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[1850] - eldar - Help me beat Dual Wraithknight Eldar lists - what's best?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Fresh-Faced New User




What are the best options/armies/tactics to take down a dual Wraithknight Eldar force?

The Wraithknights are usually accompanied by the following;

Jetseer
Jetbikes
Wave Serpents



   
Made in gb
Regular Dakkanaut




Drop podding cents using space wolf allies is very good. Also imperial knights are very good. Av13 spam necrons is very good at dealing with them as the bargelords can deal with wraithknights. Please note I am a dual wraithknight player who runs 2 WK's and 5 serpents at 1650points and these are the lists I've had trouble with.
   
Made in gb
Fresh-Faced New User




bobmgee wrote:
Drop podding cents using space wolf allies is very good. Also imperial knights are very good. Av13 spam necrons is very good at dealing with them as the
bargelords can deal with wraithknights. Please note I am a dual wraithknight player who runs 2 WK's and 5 serpents at 1650points and these are the lists I've had trouble with.


So bring other knights, either wraith or imperial to counter it.

Or drop pod melta/cents.

Any other 'good' hard counters ?

Anything scary relating to poison or some form of assault units?
   
Made in pl
Horrific Howling Banshee




It would probably help if we knew what army you play.

Also the answer isn't also killing it. Depending on your army you could possibly tarpit them or even ignore them.

"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in gb
Fresh-Faced New User




macexor wrote:
It would probably help if we knew what army you play.


Sorry I thought the question was clear; "What are the best options/armies/tactics to take down a dual Wraithknight Eldar force?"


macexor wrote:
Also the answer isn't also killing it. Depending on your army you could possibly tarpit them or even ignore them.


This is interesting, so anything particular that works well? Tons of gaunts/gants? Boyz?
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Any force with fast rending/Instant death/ poisoned weapons will work well. These will also be useful vs the other components of the army, as speed is the name of the game.
Poisoned weapons will also make a wraithknight far less durable.

For daemons some examples would be daemonettes (rending), or a DP of nurgle with a balesword (Poisoned and instant death).

My overall top counter pick would probably be grav gun bikes. They totally ignore the durability of the knight and are also pretty dangerous vs the wave serpents too

   
Made in pl
Horrific Howling Banshee




Anything that can hold a grav weapon
Broadsides with a buffmander
Grey Knights in CC
Entire Dark Eldar army
Farsight Bomb
Imperial Knight
Flyers because WK is rather bad at taking them down
Mindshackle Scarabs
Some hordes with fearless (so boyz aren't that good anymore) for example Typhus zombies
Mass Sternguard I suppose
Other WK
Fleshbane
Psychic Shriek with a bit of luck
Screamerstar although it will take some time
Jetseer Council
Chapter Master with all his toys probably
Ravenwing Grenade Launcher and bolters
Mass melta

Lol I don't know why I even take him. He has so many counters.





"I'm rather intrigued to discover that my opponent, who looks like a perfectly civilised person, is in fact mathematically capable" 
   
Made in ca
Regular Dakkanaut





Ignore them and kill his other stuff unless you can force rending or poison shots on them.
   
Made in us
Agile Revenant Titan






Austin, Texas.

macexor wrote:

Imperial Knight


Wraithknights counter these. It may be close, but id bet on wraithknight. Especially when wraithknight (and rest of army can knock down IK a few hull points) has 2 s10 guns on him.

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Regular Dakkanaut





To deal with a Wraithknight my buddy always uses three squads of three space marine bikes with two grav-guns and a combi-grav on the sarg.

They move twelve inches and have an eighteen inch range on their guns.

That's twenty-seven AP2 shots that wound Wraithknights on a three plus.

Anyway just his tactics. Good luck.
   
Made in us
Regular Dakkanaut





Necron deathmarks,easy
   
Made in us
Bounding Assault Marine



Providence, RI

My favorite! Drop podding meltaguns (tacticals or sternguard?) accompanied by psykers with psychic scream, the telepathy primaris power. Bonus points if you can hit 'em with a force axe or cast invisibility.

10,000+ points
3000+ points 
   
 
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