| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/08/23 16:46:57
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Mekboy Hammerin' Somethin'
|
Very basic list. 7 pods so that I get 4 on turn 1.
The Melta units drop in around any Knight titians or heavy armor that needs to die turn 1.
or
The Plasma units drop in with Ulrik laying down lots of AP2 shots.
Muderfang drops in to threaten back field units.
+ HQ + (230pts)
* Rune Priest (85pts)
Psyker Mastery Level 2, Rune Axe (Ward)
* Power Armour
* Ulrik the Slayer, Wolf High Priest
+ Elites + (170pts)
* Murderfang, the Curseborn
* Drop Pod
+ Troops + (1442pts)
* Grey Hunters (211pts) (Rune Priest)
* Drop Pod
* 8x Grey Hunter
Meltagun
* Wolf Guard Pack Leader
Combi Melta , Frost Axe
* Grey Hunters (235pts)
* Drop Pod
* 9x Grey Hunter
2x Meltagun
* Wolf Guard Pack Leader
Combi Melta , Frost Axe
* Grey Hunters (235pts)
* Drop Pod
* 9x Grey Hunter
2x Meltagun
* Wolf Guard Pack Leader
Combi Melta , Frost Axe
* Grey Hunters (255pts)
* Drop Pod
* 9x Grey Hunter
2x Plasma Gun, Plasma Pistol
* Wolf Guard Pack Leader
Combi Plasma, Power Axe
* Grey Hunters (255pts)
* Drop Pod
* 9x Grey Hunter
2x Plasma Gun, Plasma Pistol
* Wolf Guard Pack Leader
Combi Plasma, Power Axe
* Grey Hunters (251pts) (Ulrik the Slayer)
Wolf, Wolf Standard
* Drop Pod
* 8x Grey Hunter
Plasma Gun , Plasma Pistol
* Wolf Guard Pack Leader
Combi Plasma, Power Axe
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 06:48:02
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Stealthy Space Wolves Scout
|
Isn't there a rule where you lose if you have no models on the board at the start of a turn?
|
- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 16:06:25
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Moustache-twirling Princeps
|
karlosovic wrote:Isn't there a rule where you lose if you have no models on the board at the start of a turn?
No.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 16:13:34
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ladies Love the Vibro-Cannon Operator
|
Looks pretty solid.
I'd give one GH unit two flamers for horde control or taking on Fire Warriors behind an ADL.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 21:29:09
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Automated Space Wolves Thrall
Somewhere amongst the sea of stars
|
karlosovic wrote:Isn't there a rule where you lose if you have no models on the board at the start of a turn?
No, that only applies at the end of a turn, not the start.
|
( ͡° ͜ʖ ͡°)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 22:43:33
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
I'm not convinced by Ulrik, though I see the appeal with plasma spam. It is a lot of points for rerolls 1s when a cheaper RP gives full rerolls for about half the points. I'd consider dropping the 2nd HQ all together to get more bodies.
In the smaller squads your WGPL would be 5 points CHEAPER if you gave him Terminator armour! I would consider running more smaller squads due to this for the plasma guys and not bother with the expensive CC upgrade on the melta guys. I'm not convinced in the value of the Wolf standard without CCWs in the squads either.
Murderfang is useless unless you've got some armour saturation to help him reach combat. Get a couple of Storm shield dreads for support or drop him.
Tau are going to be painful to play against as are multiple Knights. Though you have lots of bodies I think you could make it much easier for yourself by getting a few empty pods to make more arrive early. With Wolves you'll want 5-6 (or more) pods arriving turn 1.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 22:58:35
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Battlewagon Driver with Charged Engine
|
I dunno man. I'm thinking that new Thunderwolf star is the way to go with wolves. Grey Hunters got a little nerf and lacking combat squads is huge.
|
Rule #1 is Look Cool. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 23:24:47
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
Whilst TWC are certainly VERY strong in this codex he's writing a drop pod list and they can't go in DPs so they aren't an option. I think an all DP list can be strong for wolves you just have to abuse those FA slots to add real weight to the alphastrike.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/24 23:28:47
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Mekboy Hammerin' Somethin'
|
wuestenfux wrote:Looks pretty solid.
I'd give one GH unit two flamers for horde control or taking on Fire Warriors behind an ADL.
Good idea! I'll give that a test run. Yet to even field this army yet.
FlingitNow wrote:I'm not convinced by Ulrik, though I see the appeal with plasma spam. It is a lot of points for rerolls 1s when a cheaper RP gives full rerolls for about half the points. I'd consider dropping the 2nd HQ all together to get more bodies.
In the smaller squads your WGPL would be 5 points CHEAPER if you gave him Terminator armour! I would consider running more smaller squads due to this for the plasma guys and not bother with the expensive CC upgrade on the melta guys. I'm not convinced in the value of the Wolf standard without CCWs in the squads either.
Murderfang is useless unless you've got some armour saturation to help him reach combat. Get a couple of Storm shield dreads for support or drop him.
Tau are going to be painful to play against as are multiple Knights. Though you have lots of bodies I think you could make it much easier for yourself by getting a few empty pods to make more arrive early. With Wolves you'll want 5-6 (or more) pods arriving turn 1.
Ulrik looks to be very good with plasma. If I'm hitting on 3s rerolling 1s and wounding on 2s on most targets on most targets. He could also cover more than one unit.
I gave the Melta sq the Axes for when they blowup a transport and really ticked off guys jump out! I guess play testing will show if its worth the points or not. I see what your saying about the standard! lol I could probably save points if I just gave them all a CCW.
Muderfang is a downgraded Storm shield dread. LOL I has to cut some points. I still think he will be good in a all pod list. I SHOULD be able to drop he somewhere he could safely do some damage.
