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![[Post New]](/s/i/i.gif) 2014/09/02 19:02:10
Subject: Resolving ongoing close combats with multiple units
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Imperial Recruit in Training
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This weekend I took my AM over to a buddy's to play a little Beerhammer against his Orks and we ran into a bit of confusion concerning close combats that go on for more than one turn I hope y'all can sort out.
Thanks to my liberal use of Ministorum Priests (including one who singlehandedly tarpitted a three-power-clawed Deff Dread for two turns  ) I had a couple of units whose combats persisted after the initial round. The issue which arose is this: how do you work out the retaliatory attacks for the non-controlling player's units if the controlling player charges a second unit into the scrum?
The BRB addresses multiple combats from one unit charging into two or more at some length, but we couldn't suss out how multiple combats are supposed to work in the case of a non-controlling player's unit fighting back against two or more units.
What's the accepted practice here?
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![[Post New]](/s/i/i.gif) 2014/09/02 19:11:45
Subject: Resolving ongoing close combats with multiple units
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The Hive Mind
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It's the same as any multiple combat - everyone strikes at their initiative.
Unless I'm completely not understanding your question.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/02 19:12:00
Subject: Re:Resolving ongoing close combats with multiple units
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Executing Exarch
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I'm confused by the use of the words "non-controlling". During any Fight sub-phase, both players make attacks (in initiative order), who's turn it is doesn't come into it.
Page 55 explains how to direct the attacks depending on how many enemy units a model is in contact.
A unit that is already locked in combat cannot fire overwatch (p45).
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![[Post New]](/s/i/i.gif) 2014/09/02 19:17:14
Subject: Resolving ongoing close combats with multiple units
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Fixture of Dakka
Vanished Completely
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Same as default, it even begins by stating that these Rules are used ...when a unit charges into an ongoing combat.... The first half of the Rules might not be relevant to the situation, as they describe how to charge multiple units, but after those it will go on to explain exactly how you resolve combat between more then two Units.
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This message was edited 1 time. Last update was at 2014/09/02 19:18:03
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/09/02 19:34:44
Subject: Resolving ongoing close combats with multiple units
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Longtime Dakkanaut
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Once all units have charged into combat, and all overwatch shots have been resolved... the Fight sub-phase starts.
At that point there is almost no difference in whose turn it is. (There are some *minor* issues...) It doesn't matter how many of units of which side are in the same combat; that entire combat is resolved in the same way.
Go down each Init Step, Pile in, and attack. Resolve wounds.
Go to next Init step.
There are rules in the book for determining and declaring which models are attacking which enemy unit at each init step.
If that is not enough info, perhaps you could give us more details of what the exact situation and problem was....
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![[Post New]](/s/i/i.gif) 2014/09/02 19:53:16
Subject: Re:Resolving ongoing close combats with multiple units
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Imperial Recruit in Training
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Damn, and that handily takes care of that! You guys all understood the question perfectly and I feel a little dumb now for the answer having been staring me in the face.
We were resolving fights before having made all the charge moves and garbled the initiative steps. This makes MUCH more sense now, thanks guys!
Maybe a little too much beer in our Beerhammer...
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![[Post New]](/s/i/i.gif) 2014/09/02 19:57:34
Subject: Re:Resolving ongoing close combats with multiple units
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The Hive Mind
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/09/03 00:59:35
Subject: Re:Resolving ongoing close combats with multiple units
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Longtime Dakkanaut
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Well, if it was causing a reduction in the Scotch consumption, then.... maybe.
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![[Post New]](/s/i/i.gif) 2014/09/03 01:06:52
Subject: Re:Resolving ongoing close combats with multiple units
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Powerful Phoenix Lord
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coredump wrote:
Well, if it was causing a reduction in the Scotch consumption, then.... maybe.
But then it wouldn't be beerhammer, it would be scotchhammer...mmmm...glenfiddich...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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