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Made in us
Douglas Bader






Select all, delete. Start over from the beginning with a new game in the 40k universe, written by people who aren't incompetent idiots like GW's current writers. The rules are far too badly flawed for any simple solutions to make any real impact on the problem.
Made in us
Douglas Bader






The problem with supplemental rules is that the 40k community is one that defaults to playing the "core" game and acts like supplemental rules don't exist. Just look at the old FW debates, when it was "opponent's permission" you were wasting your money if you bought anything from FW. It wasn't until they got rid of the permission requirement and said " you these are part of the standard game now" that people started to accept them. Same thing with flyers/superheavies/etc, they were supplemental rules from 3rd edition to 6th edition but it was almost impossible to use them outside of Apocalypse (and hardly anyone played Apocalypse more than once a year). Now that they're in the core game they're finally relevant and you might be able to use them.
Made in us
Douglas Bader






 ClockworkZion wrote:
because there wouldn't be a reason to not let your Marines sit in a corner and shoot mine on the opposite end of the board if they could see.


That's why you make sure they can't see everything across the board while simultaneously being in a good position to accomplish mission objectives. Or you make it so that the distance modifiers are harsh enough that a unit camped in one corner of the table with bolters isn't going to be hitting very often and has a strong incentive to move up and engage at a more effective range. Or you make barrage weapons/air strikes/etc lethal enough that a unit camped out in the middle of nowhere with no enemy units around can be wiped off the board without any concerns about friendly fire. There are solutions to the gunline problem, increasing weapon ranges to something less absurd only leads to a game of nothing but gunlines if it's a bad game that doesn't use any of the available tools.
 
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