Mecha_buddha wrote:I typically run her aggressively with 2 crisis bodyguards.
I have shadowsun +command link
then 2 bodyguards fusion x2 +flamer
+a mix of shield drones and gun drones
nice to haves on the bodyguards one with Neuroweb System Jammer the other with Repulsor impact Field.
As far as i know infiltrate would confer to her unit, better double check 7th.
I deploy her as near armor backfield units as i can if i have first turn, closer to my army if I have second turn.
the command link drone gives her an almost 100% hit rate and boost her bodyguards up since they may not get marker support.
Why bodyguards and not a 3 man crisis team?
-Auto look out sir
-Majority toughness 4 not 3 (if you take kroot or stealth suits)
- wording for wargear lets a bodyguard take 3 systems AND a sig system
with her "almost splitfire" you can put 1 stray shot into a second target to increase her mayhem, alternately you could put target locks on the bodyguards.
Her warlord trait is always the
3D6 thrust move so she can (if you roll well) bounce in and out of cover in the enemy deployment.
As a T3 tau
HQ many opponents think she is easy points for a warlord kill. if you cant thrust move far enough shes pretty vulnerable.
if a unit tries to roll her in assault you go through your list of tricks:
Neuroweb System Jammer - all enemy shooting gets hot
Overwatch - 4 fusion +2 flamers and any (
TL) gun drones
Repulsor impact Field -
D6 I10 hits, basically reverse hammer of wrath
Anyways its an expensive unit, she will draw lots of fire if used right and be a massive thorn in your opponents butt. but it means squishy fire wariors and kroot arnt getting shot or run down.