as you get fast super scoring vehicles (using CAD) that, while paper thin, are still dirt cheap.

Mek on bike, warbikers whcih are crazy cheap now and BW provide a solid middle - BW with a 5++ save arent easy to remove, not from the front at least.

One thin i like about the new book - soooo many builds are possible, many more than the excellent previous book.
   
Made in us
Ork Boy Hangin' off a Trukk





USA

I still have great success with Biker Nobs. Though they've been nerfed out of the invuln, they're still really difficult to kill, especially with the option of a 3+ cover when turbo boosting. Also, because you don't need to pay for Cybork anymore, they're cheaper! Bonus!
Anyhow, I think the other posters are correct about trukk rush; it was a good tactic, but it got a lot harder to make work with mob rule and now a S4 internal explosion. Bigger mobs or wagons with trukk support I think is the way to go. Bring some bikers for harassment and a kitted out warboss to call the WAAAGH! on turn two and you should be good to go. Speaking of warbosses, make good use of the gifts of Gork and Mork and/or the Orkimedes Gubbins from WAAAGH! Ghazghkull. I've had some potentially painful situations turn around because of the lucky stikk, and the big boss pole is just nifty. The formations from Ghazzy's sup are actually pretty darn useful, too.
Lastly, Mek Guns. They used to be pretty meh, but with the introduction of the other guns and the addition of two guns per mob, they've become a force to recon with. The biggest issue with them is morale, so bring extra grots to soak up some wounds before you hit the 25% mark, and then put them in cover.
I've still got some experimenting to do as well, but I'll keep playing with things until I figure something out that works. It just sucks that I put so much time into painting my trukks and now they're kind of useless. Haha.

This message was edited 1 time. Last update was at 2014/08/14 02:18:57


We waz made ta fight an' win

"Space Marines are less of an army and more of an event. They are something that happens to you." ~Anon

WAAAGH! Nazfang 10000+ and growing!

Iron Hands 2000
 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






nosferatu1001 wrote:
Theyre excellent for maelstrom, as you get fast super scoring vehicles (using CAD) that, while paper thin, are still dirt cheap.

Mek on bike, warbikers whcih are crazy cheap now and BW provide a solid middle - BW with a 5++ save arent easy to remove, not from the front at least.

One thin i like about the new book - soooo many builds are possible, many more than the excellent previous book.


I haven't seen the need to get the KFF yet though. I rarely lose more than one or two battlewagons (out of four) over the course of a game, more often than not my battlewagons keep racking up VP by turbo-boosting around, capturing objectives or denying my opponents theirs.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Squishy Squig




Mississippi

From what I can tell, you don't really need to rely on troops as much anymore. You could make an army made of mostly Fast Attack and Elites and still win at a relatively constant pace.
Not as much fun as unloading tons of boyz from a Trukk tho

"Da ooman base iz got walls an’ fings, see. So, if I’z goes up to da wall, all sneaky-like, and blows it up wiv me bombs, den dere’ll be an ‘ole in da wall wot da ladz can go fru, see. So, when you’z lot ‘ears sumfing go boom, you charge,’ cos dere’ll be an ‘ole in da wall. Unnastand?"
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

War bikers are the new nobz bikers

Tankbustas are the new lootaz

lootaz are also lootaz, but heavy slots are crowded

Painboyz are the new KFF

Grots are the 35 pt troop choice you take after filling up your list with 45 tankbustas and 45 lootaz





   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






That's shockingly accurate

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Predator Driver with an Infestation





Greenville, South Carolina

What are some strategies for a painboy and why would you take grots over boys
   
Made in us
Nurgle Veteran Marine with the Flu




Southern California

Painboys work very, very well in large boyz squads. The KFF is better served in a walker or vehecle heavy list.
   
Made in us
Bonkers Buggy Driver with Rockets





 Alienoid wrote:
What are some strategies for a painboy and why would you take grots over boys


Grots over boyz is usually for fluff, for cheap objective holding units, or a screen.

For the guy who leaves it all on the field (because he doesn't pick up after the game).
Keep on rolling  
   
Made in ca
Longtime Dakkanaut






Toronto

Get da doff guard. Then you know what "sea of green/tide of green means".

Adepta Sororitas: 3,800 Points
Adeptus Custodes: 8,100 Points
Adeptus Mechanicus: 8,400 Points
Alpha Legion: 4,400 Points
Astra Militarum: 7,500 Points
Dark Angels: 16,800 Points
Imperial Knights: 12,500 Points
Legio Titanicus: 5,500 Points
Slaaneshi Daemons: 3,800 Points
 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 Sal4m4nd3r wrote:
Painboys work very, very well in large boyz squads. The KFF is better served in a walker or vehecle heavy list.


I disagree. I feel the KFF is just as good on a Boyz unit as a Walker unit. If you combo with a Painboy, you're Boyz won't be dieing anytime soon, which is awesome. It put investment into your basic troops, but since they become incredibly difficult to kill with a 5++ Invul (4++ if you use the Waaagh book), and a 5+ FNP, those 30 Boyz will last a long time and really mess most units up that they get into base contact with.

I often don't invest the KFF on the Walkers since they are wafer thin to begin with. I let my Kanz run wild on their own, letting my opponent waste gunfire on them (Unless I have my Naught, then he will bask them in his large KFF instead). I'd rather invest my HQ in an Infantry unit. Once those Walkers get into Combat, he is useless there for several turns, or will get picked out in a challenege if the Walkers are rushed by Infantry. And unless you have a foot bound group somewhere close, he doesn't want to break off either, or he will be sniped out.

This message was edited 1 time. Last update was at 2014/08/16 05:40:07


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






A KFF often won't be able to cover the whole mob though, it is more expensive than the doc, it doesn't work in close combat or against explosions of the unit's transport and you get the 6+ armor on top of FNP against weapons without AP.

Unless you can get multiple units under the KFF, a doc is better.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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