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![[Post New]](/s/i/i.gif) 2014/09/05 23:09:30
Subject: Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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So, am I to understand that the only really unique part of GK now, tactically, of getting reserves from turn 1, only applies to this specific formation? Because that's how I'm reading it. If the formation was a little group, I'd accept that, but the formation is more models than I own...
if you strip it to its bare minimum, it's 15 termies, 35 PAGK, 3 characters, a d-nought and a DK. And then you're really running bare bones units.
That's 2045 points with no unit taking more than 5 models, and not a single item or weapon changed or added.
When is that formation going to be used?
EDIT: PLEASE DON'T REPLY TO THIS FIRST POST CORRECTING ME WITHOUT READING THE REST OF THE POSTS FIRST. I WAS CORRECTED IN THE FIRST FEW POSTS AND HAD THE DETAILS EXPLAINED TO ME, FOR WHICH I AM THANKFUL TO THOSE POSTERS.
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This message was edited 1 time. Last update was at 2014/09/07 18:20:01
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![[Post New]](/s/i/i.gif) 2014/09/05 23:11:48
Subject: Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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Are you talking about the Rites of Teleportation special rule on page 94 of the GK dex?
It doesnt require any specific formation except the one mentioned above it.
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![[Post New]](/s/i/i.gif) 2014/09/05 23:16:18
Subject: Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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Was looking at page 83, Brotherhood Formation.
Is the page 94 nemesis strike force the standard FOC for gk?
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![[Post New]](/s/i/i.gif) 2014/09/05 23:17:27
Subject: Grey Knights Brotherhood Formation
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Quick-fingered Warlord Moderatus
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Purifier wrote:So, am I to understand that the only really unique part of GK now, tactically, of getting reserves from turn 1, only applies to this specific formation? Because that's how I'm reading it. If the formation was a little group, I'd accept that, but the formation is more models than I own...
if you strip it to its bare minimum, it's 15 termies, 35 PAGK, 3 characters, a d-nought and a DK. And then you're really running bare bones units.
That's 2045 points with no unit taking more than 5 models, and not a single item or weapon changed or added.
When is that formation going to be used?
No, It also applies to the Nemesis Strike Force Detachment later in the book thats a standard Force Org style Detachment
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This message was edited 1 time. Last update was at 2014/09/05 23:17:59
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![[Post New]](/s/i/i.gif) 2014/09/06 08:02:30
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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honestly the formation is basicly an apoclypse formation. I doubt it'll see much use, but it's intreasting to see what GW views the the break down in squads in a GK brotherhood
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/06 14:02:09
Subject: Grey Knights Brotherhood Formation
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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Purifier wrote:Was looking at page 83, Brotherhood Formation.
Is the page 94 nemesis strike force the standard FOC for gk?
You can either use a normal FoC from the rulebook OR use the Nemesis Strike Force and gain Rites of Teleportation, Brotherhood Commander, and the altered slots.
The Brotherhood Formation, if you can take all the listed units, has the other listed bonuses separately from what your FoC gives you.
Anyway, basically unless you are going to use allies(or want 3 Dreadknights/Stormravens) you are going to use the Nemesis Strike Force FoC just because those bonuses are amazing!
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This message was edited 1 time. Last update was at 2014/09/06 14:03:06
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/06 16:29:31
Subject: Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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Grey Templar wrote: Purifier wrote:Was looking at page 83, Brotherhood Formation.
Is the page 94 nemesis strike force the standard FOC for gk?
You can either use a normal FoC from the rulebook OR use the Nemesis Strike Force and gain Rites of Teleportation, Brotherhood Commander, and the altered slots.
The Brotherhood Formation, if you can take all the listed units, has the other listed bonuses separately from what your FoC gives you.
Anyway, basically unless you are going to use allies(or want 3 Dreadknights/Stormravens) you are going to use the Nemesis Strike Force FoC just because those bonuses are amazing!
Alright, I get it, thanks. So while it isn't "the standard FOC" it is going to be the FOC of choice for any GK player. I mean turn 1 deep strike is what made me even buy the book.
