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![[Post New]](/s/i/i.gif) 2014/08/22 16:55:42
Subject: How to make Plasma Cannon Devastators work?
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Battleship Captain
Oregon
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I've always liked these guys but they seem to occupy a narrow niche in an FOC slot that is normally used for tank busting.
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![[Post New]](/s/i/i.gif) 2014/08/22 17:09:29
Subject: How to make Plasma Cannon Devastators work?
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Shadowy Grot Kommittee Memba
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Use plasma servitors if you're hurting for FOC?
Can't you take them as basically "equipment" for a tech marine?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2014/08/22 17:45:47
Subject: How to make Plasma Cannon Devastators work?
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Prophetic Blood Angel Librarian
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Don't do that - no need.
Techmarine + 2 servitors with plasma cannons = 110pts
Inquisitor + 3 servitors with plasma cannons = 85pts
Extra plasma cannon servitor, can then also take servo skulls which can help the scatter. Can also add lascannon/multimelta/heavy flamer apes, plasma gun acolytes and 3++ crusaders to the squad. Also it doesn't take up any allies slot.
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![[Post New]](/s/i/i.gif) 2014/08/22 18:27:38
Subject: How to make Plasma Cannon Devastators work?
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On a Canoptek Spyder's Waiting List
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You have lost of other slots where you can take tank killers. Podding sternguards or ironclad, melta land speeders, tactical squads with missile/lascannon, razorbacks with lascannons. There are many other ways. Just modify rest of your army to fill that slot they take.
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''In the end, it's not going to matter how many breaths you took, but how many moments took your breath away'' |
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![[Post New]](/s/i/i.gif) 2014/08/22 18:36:24
Subject: How to make Plasma Cannon Devastators work?
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Prophetic Blood Angel Librarian
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Remember though you are paying 45pts more for a single extra pc blast if you go devs over Inq servitors. Also means you won't have to modify your army much... just find 85 spare points. Also - if you buy a psyoculum, if you shoot at a psyker you will hit 53/54 times with each blast (auto hit with bigger based characters). There is no better accuracy in the game.
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![[Post New]](/s/i/i.gif) 2014/08/22 19:20:03
Subject: How to make Plasma Cannon Devastators work?
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Longtime Dakkanaut
Minneapolis, MN
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I rather like them, especially if I'm using Imperial Fists CTs (which gives them tank hunter, turning them into moderately useful AT) or Ultramarine (for one turn of Relentless). In particular, I find them more useful as a jack-of-all-trades weapons than the Missile Launcher, if only because it's AP2 and it forces your opponent to spread out his models (which does has value). The Get's Hot rule is not a big downside for Power Armor, as you're only losing a dude every 18 shots.
They do suffer from being a generalist weapon - they just won't do as much damage as other devastator weapons would against their intended targets.
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![[Post New]](/s/i/i.gif) 2014/08/22 21:53:04
Subject: How to make Plasma Cannon Devastators work?
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Agile Revenant Titan
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DanielBeaver wrote:They do suffer from being a generalist weapon - they just won't do as much damage as other devastator weapons would against their intended targets.
I disagree, they are great at what they are meant for. Anti heavy-meduim armored troops. In fact, they are the best heavy weapons for killing troops in general I would say. The only thing they arent great for is anti tank, which isnt their intended target.
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I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. |
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![[Post New]](/s/i/i.gif) 2014/08/22 21:56:53
Subject: How to make Plasma Cannon Devastators work?
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Lit By the Flames of Prospero
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They fill a very valuable niche, if you ask me. They absolutely destroy any infantry they hit, and they can also be used to snipe characters. They also basically provide all the AP2 you'll need in your army (bar anti-tank) and they have a small unit footprint, so they're easier to hide in cover.
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Muh Black Templars
Blacksails wrote:Maybe you should read your own posts before calling someone else's juvenile. |
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![[Post New]](/s/i/i.gif) 2014/08/22 22:29:07
Subject: How to make Plasma Cannon Devastators work?
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Battleship Captain
Oregon
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Would it be wasteful to run them in a bastion or bunker with the ammo dump?
Reroll those pesky 1's?
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![[Post New]](/s/i/i.gif) 2014/08/22 23:38:11
Subject: How to make Plasma Cannon Devastators work?
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Dakka Veteran
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I think the gets hot would still occur, as I understand it the reroll rule applies to missed shots, it does not negate a gets hot roll.
