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Made in us
Infiltrating Broodlord




New York

#1 - Line of sight can be drawn from a models arms and legs?? Maybe i'm just high but my digital book says that you can trace line of sight FROM any part of your models body, to any part of the target's body.

#2 - To deny the witch you must negate ALL successes? Or just enough render the power a failure? For example; If i use a power that requires 3 warp charges, I toss 8 dice, and get 4 successes (power successfully casted with 1 to spare). My opponent tosses 6 dice at it to negate and lands three 6s. Is the power negated?

#3 - If after a round of combat between a normal infantry unit and a Walker vehicle, the walker is destroyed. Does the infantry unit make a consolidation move? What if it's a non-walker vehicle do you still consolidate after destroying any vehicle in assault?

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Made in us
Powerful Phoenix Lord





Buffalo, NY

2. You must negate every successful casting, so if you have 4 successes (regardless of Warp Charge), your opponent needs 4 successful Deny.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
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Made in us
Legendary Master of the Chapter






#1 yes it seems like you can fire with hand eyes now

#2 Its extremely clear under the second paragraph of DTW

its in bold in the regular book.

#3 the walkers and chariots can consolidate but not the normal infantry (its dumb)

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Infiltrating Broodlord




New York

I feel like all 3 are a bit ridiculous. just to clarify though for #3, where does it say that the unit may not consolidate after fighting a vehicle?

I read the consolidation rule, didn't see a restriction which is what raised the question. I just want the reference so i can read it and refer to it in the future

1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in us
Legendary Master of the Chapter






Its under assaulting vehicles as it denies you a consolidate

then they forget to put stipulations under walkers and chariots but give them permission to consolidate and stuff instead.


Unless i missed it somewhere.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Infiltrating Broodlord




New York

Just saw that thanks!


1. Tyranids - 15,000 pts
2. Chaos Space Marines - 7,100 pts
3. Space Marines - 6,000 pts
4. Orks - 5,900 pts
5. Dark Angels - 4,300 pts
6. Necrons - 4,600 pts
7. Grey Knights - 3,200 pts
8. Eldar - 3,400 pts
9. Blood Angels - 3,200 pts
10. Chaos Daemons - 3,200 pts
11. Tau Empire - 3,000 pts
12. Space Wolves - 2,400 pts 
   
Made in au
[MOD]
Making Stuff






Under the couch

 Akaiyou wrote:
#1 - Line of sight can be drawn from a models arms and legs?? Maybe i'm just high but my digital book says that you can trace line of sight FROM any part of your models body, to any part of the target's body.

Correct.

While it sounds a little silly in isolation, it resolves the issue from previous editions of establishing LOS from models with no eyes (or heads, ala artillery) and also helps sidestep the issue of models being in fixed poses while supposedly representing mobile troops.



#2 - To deny the witch you must negate ALL successes? Or just enough render the power a failure? For example; If i use a power that requires 3 warp charges, I toss 8 dice, and get 4 successes (power successfully casted with 1 to spare). My opponent tosses 6 dice at it to negate and lands three 6s. Is the power negated?

You have to negate every success.



#3 - If after a round of combat between a normal infantry unit and a Walker vehicle, the walker is destroyed. Does the infantry unit make a consolidation move? What if it's a non-walker vehicle do you still consolidate after destroying any vehicle in assault?

Nope, you don't currently get to consolidate after close combat with any vehicle.

 
   
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Loyal Necron Lychguard



Netherlands

 Desubot wrote:
Its under assaulting vehicles as it denies you a consolidate

then they forget to put stipulations under walkers and chariots but give them permission to consolidate and stuff instead.

Unless i missed it somewhere.
No, you are correct.
And I am quite happy with that, otherwise it would be too easy to deny the Reanimation Protocol from the CCB.
   
