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![[Post New]](/s/i/i.gif) 2014/08/24 22:11:30
Subject: My new Grey Knight Army
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Regular Dakkanaut
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TROOPS
20 GKSS - 6 Psycannon, 14 Halberd
10 GK Terminator - 2 Psycannon, 9 Halberd
TRANSPORTS
3 Rhino/Razorback w/ TL-Heavy Bolter
I can give the sprues to make them rhinos.
ELITES
2 Dreadnaughts w/ TL-Autocannon
1 Vindicare Assassin
HQ
1 Crowe
i picked this up from a fellow poster on this website and was curious as to what you would build out of it with the new codex =-D also what do you think i should buy first
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![[Post New]](/s/i/i.gif) 2014/08/24 22:19:15
Subject: My new Grey Knight Army
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Stealthy Warhound Titan Princeps
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Looks like those PAGK were meant to be Purifiers. Sadly, Psycannons wielded by Power Armor have been totally neutered...
The current "list-to-be" is a Level 3 Librarian, 2 terminator squads, 3 Dreadknights, Interceptors and Draigo to fill points.
You can run a list similar to the one I run for the time being (I used to do Purifiers, too)
Nemesis Strikeforce Detachment
HQ - Crowe
Troops - 10 Terminators
Elites - 2 Dreadnoughts, a Squad of 9 purifiers in a rhino
Heavy Support - squad of 5 Purgators with 4 Psycannons with a razorback
Crowe gets in the rhino with the Purifiers, they drive up board and try to cut someone up with Halberds. Dreadnoughts stand back and shoot with the Purgators/razorback.
Terminators Combat squad and try to deep strike.
This list doesn't take much advantage of Strike Forces Command Benefit, so you can split the Terminators into 2 squads of 5 for your troops and just a Combined Arms detachment, would probably be more useful until you get more deep strike capability.
You should buy Nemesis Dreadknights first
Hope this helped
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![[Post New]](/s/i/i.gif) 2014/08/24 22:25:21
Subject: My new Grey Knight Army
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Regular Dakkanaut
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Thanks i've only played orkz so far and wanted to try something fun and Grey knights are my favorite SM chapter so
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![[Post New]](/s/i/i.gif) 2014/08/25 10:18:48
Subject: My new Grey Knight Army
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Ladies Love the Vibro-Cannon Operator
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Well, you've forgotten Dreadknights one of the best units in the codex.
With teleporters they are a serious threat to any army out there.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/08/25 10:29:48
Subject: My new Grey Knight Army
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Longtime Dakkanaut
Indiana
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Psycannons are still useful, you just have to accept being stationary. Once you get to midfield via deek strike or some other means they you can sit still on an objective and shoot. Take 10 combat squad two into one and the other squad keeps on the move. Shooty OS troop with good output. Even better throw them in a rhino spend one turn moving and then just fire out the hatch. Now its another OS unit
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This message was edited 1 time. Last update was at 2014/08/25 10:31:08
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![[Post New]](/s/i/i.gif) 2014/08/26 04:04:23
Subject: My new Grey Knight Army
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Regular Dakkanaut
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I sadly dont have any DreadKnights "yet" i just have what i posted trying to get an idea for a good list from folks on here who know better then me XD
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![[Post New]](/s/i/i.gif) 2014/08/26 10:09:02
Subject: My new Grey Knight Army
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Longtime Dakkanaut
Indiana
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I would run the strike squads as purifiers since that seems to be how they were kitted out. Throw them in Rhinos
Terminators as troops
Sounds like a solid start
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![[Post New]](/s/i/i.gif) 2014/08/26 20:28:05
Subject: My new Grey Knight Army
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Regular Dakkanaut
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How many to a squad should i do? squad of 12 break them into squads of 6 then use Rhinos?
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![[Post New]](/s/i/i.gif) 2014/08/26 20:33:44
Subject: My new Grey Knight Army
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Quick-fingered Warlord Moderatus
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Squads are 10 max
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3000
4000 |
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![[Post New]](/s/i/i.gif) 2014/08/26 20:50:11
Subject: My new Grey Knight Army
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Regular Dakkanaut
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ahh ok yea still way to new to playing an army that isnt orkz lol
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