AegisGrimm wrote:Heroes Against Darkness is an awesome
D20 game. The rulebook, is big, fully fleshed out with both a Player's Guide and a
GM/Monster Manual section, the artwork is great, and it's totally free directly from the designer's blog.
He basically took everything he thought worked great from
all of the editions of
DnD, and completely threw out the rest. For instance, magic users use anima (mana) points to cast spells, and every spell of each level is available as soon as you hit that level for each type of magic user. There is no once-per-day, or memorized spells.
Though there is a lengthy section of the
GM guide dedicated to putting certain
DnD tropes back into the game, like bringing back memorized spells.
It's awesome and I would totally recommend it. I am going to be a first-time
GM and I could literally run every standard fantasy setting I can think of with this one book for the rules. I may even buy the Rise of the Runelords adventure path and just use Heroes Against Darkness templates for the monsters.
http://heroesagainstdarkness.blogspot.com/p/heroes-against-darkness-downloads.html
Also, try going completely crazy and running Swords and Sorcery, the free reprint of original, old, old, old-school D&D.