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![[Post New]](/s/i/i.gif) 2014/08/19 14:17:24
Subject: [1750] - Adepta sororitas
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Fresh-Faced New User
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Hi all
I've been thinking aboot starting a sisters army and was hoping for a critique of my list, maybe some tips for how to run them effectively. I'm writing this on my phone from work so I can't really put the individual costs in there as I don't remember them.
Celestine
2 priests w combi-flamers
2x9 sisters w flamer, heavy flamer, combi-flamer and simulacrum in rhino's
6 sisters w flamer, heavy flamer and combi-flamer in immolator
2x6 dominions w 4 melta's, combi-Malta and simulacrum in immolators w multi melta's
7 seraphim w 2 hand flamers and a power sword
3 exorcists
1749
I had considered running only 6 woman squads in immolators but I was worried that they wouldn't have the numbers to take objectives, I'm also a little unsure about the priests (they go in the rhino's) they help the units hold their ground but I really don't know if their worth the points. Even with them the girls will get minced in cc so really it's 35 points for a combi-flamer and fearless.
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![[Post New]](/s/i/i.gif) 2014/08/19 15:23:17
Subject: [1750] - Adepta sororitas
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Battleship Captain
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Don't underestimate the priests. Zealot is nice, but not combat-winning (although fearless is awesome), but you're buying them for The Emperor Protects. Pass that leadership check and regular battle sisters are harder to take down with choppas and chainblades than terminators...
I'd stick with them at full size. The toughness of sororitas squads is one of their big selling points - and in a firefight even one BS4 sister is a nice chunk of extra firepower.
Exorcists are good, but I'd consider swapping at least one unit out for Retributors. Divine Guidance on heavy bolters is so damn good - they make for a nice, multirole unit capable of engaging monsters, infantry and light tanks, and still leave you two exorcists (to allow for lousy rolls with the launcher).
You can't go far wrong with flamer-wielding seraphim and celestine. Trust me that any infantry unit they set their sights on is going up in smoke.
Dominons are nice - outflanking melta weapons are the core of your heavy antitank. Exorcists won't cut it - AP1 is nice, but you have to get a penetrating hit for it to matter and against 'proper' tanks, strength 8 isn't all that without lance, armourbane, or something similar.
One last comment - if you want something out of left field, consider the promethium lines fortification. It's not as good as an aegis line, but you can connect flamers up to it and they turn into Torrent weapons! Our local sisters player used one with a unit of retributors with 4 heavy flamers and did some very, very naughty things to black templars....
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/08/19 15:29:35
Subject: [1750] - Adepta sororitas
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Badass "Sister Sin"
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I think this is a good start. One thing to think about....
I would drop some combis. You have
2 Priest combis
3 SOB Superior Combis
2 Dominions Combis
That's 70 points right there.
For the SOB in Rhino, you generally don't want to get out, so the combi is meh for them and the priest.
For the dominions, you only need the Simulacrum if you think you're going to live. With only 6 doms, that's less likely.
If you dropped the combis and the 2 simulacrums, you'd get 90 points back. That's almost a whole additional squad.
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![[Post New]](/s/i/i.gif) 2014/08/19 15:46:23
Subject: Re:[1750] - Adepta sororitas
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Fresh-Faced New User
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You're probably right about the simulacrum on the dominions, that's actually the exact reason I didn't give one to the small sisters squad. As for the combis the idea behind the melta's is just that it'll allow them to take a casualty without losing any anti armour firepower, and the flamers are mostly for when those units inevitably get charged, I'd like to take as many heretics with me as possible.
I actually had retributors originally, they were behind a wall with an eternal warrior cannoness tanking wounds and manning the quad at bs5 with rending, but then quad guns lost the ability to shoot ground and it all seemed too damn expensive.
So say I do drop all that stuff though, what do I do with the points?
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This message was edited 1 time. Last update was at 2014/08/19 15:48:06
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![[Post New]](/s/i/i.gif) 2014/08/19 15:53:40
Subject: [1750] - Adepta sororitas
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Road-Raging Blood Angel Biker
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Sisters rhinos 2 models cam shoot out of it. So think on that one. Also at 1750 you have no anti air. 1 Hell drake will kill the army also any big flier will as well. I love my sister's but the fact is you have to take a fortification to answer air.
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Some Must Be Told. Others Must Be Shown.
Blood Angels- 15000
Dark Angels-7800
Sisters of Battle- 5000
Space Wolves- 5000 |
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![[Post New]](/s/i/i.gif) 2014/08/19 16:03:08
Subject: [1750] - Adepta sororitas
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Badass "Sister Sin"
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Retributors with a Bastion are a good investment.
6 Rets with 4 HB and Simulacrum in a Bastion with Quad or Icarus.
Helps with anti-air and they have good shooting.
