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![[Post New]](/s/i/i.gif) 2006/04/17 09:19:28
Subject: Super Crazy Stealth Suit Shas'ui
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Mounted Kroot Tracker
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I had the good fortune of facing against the new Tau Empire codex over the weekend. I infiltrated a pretty large Kroot unit 12" away from a stealth team (special infiltrate rules in the mission), the closest model being a Shas'ui equipped with a burst cannon, marker light and hard-wired multi tracker. The Tau player won first turn, and shot me with the stealth team. He fired both the burst cannon and the marker light on his Shas'ui (because of the multi tracker) and used the marker light to increase the BS on the stealth team to BS 4 (he said something about marker lights now being able to target for the same unit it is in) . He obliterated my Kroot unit and then moved his entire stealth team back 6" in the assault phase. When I got back home, I took a look at the old Tau codex and saw that none of these things were options or legal back then. Has the new Tau Empire codex really changed everything like that? My jaw dropped at the devastation. It wasn't too bad, though, as later in the game I was able to spot the stealth team with a spotting roll of 33" and was able to kill one, making them fall back off the board. EDIT: The moving back in the assault phase is already in another thread, so ignore that part of the question. I couldn't find anything about multi trackers working for stealth suits, though, or how these networked marker lights differ from marker lights. Shed some light please! - Oaka
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![[Post New]](/s/i/i.gif) 2006/04/17 09:35:50
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Regular Dakkanaut
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for 40 points, he can give his stealth team a marker light drone with a networked marker light.. which allows the unit with the markerlight to take advantage of it.
-Legacy40k
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![[Post New]](/s/i/i.gif) 2006/04/17 09:42:40
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Regular Dakkanaut
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It sounds a little weird, as the Stealth Team Leader's Markerlight is NOT networked, as such the unit does not benefit from it's own markerlighting. He could have taken a Marker Drone, but I figure you would have noticed this little frisbee hovering next to the Stealths.
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![[Post New]](/s/i/i.gif) 2006/04/17 10:02:32
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Been Around the Block
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that, and a stealth suit can't take two weapon systems... his leader didn't have a burst cannon too did it? if it did there are holes in your buddies playstyle if not from the networked markerlight issue.
I would like to note that the new codex absolutely makes many things about the tau wonderful. It is completely different from the old one. Markerlights work different, stealth suits work different, etc.
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![[Post New]](/s/i/i.gif) 2006/04/17 10:19:12
Subject: RE:Super Crazy Stealth Suit Shas'ui
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Mounted Kroot Tracker
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Nope, no frisbee. The stealth team leader had the markerlight, he didn't make any distinction about two different kinds, just that the new codex updated them to be allowed to benefit its own unit. I am mainly concerned about the hard-wired multitracker, as I thought it was just for crisis suit commanders so they don't have to lose a hardpoint on their suit. I didn't think normal troops could take it (could the pathfinder leader be able to use his pulse carbine AND markerlight in the same turn?) - Oaka
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![[Post New]](/s/i/i.gif) 2006/04/17 10:31:13
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Been Around the Block
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A leader has access to wargear, so if the leader had a Hardwired multitracker, its absolutely fine. But since Stealthsuits can't carry more than one weapon(as far as I know), there is no reason to take that. Also, the new codex allows all stealth team members to take one Support system, so its possible for him to fit a multitracker on that, among other things. I like to fit Target Arrays on all of them, so I don't need a markerlight, they're all BS4
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![[Post New]](/s/i/i.gif) 2006/04/17 11:30:39
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Fireknife Shas'el
A bizarre array of focusing mirrors and lenses turning my phrases into even more accurate clones of
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Now that the drone vs. markerlight confusion is done, let's get to the real issue. Does the infantry version of the hard-wired multitracker allow you to fire two non-battlesuit weapons? ZING!
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WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS WARHAMS
2009, Year of the Dog
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![[Post New]](/s/i/i.gif) 2006/04/17 11:44:13
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Fresh-Faced New User
Victoria, BC
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The 'Ui can take a HwMT and a markerlight, the ML does not replace the BC and with the MT he can fire both. So all that is legal. The ML though is NOT networked so the unit couldn't take advantage of the hit. Only a different unit would have been able to.
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![[Post New]](/s/i/i.gif) 2006/04/17 11:55:32
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Been Around the Block
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alright, I grabbed my book. The Stealth suit can take a markerlight, it isn't networked however so the squad firing the weapon could not benefit from that markerlights effect. There is nothing saying he can't have a markerlight AND a burst cannon, so I assume this to be allowed. He cannot move with the markerlight until his assault phases 6".
He screwed up in that the markerlight hit could not benefit his own squad, his BS should still be at BS3 unless something else OTHER than the markerlight modified it.
I would suggest to him either adding markerlight drones for 20 points a piece(they count as invisible), or giving his units Target arrays. I give my units target arrays(probably a bad choice actually). 6 Stealth suits with 60 TA = +60pts which give them all a BS4. 2 Markerlight drones = +40pts ; this adds versatility in that the hits do not necessarily need to be used for increasing BS, you can lower a cover save, launcher seeker missiles, etc. However, you do need to hit using BS3 in order to actually do anything with the markerlight as opposed to having an integrated BS 4
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![[Post New]](/s/i/i.gif) 2006/04/17 14:06:14
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Longtime Dakkanaut
Los Angeles
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40 pts for a Markerlight Drone that can't move and fire, to add onto a squad that moves twice every turn?
Why? Why on God's green earth, why!?
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"The last known instance of common sense happened at a GT. A player tried to use the 'common sense' argument vs. Mauleed to justify his turbo-boosted bikes getting a saving throw vs. Psycannons. The player's resulting psychic death scream erased common sense from the minds of 40k players everywhere. " - Ozymandias |
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![[Post New]](/s/i/i.gif) 2006/04/17 14:52:29
Subject: RE:Super Crazy Stealth Suit Shas'ui
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Regular Dakkanaut
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Posted By bigchris1313 on 04/17/2006 7:06 PM 40 pts for a Markerlight Drone that can't move and fire, to add onto a squad that moves twice every turn?
Why? Why on God's green earth, why!?
exactly.. your better off taking sniper drones for 80 and getting a markerlight there and 3 rail rifles. -Legacy40k
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![[Post New]](/s/i/i.gif) 2006/04/17 23:00:34
Subject: RE: Super Crazy Stealth Suit Shas'ui
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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I was searching this weekend and could not find that a standard markerlight is available within the Battlesuit armoury. That is, a stealth suit could only take a drone controller and marker drones.
What am I missing?
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![[Post New]](/s/i/i.gif) 2006/04/17 23:38:06
Subject: RE: Super Crazy Stealth Suit Shas'ui
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Been Around the Block
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under the stealth suit rules it states the team leader my take a markerlight for +10 points.
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![[Post New]](/s/i/i.gif) 2006/04/17 23:57:21
Subject: RE: Super Crazy Stealth Suit Shas'ui
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[MOD]
Anti-piracy Officer
Somewhere in south-central England.
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Oho! Mismatch between the unit entry and the wargear entry.
Thanks...
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