So your saying I should buy empty pods in my fast attack slot so that I can have more units on the table turn one? Man what did I not think of that! Guess I need to buy more pods than I thought.
The Shrike wrote:I dunno man. I'm thinking that new Thunderwolf star is the way to go with wolves. Grey Hunters got a little nerf and lacking combat squads is huge.
I will be testing out both lists. Automatically Appended Next Post: Can I take only 1 HQ? The FoC in the new codes show a min of 2.
|
|
This message was edited 1 time. Last update was at 2014/08/25 00:35:42
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 09:13:01
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
I do get why you picked Ulrik just seems pricey is all.
I didn't say the axes were bad just too many points considering you could get the same load out in Terminator armour for cheaper (though thats not an option as your pod is full).
The Wolfstandard is 5 points more than CCWs on the squad and forces you to bunch a little round the standard. It can effect multiple squads but then that forces even more bunching. Then pie plates and Wyverns have a field day.
There's only 10 points difference between Murderfang and the SS Dread. But Murderfang will never make combat ever as killing Dreads is too easy, the SS dread is 3 times as survivable if placed well though even he needs armour Saturation to work properly. My advice in this list is probably to drop him all together to get more bodies and some empty pods.
Why would you use the Detachment in the book? You're drop podding in so get literally no benefit from the Detachment special rule whilst giving up ObSec on your troops and their Pods (ObSec Pods are a massive pain in the ass). Use a CAD all day long in this list.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 11:22:01
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Stealthy Space Wolves Scout
|
boyzy wrote: karlosovic wrote:Isn't there a rule where you lose if you have no models on the board at the start of a turn?
No, that only applies at the end of a turn, not the start.
End of a full game turn or end of either player turn?
|
- 10,000+ (since 1994)
- 5000 (since 1996)
Harlequins/Ynnari -2500
Empire - 3000 (Current build)
Dwarves - Old and desperately in need of updating |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 11:36:04
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Infiltrating Prowler
|
karlosovic wrote: boyzy wrote: karlosovic wrote:Isn't there a rule where you lose if you have no models on the board at the start of a turn?
No, that only applies at the end of a turn, not the start.
End of a full game turn or end of either player turn?
End of a full game turn. Still makes LotD auto lose, but 100% drop pod lists are fully legit.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 13:35:38
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
Your list has inspired me to look at what you could do with a DP horde. Here's the list:
CAD1
Rune Priest: lvl2: Terminator armour, Combiplasma, Rune Stave, Helm of Durfast 130
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWs, DP 215
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWs, DP 215
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWs, DP 215
10 Grey Hunters: 2 meltas, WGPL, combi melta, CCWs, DP 215
5 Grey Hunters: Plasma, Terminator WGPL combi plasma, Powerfist, bolters, DP 175
Drop Pod 35
Drop Pod 35
Drop Pod 35
CAD2
Rune Priest: lvl2: Combi plasma, Rune Stave
10 Grey Hunters: 2 flamers, WGPL, CCWs & Bolters, DP 215
5 Grey Hunters: Plasma, Terminator WGPL combi plasma, Power maul, bolters, DP 165
Drop Pod 35
Drop Pod 35
Drop Pod 35
That's also 1850 I'd probably run Tempestus on the Warlord as he basically makes living lighting into an ignores cover Annihilation Barge. Then Divination on the other Priest they both go in the 5 man squads for plasma spam (7 plasma shots from each unit). But in total it is 62 marines in your opponents face all arriving turn 1 with 12 melta shots, 14 plasma and 2 flamers along with about 60 boltgun shots. That's a DP list that even intercepting Tau will worry about.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 16:21:54
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Moustache-twirling Princeps
|
Yea, but ... the cost. I couldn't imagine assembling 13 Drop Pods and not going insane.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 16:43:36
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Badass "Sister Sin"
|
Another fun trick with all drop pods is to take a locator beacon or two and then remember that you can take one lone wolf per Troop. Lonewolf with TDA (Combi and PF) is 55 points. Also, another funny bit is 10 BC with Flamer and Drop Pod are only 160. So for the same cost as the melta pod, you can put down 10 bodies and a LW. More targets, more fun.
|
|
This message was edited 2 times. Last update was at 2014/08/25 16:44:45
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 17:10:08
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
The problem with Lone Wolves is they aren't scoring so don't really achieve anything.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 17:28:42
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Badass "Sister Sin"
|
FlingitNow wrote:The problem with Lone Wolves is they aren't scoring so don't really achieve anything.
Except hitting something with a combi after deepstriking and then tying somebody up or squishing them with a PF. 2+ with FNP isn't that bad.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 18:30:10
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Ultramarine Chaplain with Hate to Spare
|
They don't have that much killing power for the points they are fairly sturdy but can be largely ignored particularly by the fast armies, whilst assault armies will use them as sling shots. Absolute ObSec spam will acheive so much more. 7 ObSec pods is a complete pain to deal with, particularly when you have 60 angry Space Wolves staring you down.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/08/25 21:17:09
Subject: [1850] - Space Wolves - All Drop pods
|
 |
Moustache-twirling Princeps
|
FlingitNow wrote:They don't have that much killing power for the points they are fairly sturdy but can be largely ignored particularly by the fast armies, whilst assault armies will use them as sling shots. Absolute ObSec spam will acheive so much more. 7 ObSec pods is a complete pain to deal with, particularly when you have 60 angry Space Wolves staring you down.
You are why we can't have nice things.  Honestly, if I saw someone set down 13 Drop Pods in front of me, I would let them win just on the sheer determination of assembling those models.
|
|
|
|
 |
 |
|
|