At my local store there is a special battle planed. Essentially an "Air battle" with nothing but aircraft (thunderbolts, Dakka Jets, etc). Upon request from the guy organizing the battle. I gotta make rules for this massive War Zeppelin that I constructed (still
WIP, needs a few more things first, like paint of course!). At some point I want to see it in an
Apoc Match, (hence the bombs.) It was modeled after the Kirov, and the markings on it are for future painting effort.
Super Heavy Flyer, Transport.
Armor 14//14/13
HP 24
Armament. (Projectile)
Nose: Quake cannon*
Gondala:
TL Battle Cannon Turret x 2
Rear: Quake cannon*
(Anti Aircraft)
Top front:
TL quad lascannon. (2
TL LC, Skyfire)
Dorsal: Quad
LC array (2
TL LC Skyfire)
Manticore
AA Missile Launcher**
Rear top: 2
TL LC Skyfire
Tail: Hydra
ACs (4
TL AC Skyfire)
Bombs, Primary Weapons.
Heavy Bombs***
Colossus Bomb (
ST D Ap2, 12 inch blast)****
Hellstorm Bombs*****
* Quake Cannons have range reduced to 72 inchs due to the downward facing of their mounting. They also have a reduced firing arc of 180 in the direction of their facing. (forwards and backwards)
** Has no ammo limit due to onboard reloading systems. But can still only fire 1 at a time.
*** There is no limit to the number of Bombs carried, the immense amount of bombs carried can last multiple wars.
****Limit 10. can only drop 1 at a time.
***** Instead of using the super flamer template. use a 7inch blast. The Zeppelin moves to slowly for the flames to blast forwards like if dropped by the faster Marauder bomber. Can only drop a max of 4 at a time, but otherwise have no ammo limit.
Can transport 3 Lightning's or 2 Thunderbolt flyers.
Rules:
AA fire (like the
FW Manta rule): The Zeppelin is so large that units can use their normal
BS to fire upon it, its still a flyer so no blast templates!
Self Sealing: Can regenerate
HP. on a roll of 4+, roll 2 D3 for number of
HP regained.
Lumbering Aircraft: Cannot move like a normal aircraft. Normal move up to 12 inchs . Can attempt to go up to 24. Roll
D6, on 1 take D3 hull points from stress on the hull and cannot fire its guns, can still drop bombs.
Unending Bombs: The Rage of the Heavens carries an incredible number of bombs on board, of which its Bombardier-Captain dispenses liberally. Roll
D6+6 for number of bombs you can drop (you can only drop 1 Colossus bomb regardless, or a maximum of 4 Hellstorm), if you roll 12, roll another
D6 for additional bombs.