@strugglingfish Chariots no longer confer a +1 Armour Save, so if you want the 2+, your going to have to pay for it. @DaStormlord Crypteks can't go with Scarabs, page 90: 'Before the battle, each member of the Royal Court has the optio of being split off from his unit and assigned to lead a different unit from the following list: Necron Warriors, Necron Immortals, Lychguard or Deathmarks.' @Neph I was just about to do a whole revamp of your army but decided that wasn't the best course of action. One thing I will say however is at 2000, that is not enough Troops. As you have Lychguard, it may be a case of simply dropping them and the Night Scythes with the Warriors for Ghost Arks. The Ghost Arks can go off own their own to claim objectives (and have Objective Secured to boot). It may also be worthwhile splitting the Immortals up into units of five just to create more units (same stat line as Marines, who are pretty sturdy) and by having more units you can contest more Objectives. I'm also of the opinion that named characters are not as good as Overlords and Destroyer Lords, so I would remove Anrakyr, finding points for an Overlord with Warscythe and CCB (I would make your current Overlord this to save points, as you get to decide where the shots go, rider or chariot). Alternitively, you could go with a Destroyer Lord with Sempiternal Weave and MSS, and buy a unit of six Wraiths (IMO, best unit in Codex) with 2-3 Whip Coils. Just bear in mind that if you go Destroyer Lord you will have to remove some Crpyteks. (speaking of which, a lot of the Cryptek's purchases are gimmicky, basic Harbingers should do you fine in most cases). For Scarab Bases, five is the minimum to give them enough wounds to make it to vehicles and enough attacks to erode armour effectively. May be worthwhile going with two units of five to present more targets to your opponent. With the Deathmarks make sure they are not deployed first turn, current FAQ's state that they can only mark once per game, meaning that if you deploy first then you have nothing to mark and simply have Rapid Fire Snipers, Deep Striking will not solve this. I would personally go with a Night Scythe over a VeilTek as it grants mobility and presents a threat first turn they arrive.
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