... Yeah. One sentence made me buy the book. I'm a sucker, what can I say. GW makes money off of me.
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![[Post New]](/s/i/i.gif) 2014/09/06 16:55:21
Subject: Grey Knights Brotherhood Formation
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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It does seem like that will be the new special thing GKs do.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/07 01:32:21
Subject: Grey Knights Brotherhood Formation
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Quick-fingered Warlord Moderatus
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Not only that, in point starved GK list, only requiring one Troop is nice
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![[Post New]](/s/i/i.gif) 2014/09/07 01:48:51
Subject: Re:Grey Knights Brotherhood Formation
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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True, but as Terminators are really where the strength of the codex is you'll probably take a second squad. Although the 5 man purifier Cleansing Flame spam does intrigue me.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2014/09/07 02:59:34
Subject: Re:Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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Grey Templar wrote:True, but as Terminators are really where the strength of the codex is you'll probably take a second squad. Although the 5 man purifier Cleansing Flame spam does intrigue me.
or Interceptors. Similarly costed, but dont need a transport. Besides, once theys're in melee, they're good to go
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![[Post New]](/s/i/i.gif) 2014/09/07 05:45:14
Subject: Re:Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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Grey Templar wrote:True, but as Terminators are really where the strength of the codex is you'll probably take a second squad. Although the 5 man purifier Cleansing Flame spam does intrigue me.
10 Purifiers in a Space Wolf drop pod, combat squaded in to 2x 5 man units, with 2 incenerators in each five man group. You drop in the first round and just unleash the mayhem. When I saw the drop pod on the Space Wolf fast attack slot, I really had to read every rule to make sure the insanity of what I was seeing in it was true. It was.
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![[Post New]](/s/i/i.gif) 2014/09/07 07:26:49
Subject: Re:Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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Purifier wrote: Grey Templar wrote:True, but as Terminators are really where the strength of the codex is you'll probably take a second squad. Although the 5 man purifier Cleansing Flame spam does intrigue me.
10 Purifiers in a Space Wolf drop pod, combat squaded in to 2x 5 man units, with 2 incenerators in each five man group. You drop in the first round and just unleash the mayhem. When I saw the drop pod on the Space Wolf fast attack slot, I really had to read every rule to make sure the insanity of what I was seeing in it was true. It was.
So youre paying almost 25 points per power armored guy and then the mishap-proof drop pod tax that also invalidates their nemesis strike force DS ability since it arrives on turn 1 anyway; only to get 1 more attack in cc per guy, 1 more special weapon and the soul blaze ability?
I'd save a ton of points and just take normal pagks or interceptors
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![[Post New]](/s/i/i.gif) 2014/09/07 08:24:25
Subject: Re:Grey Knights Brotherhood Formation
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Loyal Necron Lychguard
Netherlands
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Purifier wrote:10 Purifiers in a Space Wolf drop pod, combat squaded in to 2x 5 man units, with 2 incenerators in each five man group. You drop in the first round and just unleash the mayhem. When I saw the drop pod on the Space Wolf fast attack slot, I really had to read every rule to make sure the insanity of what I was seeing in it was true. It was.
You'd also need troops and a HQ from the Space Wolves unless you go Unbound, in which case you will lose all Detachment-bonuses.
Not really worth it.
That bonus also applies to the Grey Knight Detachment.
Is the page 94 nemesis strike force the standard FOC for gk?
There is no such thing as a 'standard FOC'.
You can take any Detachment, as long as you follow all the restrictions on it.
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![[Post New]](/s/i/i.gif) 2014/09/07 12:29:57
Subject: Grey Knights Brotherhood Formation
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Decrepit Dakkanaut
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Sir - and 4warp charge points and two sources for cleansing flame. In the enemy lines.
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![[Post New]](/s/i/i.gif) 2014/09/07 16:35:19
Subject: Re:Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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Kangodo wrote:You'd also need troops and a HQ from the Space Wolves unless you go Unbound, in which case you will lose all Detachment-bonuses.
Not really worth it.
from what I remember, 1 servitor counts as an elite choice in the SW codex.
