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Does scout move come before or after the seize roll?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut





There is debate in our group as it's a bit ambiguous on when it actually takes place .

What is the general consensus ?
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

According to the rulebook, if two or more rules are resolved at the same time, the player whose turn it is decides order. If said conflict occurs before or after the game, then players roll-off and winner decides.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in gb
Possessed Khorne Marine Covered in Spikes






Under seizing the initiative, it simply says "before the first game turn" so I would say whoever it is who is making the seize roll can make it whenever he wants (even before deploying)

This message was edited 2 times. Last update was at 2014/08/30 16:31:15


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Made in ca
Fixture of Dakka




Vanished Completely

While all Rules with the 'Before the First Game Turn' are happening simultaneously on the time line, it doesn't automatically mean that we can pick and choose which parts of those Rules we are going to resolve first. Certain Rules are presented to us not as a specific instruction, or a paragraph of them, but as literal steps we must follow as part of evoking that Rule. One center most sequence to this debate would be the 'Standard Deployment Method' that makes it impossible for a Seize Roll to be made before the armies are deployed already on the table... sorry Cheapbuster. As earlier steps in this sequence are how we go about Deploying our Armies by default, by being one of the final steps we must complete that step before we can Roll to Seize the Initiative.

Besides, it would be impossible for us to declare that we are going to seize the initiative before we have even been granted the title of 'player who deployed second' and have permission to make that Roll.

This is also true for the Opening Posters question. As the Units have to be Deployed before you can make a Scout redeployment, obviously, it is not possible for us to Evoke this Rule before the Armies are deployed on the table. As the Standard Deployment Method is the Rule being Evoked, it must be resolved to it's entity before we can move onto another Rule. For while Rules do happen occur simultaneously on the Timeline, they are still resolved sequentially and once one Rule has started to be resolved it must be completed. The only way to interrupt a sequence is to alter it, by having specific permission to skip steps or resolve Rules before certain steps found within the sequence itself.

Does scout have permission to alter the Standard Deployment Method?

This message was edited 1 time. Last update was at 2014/08/30 18:04:56


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
 
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