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![[Post New]](/s/i/i.gif) 2014/09/03 04:05:15
Subject: [1700] - Nightgoblins - What to do with my last 91 pts?
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Evasive Eshin Assassin
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A few things:
- get a 4+ Ward on your BSB
- the Warlord of the Eight Peaks is pretty awesome, but he's a tight fit in a game this size. I think you'd be better served with more toys, but that's up to you, of course.
- I'd drop the Night Goblin Great Shaman, or upgrade him to a regular Goblin Shaman.
I've found that, with Magic Mushrooms, you're better off running multiple lvl1-2 shamans, with lots of Arcane items. A 1 in 6 chance of losing your lvl4 for the turn is pretty harsh.
- move 4 Gobbos from the shortbow unit to the spear unit, and 2 Fanatics in reverse.
- any way to swap out those spears for regular hand weapons or shortbows?
- I'd also consider dropping the Hoppers and maybe the Big Boss for more regular Squigs. WS2 really hurts them.
- Wolf Chariots, Bolt Throwers, Doomdivers, and Pump Wagons are all great options. As are, oddly enough, lone Trolls. Really depends on what you want to do.
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![[Post New]](/s/i/i.gif) 2014/09/03 17:38:41
Subject: [1700] - Nightgoblins - What to do with my last 91 pts?
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Evasive Eshin Assassin
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The Armour of Fortune is only 35pts. The Armour of Destiny is only 50. The corresponding Talismans are 5pts less, but also not heavy armour.
They are worth their price, though. 50pts, to double the lifespan of your BSB? In a Goblin army? Yes.
If you will look back to my first post, I didn't say that Magic Mushrooms are too dangerous because they might wound my wizard. I said I want to avoid losing my lvl4 for the rest of the phase.
Roll a 1 on that die, and you've lost Concentration, and can't cast any more spells. That's the part that sucks, for me.
Hoppers are pretty neat in that regard, though I'd prefer a Pump Wagon. A smaller, more maneuverable unit. Less reliable in getting there, sure, but more reliable once it's in combat (impact hits are better against things like Dark Riders, thanks to ASF).
But if they work for you, then go for it. I just think it's stupid that you have to use the rider's WS, so now WS3+ hits them on 3's. Lame.
Skarsnik has great Ld, which is cool. And his special rules are fun. But he also doesn't have any kind of save at all (beware the Lores of Death, Life, Metal, and Shadow!). His best bet is to avoid combat when possible.
And the bound spell is neat, but nothing to write home about.
Most people just add an Orc Big Boss to be the General.
If you want to keep it all-Goblin, though, yeah, he's you're only way to get that kind of Leadership. The other option is to run a list that can afford to break and flee at points (my specialty).
Lone Trolls don't stay alive. They hang around your main line, getting in your opponent's way. Before they can charge your Night Goblins, they have to get rid of that Troll. And if your Troll happens to be about 7" away from your Night Goblins, and your opponent gets within 8", he acts like a Fanatic sling-shot.
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![[Post New]](/s/i/i.gif) 2014/09/04 11:28:45
Subject: [1700] - Nightgoblins - What to do with my last 91 pts?
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Evasive Eshin Assassin
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I'm not worried about combat so much as I am worried about Death magic.
If you can keep him in the second rank, that's good protection. If not (and a lot of times, even if so), I go with a Ward save.
I'm not saying Skarsnik is terrible in combat. But you'd better look out for those high-S attacks.
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![[Post New]](/s/i/i.gif) 2014/09/04 22:42:09
Subject: [1700] - Nightgoblins - What to do with my last 91 pts?
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Evasive Eshin Assassin
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Jag_Calle wrote:As I said earlier, Skarsnik is there mainly for his LD, cool model and his LD. The rest is just a bonus. Did I mention his LD?
And as I said earlier, if you're just looking for Leadership, an Orc can give you the same for a lot less. But that's only if you're willing to break theme.
As for Squigs, I've gotten pretty good results with a big block of 30 Squigs and 10 Herders, 10X4,. That way, they can lose some models to shooting and magic and still hit like a ton of bricks (S5 A2 plus T3 and no saves means they're the perfect combination of scary and squishy to attract all kinds of attention), or really small units, like Matt suggests.
Squigs are not a lot of points. They cost half as much as a Chaos Warrior, and hit even harder!
If you're concerned about the enemy going first, though, I'd suggest Itchy Nuisance. Small units in the flank do terrible things with Sneaky Stabbin', too.
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This message was edited 1 time. Last update was at 2014/09/04 22:49:09
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