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That's a lot of tricked out ships. The problem you might run in to is that you're flying X-Wings, which aren't terribly maneuverable and very predictable in their movements. You'll win a straight up joust, but agile ships will give you problems. For example, if flown well, Soontir Fel or Echo could solo your fleet.
Making room for an A-Wing or E-Wing would give you more agility to hunt down stuff like Phantoms, or a tankier ship like a B-Wing could help survive the return fire. A turret is also an option to go after stuff that will love arc-dodging you. Another option is to just give your X-Wings additional mobility. Expert Handling, R7-T1 and the like can help a lot.
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