Made in us
Lurking Gaunt





I completely agree with #2 and it make since. However, I have encountered a question I am not sure how it applies. With the Primaris Power for the Discipline of Change - Flickering Fire of Tzeentch. With this power you can use 1, 2, or 3 Warp Charges to increase the effect of the power. So if you say Passed 3 Warp Charges and they only deny 1 or 2, what happens? The power is successfully cast, but what strength is the power? Do you get a full 3 Warp charges because they didn't deny it or do you only get a portion of them. I can't think of any other powers that I have encountered that work like this.

   
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Heroic Senior Officer





Woodbridge, VA

If you cast it as a 3 WC power and they fail to block the entire thing, then it goes off as a 3 WC power.

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www.ironfistleague.com
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 BuZzZzJaY wrote:
I completely agree with #2 and it make since. However, I have encountered a question I am not sure how it applies. With the Primaris Power for the Discipline of Change - Flickering Fire of Tzeentch. With this power you can use 1, 2, or 3 Warp Charges to increase the effect of the power. So if you say Passed 3 Warp Charges and they only deny 1 or 2, what happens? The power is successfully cast, but what strength is the power? Do you get a full 3 Warp charges because they didn't deny it or do you only get a portion of them. I can't think of any other powers that I have encountered that work like this.



You declare how many warp charges you are trying to use when you declare the power. So if they declare it will be a WC3 power and you only get 2 DTW, the power still goes off at WC3

This message was edited 1 time. Last update was at 2014/08/14 14:54:03


 
   
Made in us
Judgemental Grey Knight Justicar




USA

 BuZzZzJaY wrote:
I completely agree with #2 and it make since. However, I have encountered a question I am not sure how it applies. With the Primaris Power for the Discipline of Change - Flickering Fire of Tzeentch. With this power you can use 1, 2, or 3 Warp Charges to increase the effect of the power. So if you say Passed 3 Warp Charges and they only deny 1 or 2, what happens? The power is successfully cast, but what strength is the power? Do you get a full 3 Warp charges because they didn't deny it or do you only get a portion of them. I can't think of any other powers that I have encountered that work like this.


Denying the witch is a binary thing. You either do or do not successfully Deny. If you don't get enough successes when denying, the power goes off at full strength.

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Made in us
Lurking Gaunt





Wow, so you have to actually declare you are casting the 3 WC version and if you only get 2 WC then you don't get it.... that makes it a little more interesting.
   
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Ship's Officer





Reading, UK

 Happyjew wrote:
2. You must negate every successful casting, so if you have 4 successes (regardless of Warp Charge), your opponent needs 4 successful Deny.
Don't know how I managed to miss this, but thank you for the info. I've been playing it as "you have to bring deny enough charges to bring them below the original cost of the power." Reading comprehension ftw...

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Angelic Adepta Sororitas





 BuZzZzJaY wrote:
Wow, so you have to actually declare you are casting the 3 WC version and if you only get 2 WC then you don't get it.... that makes it a little more interesting.


Makes the Tzeench power that gets stronger the more warp charges you throw at it a bit more managable.
   
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 Akaiyou wrote:
I feel like all 3 are a bit ridiculous. just to clarify though for #3, where does it say that the unit may not consolidate after fighting a vehicle?

I read the consolidation rule, didn't see a restriction which is what raised the question. I just want the reference so i can read it and refer to it in the future

Out of the three, I would only really call #3 ridiculous.

#1 is there to represent soldiers not being in static poses, like their models would suggest. You can draw LOS from the torso or arms to represent the soldier dropping to one knee, or the legs to represent going prone for a better shot. There might be individual situations that make a little less sense, but as a general, abstract rule it is miles ahead of previous editions.

And, as Insaniak mentioned, it finally allows units like Wraithlords to actually be allowed to shoot by strict RAW

#2 isn't so bad when you consider that powers are hard enough to get off as it is. It makes sense that a complex spell is harder to counter than a simpler one, and helps counteract the huge risk of using lots of dice to cast a WC3 power. If all you needed to do was drop the dice bellow the minimum for the power, no one would bother with WC3 powers.
   
 
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