NurglesTurtle wrote:Thanks for the response Superman

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Sounds awesome. I do fear doing that
lol. I know, technically (I don't tend to play many tournaments) I could get away more with the square bases in
40k than the round ones in
WHFB. But after a bit of a peruse on line, I saw I could get movement trays that will solve the round to square issue. I think I'll use them as a template and get some built up.
My friends I mentioned run Skaven, High Elves and Ogre Kingdoms. Would the list you mentioned stand up against them do you think?

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Really appreciate your help
Ask your High Elf friend to avoid bringing the Banner of the World Dragon, otherwise he'll stomp you with little effort as you have no chaff right now to contain that unit.
Overall from what you've got, the good things would be:
-
GUO.
Eternal Beatstick is nice, but he's better off generally going for a pair of Greater Gifts and swapping one of them to the Balesword. Makes him instant death to pretty much anything with multiple wounds. Both Death & Nurgle magic are among the best/better lores in the game respectively, so your Magic phase will be potent.
- Herald of Nurgle + Plaguebearers
Give him the Greater Locus and your Battle Standard. Slap him in a brick of 25-30 Plaguebearers and have some fun! A really hard unit to grind away if your opponents can't get many Flaming attacks.
Adding in Epidemius makes everything Nurgle rather game-breaking.
Okay units are:
- Bloodthirster.
A pair of Lesser Gifts is the way to go, as he comes pretty well equipped as standard. While mean in combat, he falls well behind the other Greaters due to his lack of Magic in a game where the Magic phase is typically very crucial to success.
- Bloodcrushers + Jugger Herald
These guys are really, really overcosted for what you get... Their save is awful for a Monstrous Cav unit who's only job is to face beat in combat, and Plaguedrones exist. However, give them a Herald w/Axe of Khorne and a unit of 3-4 w/Razor Banner and they're decent at hammering an enemy unit's flank, even if you're massively overspending in the end.
Awful units are:
- Daemon Prince.
Worst Lord choice in the entire game. Period.
Even double Nurgle Princes are merely mediocre at best. Literally
everything these guys can go, Greaters do at least 10x better for only a very marginal pts increase. Once you see what
Warriors of Chaos
DP's can do, you'll weep a man tear at how stupidly under powered ours is!
- Bloodletters.
Purely overcosted to the point they're actually detrimental to your army! They can't take hits, are easily shot to bits, and the unit types they're meant to beat on routinely rough them up just as bad or much worse. Worse, horde units like Skaven or Goblins just plain outlast them through Steadfast and being much better at grinding due to being so much cheaper.
Without a Herald to boost them with his Locus, these guys are among the worst Core in the game. (there's not much that's really threatening about a single attack S4/T3 dude who costs the same as a Chaos Warrior!)
However, that Herald is also only T4/W2 and can't get any protection beyond a meager 5++. He'll get singled out and killed quite quickly, taking his over priced Locus with him.
As for what to look at adding:
- Beasts of Nurgle.
In units of 1 or paired up, they're awesome chaff & chaff killers. In units of 3-4, they can rock it in combat. Units of 6 is being plain obnoxious, while taking anything more than a pair of solo Beasts alongside Epidemius will frankly lose you friends!
- Plaguedrones.
Do every Bloodcrushers want to do, and for cheaper to boot! Really hard to chaff up since they can just fly over the enemy to get to their intended target, (provided there's room to land them!), can give their steeds the Poisoned attacks rule for cheap, are hard to kill between their T5 and -1 to-hit in combat... Overall just a really solid unit! Take them in a units of 3-4 to get the best out of them.
- Skull Cannon.
Will get people moaning yes, but 1 isn't overly rude or obnoxious. Frankly they're needed as they help us counter the enemy's big nasties and allow units like our Greaters/Soul Grinder/Beasts to go focus on other threats.
- Khorne Hounds.
Ambushers is plain fun! Other units arguably do their job just as well, or better, but the doggies are workable, and are great for gumming up your opponent's backfield unexpectedly!
- Furies.
Units of 5 are wonderful for chaffing and killing things like War Machines. Marked Khorne they're super chaff killers. Marked Nurgle they're better at chaffing things up.
- Soul Grinder.
Wonderful supporter - get one asap! Slaanesh is probably the best mark thanks to the added Armour Piercing & cost. Nurgle is harder to hit, while Tzeentch is slightly harder to shoot down. (Khorne's mark is useless trash) Give him Baleful Torrent, especially if you want to use other Tzeentch units as you can counter any unfortunate Regen saves.
- Horrors + Tzherald.
Solid magical artillery. Don't take big units of Horrors mind, as you need to manipulate your spells to make the unit itself actually work... Units of 15 are about perfect starting size, (only go 18 to be fluffy!), and aim to get Gateway and Firestorm on the units. They'll grow frankly silly amounts of new models through their Lore attribute when those spells hit home.
- Exalted Flamers + 3-4 Flamers
More of a fluffy unit, but the addition of the
WD Exalted Flamer rules means the game's most useless unit has found a use finally! Take a pair of Exalted Flamers and you've got a decent shooting unit, as the Flamers themselves will pass their Skirmisher rule to the Exalts.
- Burny Chariot.
Not a super competitive choice as it's rather flimsy overall, but these are fun and their damage can really start to add up. Field in pairs for better results.
- Slaanesh in general.
Daemonettes are good Core infantry for their speed and sheer mass of attacks. Units of 18-24 work best. Give a unit the +1M magic banner and watch opponent's balk at M7
infantry!!
Seekers work well as chaff killers & war machine hunters. You can even make a fairly hitty flank attacking unit out of them by taking 10-12 + Herald. Though it's expensive and only T3 so be careful as like all things Slaanesh it's a glass cannon.
Keepers are plain mean! Give it the Eternal Blade + Lesser Gift and Lv4 Slaanesh magic for one of the game's most brutal Lord choices. Vs. the BotWD High Elves, this guy is an equally cheesey counter by simply running upto the Elf lines and throwing 6 dice at the spell Cacophonic Choir. if it gets though, it's pretty much game over.
Hope this helps!