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3000 Points - Right Hands of the Emperor, Imperial Fists Successor
1000 Points - Right Hands of the Emperor Elite PDF force
Bolt Action 1500 pts US Army
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Halo Fleet Battles - 1000 pt UNSC Force, 1000 pt Covenant Force
======Begin Dakka Geek Code======
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======End Dakka Geek Code====== |
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![[Post New]](/s/i/i.gif) 2014/08/23 04:41:41
Subject: How to make Plasma Cannon Devastators work?
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Longtime Dakkanaut
Indiana
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throwoff wrote:I think the gets hot would still occur, as I understand it the reroll rule applies to missed shots, it does not negate a gets hot roll.
Gets hot says that if you have the ability to re-roll hits, you get to re-roll gets hot.
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![[Post New]](/s/i/i.gif) 2014/08/23 11:50:26
Subject: How to make Plasma Cannon Devastators work?
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Speedy Swiftclaw Biker
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Since plasma cannon is a blast the get hot roll is separate from the roll to hit.
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-3890
-3600
-4400
-3645
painted -3765 |
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![[Post New]](/s/i/i.gif) 2014/08/23 12:35:21
Subject: How to make Plasma Cannon Devastators work?
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Black Templar Recruit Undergoing Surgeries
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But you still get to re-roll it as per Gets Hot rules in BRB
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![[Post New]](/s/i/i.gif) 2014/08/23 22:54:37
Subject: How to make Plasma Cannon Devastators work?
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Pyro Pilot of a Triach Stalker
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If you play vanilla marines then grav centurions just perform the same role better. If you just love the models then add coteaz from the inquistion codex. 1) he creates a no-go zone to deepstrikers and with divination has a decent chance to get ignores cover which boosts them to insane. However, coteaz to grav cents also does the same thing but better so YMMV.
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01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001 |
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![[Post New]](/s/i/i.gif) 2014/08/24 03:37:59
Subject: How to make Plasma Cannon Devastators work?
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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Buffmander?
PC devs have the ability to delete most units in a single volley.
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4000
2000 |
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![[Post New]](/s/i/i.gif) 2014/08/24 04:09:35
Subject: Re:How to make Plasma Cannon Devastators work?
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Grim Rune Priest in the Eye of the Storm
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Yes Plasma Cannons do horrible things to most Armies. I run a 2k list with 33+ Plasma Weapons, including about a half dozen Plasma Cannons. Most armies just melt away.
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![[Post New]](/s/i/i.gif) 2014/08/24 04:58:57
Subject: Re:How to make Plasma Cannon Devastators work?
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Thinking of Joining a Davinite Loge
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Anpu42 wrote:Yes Plasma Cannons do horrible things to most Armies. I run a 2k list with 33+ Plasma Weapons, including about a half dozen Plasma Cannons. Most armies just melt away.
I winced when I read this.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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![[Post New]](/s/i/i.gif) 2014/08/24 05:10:00
Subject: How to make Plasma Cannon Devastators work?
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Longtime Dakkanaut
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Was thinking about this this evening, as I run UM and Calgar. PC or MM dev in drop pod actually come abit cheaper in a Pod than PC/MM Sternguard and with the Devastator tactics hit just as hard may be harder thanks to one guy getting a BS5 and heavier weapons.
IF you happen to already run Calgar, then these guys will become an instant fire magnet, as no one wants that kind of firepower mobile a second turn in there back field.
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![[Post New]](/s/i/i.gif) 2014/08/24 05:12:31
Subject: Re:How to make Plasma Cannon Devastators work?
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Grim Rune Priest in the Eye of the Storm
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Zuul wrote: Anpu42 wrote:Yes Plasma Cannons do horrible things to most Armies. I run a 2k list with 33+ Plasma Weapons, including about a half dozen Plasma Cannons. Most armies just melt away.
I winced when I read this.
And the reason I went 33+ is I am not counting all of the Combi-Plasmas with my Sternguard as only 1/2
2000 Points - Codex: Space Marines Roster
I does well with a lot of missions, but Maelstrom Missions will make this one a difficult one without Combat Squading.
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This message was edited 1 time. Last update was at 2014/08/24 05:43:02
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![[Post New]](/s/i/i.gif) 2014/08/29 23:26:42
Subject: How to make Plasma Cannon Devastators work?
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Battleship Captain
Oregon
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Would it be better to split the plasma cannons up and pair them with plasma guns? Run them in MSU Crusader squads maybe.
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![[Post New]](/s/i/i.gif) 2014/08/29 23:57:49
Subject: How to make Plasma Cannon Devastators work?
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Grim Rune Priest in the Eye of the Storm
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minigun762 wrote:Would it be better to split the plasma cannons up and pair them with plasma guns? Run them in MSU Crusader squads maybe.
That depends on many things:
>Your Opponent
>The Mission
>The Terrain Set Up
>Your Army List
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