djn wrote:Thanks pinecone, do you think you need more than 4 troop units at 1650? Everything else scores, although isn't obsec admittedly.
I don't really want to split the gants as they are there for tying big things up for a turn or two e.g. Knights.
It's likely enough

, but I like to have 5 or 6. Now that Maelstrom is a "thing" I would expect Troop Hunting to become a "thing" as well. So looking ahead, I want to be prepared.

If I were to depend on Deepstriking Rippers, I'd be happier with 4 of them, that way I can lose one or two to Blasts/Template or mishaps and still be able to "do stuff"
Having a handy "tarpit" unit is a good idea.