You could use their detachment that has like 1 HQ and 4 Elite and Fast Attack so no troops needed
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![[Post New]](/s/i/i.gif) 2014/09/07 18:08:05
Subject: Re:Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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Sir Arun wrote:only to get 1 more attack in cc per guy, 1 more special weapon and the soul blaze ability?
No, I'm paying it to get a turn 1 DS that I don't have to roll for and risk failing, to get a deep strike that I can place danger close to enemies on a unit that otherwise can't deepstrike, and to get two cleansing flame novas struck down where the enemy is at their very thickest (a place that is very hard to deep strike without a pod too!). It's weird how you wouldn't see the obvious thing I was building for.
Purifiers as they are today (and as how I suspect they were meant to be from the start seeing the fluff) are made to be in the very thick of battle, but lack a good delivery system. A drop pod gives them everything they ever wanted and then some.
You could use their detachment that has like 1 HQ and 4 Elite and Fast Attack so no troops needed
An Allied Detachment must have one HQ and one Troop. A battle leader for 50 points, leading a group of 5 scouts with sniper rifles. They can huddle on an objective and annoy with sniper shots. It's absolutely not wasted points, especially in an army like GK where we can't really afford to keep a lot of our units held back to sit on objectives.
Drop the pod close to an enemy zone objective and with a bit of luck you might be able to sit on an objective with a unit that is very low prio for enemy fire, either forcing them to focus the quite hardy drop pods, or allow you to sit one of their objectives. It's not gonna have objective secured, but that really the only sad thing about a very solid ally choice, and we can live with that.
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This message was edited 2 times. Last update was at 2014/09/07 18:15:37
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![[Post New]](/s/i/i.gif) 2014/09/07 19:56:51
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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so ignoring SW drop pod ally stuff, how would people wanting to play a straight up GK army run purifiers, rhino them?
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/07 21:26:22
Subject: Re:Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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BrianDavion wrote:so ignoring SW drop pod ally stuff, how would people wanting to play a straight up GK army run purifiers, rhino them?
I was thinking about them putting the Land Raider to good use so they could charge out of it.
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![[Post New]](/s/i/i.gif) 2014/09/07 22:13:52
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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Sir Arun wrote:BrianDavion wrote:so ignoring SW drop pod ally stuff, how would people wanting to play a straight up GK army run purifiers, rhino them?
I was thinking about them putting the Land Raider to good use so they could charge out of it.
yeah, it's a shame they don't have the option to take one as a dedicated transport. I suppose you could take termies as troops, LRs as their DTs, but load the purifiers on the LRs and deep strike the termies, but I'm not sure that'd be allowed not having ever considered even using DTs for shinnagens like that
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This message was edited 1 time. Last update was at 2014/09/07 22:14:18
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/07 22:15:24
Subject: Re:Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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BrianDavion wrote: Sir Arun wrote:BrianDavion wrote:so ignoring SW drop pod ally stuff, how would people wanting to play a straight up GK army run purifiers, rhino them?
I was thinking about them putting the Land Raider to good use so they could charge out of it.
yeah, it's a shame they don't have the option to take one as a dedicated transport. I suppose you could take termies as troops, LRs as their DTs, but load the purifiers on the LRs and deep strike the termies, but I'm not sure that'd be allowed not having ever considered even using DTs for shinnagens like that
They would have to start outside the LR and mount up in the first round. But it would net you a Troop Land Raider, which is pretty nifty.
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This message was edited 1 time. Last update was at 2014/09/07 22:16:47
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![[Post New]](/s/i/i.gif) 2014/09/07 22:30:12
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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Intreasting idea, might be worth it if you decide to run a CAD. AV 14 OS Land raiders would proably be a bit of a pain..
hmm wonder how that'd work out lemme see..
HQ: ML3 librarian with stormbolter 140 pts
troops: 2 Termy Squads with 4 Halbreds 165 pts each
1 DT LR crusaders with Multimelta
1 DT Land Raider Redeemer with Multimelta
3 Purifier Squads with 4 Halbreds and 1 Deamon Hammer
1 DT Razorback with Lascanon
Works out to about 1500 points. not sure if it's any good but it's a fun thought exercise.