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![[Post New]](/s/i/i.gif) 2014/08/19 16:21:13
Subject: Re:[1750] - Adepta sororitas
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Fresh-Faced New User
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Can the model with the simulacrum shoot? Cos that hadn't occured to me till now. I like the sound of the bastion with an extra 4 heavy bolters for the unit, but they all have to target the same thing which kinda feels like the heavy bolters are going to waste whenever I use the quad
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![[Post New]](/s/i/i.gif) 2014/08/19 16:23:43
Subject: [1750] - Adepta sororitas
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Badass "Sister Sin"
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Yes. You have 4 heavy bolters in the unit, plus 1-2 models (depending on who you are shooting at) can use the HB on the bastion at well. So you get 15-18 HB shots. As for the quad, it's still TL, so you can TL Snap shoot it at ground (or TL normal at skimmers, flyers). Also keep in mind that if you intercept with it, you can't fire it again anyways, so it isn't a big deal. And you never waste HB shots since they can rend. HB can glance AV14 with rending.
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This message was edited 1 time. Last update was at 2014/08/19 16:23:57
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![[Post New]](/s/i/i.gif) 2014/08/19 16:57:09
Subject: [1750] - Adepta sororitas
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Fresh-Faced New User
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I wouldn't take both a Heavy Flamer and regulare flamer. You have to resolve different weapons separatly now, so any Heavy Flamer deaths will take away from how many flamer hits you can get.
The power weapon on the seraphim is kind of meh. A S3 power weapon on a WS3 model swinging at I3, you're not going to kill much with it. Since Celestine is with the Seraphim anyway, I'd skip the Seraphim Superior.
I do like Celestine + Seraphim, but they are also the only models you have that don't start in a vehicle, which means every anti-troop weapon in range will be aimed at them.
I am kind of 50/50 on the priests. Yes, on occasion I enjoyed having a small, fearless unit of Sisters, and other times once the unit has been ejected from it's rhino, it's a couple shots or a short assault away from death anyway.
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![[Post New]](/s/i/i.gif) 2014/08/19 17:01:55
Subject: [1750] - Adepta sororitas
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Badass "Sister Sin"
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HF/Melta is a good setup nowadays.
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![[Post New]](/s/i/i.gif) 2014/08/20 01:24:32
Subject: [1750] - Adepta sororitas
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Thinking of Joining a Davinite Loge
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My personal experience, so take it as you will.
Probably drop combi's on everything, except maybe the Dominions. They tend to make their points back.
Drop 1 Dominion. No real point having more then 5. They have a tendency to point, click, die.
Power sword on Seraphim is wasteful. Superior can be an OK buy, but options for her are fairly worthless.
Priests are awesome. Fearless and tarpit abilities are incredibly good. Sisters should beat an equivalent sized marine squad with a priest singing the Emperor Protects. A Superior may be a good buy for the BSS squads. She doesn't help the Priest, but is there incase he gets blown up.
Possibly replace the Rhinos with Repressors? AV13, Heavy flamers, storm bolter, dozer blade, 2 fire points. They tend to be my go-to transport for BSS.
HF/F isn't particularly great in 7th, because of the new rules. My tendency is HF/M, or just 2 flamers or meltas, depending.
Retributors are very good with HB. Mention that they rend. It encourages people to keep their heads down. Even without rending they can do significant damage.
Again, take this as you will. It's only my personal experience.
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My $0.02, which since 1992 has rounded to nothing. Take with salt.
Elysian Drop Troops, Dark Angels, 30K
Mercenaries, Retribution
Ten Thunders, Neverborn
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![[Post New]](/s/i/i.gif) 2014/08/20 09:03:07
Subject: Re:[1750] - Adepta sororitas
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Fresh-Faced New User
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Ok, shuffled things around some and it now looks like this:
Celestine
2 priests
2x9 battle sisters w veterans, 2 flamers, simulacrum and rhino
6 battle sisters w veteran, 2 flamers and immolator
2x5 dominions w Veterans, 4 melta's, combi melta in immolators w multi-melta's
7 seraphim w hand flamers
2 exorcists
6 retributors w veteran, 4 heavy bolters and simulacrum
Bastion w quad gun
1707
I'm a little unsure about the bastion as the unit can only man the bolters or the quad, better to have them inside or on the roof? I guess the quad will do ok at bs2 since it's twin-linked and fires a lot of shots. As you can see that leaves me nearly 50 points short, not sure where to put them, are Laud hailers any good?
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![[Post New]](/s/i/i.gif) 2014/08/20 11:05:30
Subject: [1750] - Adepta sororitas
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Battleship Captain
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A quad-gun counts as an additional emplaced weapon now, if I remember stronghold assault right. So you can fire it from inside the bastion.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2014/08/20 15:27:21
Subject: [1750] - Adepta sororitas
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Badass "Sister Sin"
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I wouldn't bother with vets and simulacrums on the normal squads.
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