This is a list I have been tinkering and playing with for a couple of months now and having much luck against
meq, which is my social groups main armies. I would like feed back on how you think it will go in a competitive tournament against all types.
Daemon Prince - armour, wings, mastery 3,
MoN
Lord - bike, 2 claws, sigil,
MoS
Helbrute -
mm, fist
3 term - 3 combimelta, 3 power axe
Tsons - sorc, 4 sons, rhino
10 Noise Marines - power sword and combi bolter champ, 2 blastmasters, 7 bolters, 7
ccws, icon of excess
11 cultists - pistols,
ccws
7 bikers - 2 claws champ,
MoS, icon of excess
Heldrake - hades auto cannon
5 havocs - 4 auto cannon,
MoN
Vindicator - combi bolter
Basic strat is swooping
DP, summoning horrors or bearers where needed and 2+ jink. Lord and bikes rush a flank to
cc ASAP, 4+ jink and 5+
fnp to get them there. Brute up mid to draw fire and stalk tanks. Termies
DS behind high
av and turn to elites for
cc if they survive. Tsons are in for extra warp, ap3 and rhino, probably not the most cost effective unit but is also one of my most loved in the game so definitely taking

The noise squad are amazing tick unit, get them dug in to cover, 5+
fnp and the blastmasters range and devastation make them so painful, extra
ccw gives them greater counter attack potential. Cultists hide in reserves and pray for 1s, then run at an objective. Drake hunts flyers and mid
av tanks. Havocs support the noise, protecting them from
mc and walkers. Vindi plays to roll, defensive or offensive depending who goes first. Obviously my tactics are against space marines, blood angels in particular, so any help vs tau and eldar and all the others would be welcome as I have little
exp with these factions.