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/08 00:00:24
Subject: Grey Knights Brotherhood Formation
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Slashing Veteran Sword Bretheren
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Erm...you can buy a Land Raider as a HS choice and then start the game with the purifiers inside it.
Turn 1: move 12", fire 1 main gun at normal BS, the rest snapshots
Turn 2: move 6", disembark 6", fire 2 guns at normal BS, the rest snapshots, have purifiers fire everything, then charge 2D6"
effective distance covered in 2 turns: 30". Should be enough leeway to land an assault. In the worst case you can always flat out on turn 1 instead of shooting.
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This message was edited 2 times. Last update was at 2014/09/08 00:04:46
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![[Post New]](/s/i/i.gif) 2014/09/08 01:09:38
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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yeah and if I was running a Nemisis strike force I'd not bother doing that. the ONLY reason for that idea was purifiers in OS LRs
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/08 01:41:07
Subject: Re:Grey Knights Brotherhood Formation
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Pestilent Plague Marine with Blight Grenade
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So out if interest, I see the same kinds of lists with gray knights players that I do with dark angels.
Why do gk and da players go to such extremes to fit some kind of un fluffy theme?
Like deathwing with ONLY termies, Gk with ONLY termies? What is wrong with good old strike squads with 1 or 2 specialized units? Using a 300+ point unit to sit on objectives seems like a tactical waste to me.
Not complaining as I do not play either army, just wondering what the benefits of such a niche army is?
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![[Post New]](/s/i/i.gif) 2014/09/08 04:04:59
Subject: Re:Grey Knights Brotherhood Formation
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Devestating Grey Knight Dreadknight
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sfshilo wrote:So out if interest, I see the same kinds of lists with gray knights players that I do with dark angels.
Why do gk and da players go to such extremes to fit some kind of un fluffy theme?
Like deathwing with ONLY termies, Gk with ONLY termies? What is wrong with good old strike squads with 1 or 2 specialized units? Using a 300+ point unit to sit on objectives seems like a tactical waste to me.
Not complaining as I do not play either army, just wondering what the benefits of such a niche army is?
The idea is to wipe out the enemy, all termie armies revolve around the idea of killing so much of the enemy that they lack the presence to hold any objective.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/09/08 09:06:27
Subject: Re:Grey Knights Brotherhood Formation
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Commander of the Mysterious 2nd Legion
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sfshilo wrote:So out if interest, I see the same kinds of lists with gray knights players that I do with dark angels.
Why do gk and da players go to such extremes to fit some kind of un fluffy theme?
Mass terminator assault is pretty fluffy for both those armies. ESPECIALLY the grey knights.
I can't speak for the dark angels as I dunno their codex well eneugh but the GK codex, ESPECIALLY with our new FOC pretty much enchourages a "turn 1 terminator alpha strike" list
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This message was edited 1 time. Last update was at 2014/09/08 09:07:23
Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2014/09/08 14:18:16
Subject: Re:Grey Knights Brotherhood Formation
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Servoarm Flailing Magos
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sfshilo wrote:So out if interest, I see the same kinds of lists with gray knights players that I do with dark angels.
Why do gk and da players go to such extremes to fit some kind of un fluffy theme?
Like deathwing with ONLY termies, Gk with ONLY termies? What is wrong with good old strike squads with 1 or 2 specialized units? Using a 300+ point unit to sit on objectives seems like a tactical waste to me.
Not complaining as I do not play either army, just wondering what the benefits of such a niche army is?
All Termy is a very fluffy list for GK. While other armies put their best warriors in a hallowed Terminator armour, the Grey Knights are so saturated with the best stuff the empire has to offer that their "novices" are given Terminator armour. You have to earn the right to one of their less bulky armours, not least because it takes a stronger will power to go through the Warp in only a power armour, and the Grey Knights routinely travel through the warp.
It's actually an army without a good amount of terminators that wouldn't be fluffy in GK terms.
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This message was edited 1 time. Last update was at 2014/09/08 14:19:27
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